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教程如下:' T( S" q& ]. u8 p8 _8 h2 e( Z/ S
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我这里以服事到大主教的神威祈福 为例0 r' G. x h" R/ p% A
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服务端:- _) p2 }# V- y0 J- {8 @
, H0 ~8 o2 M1 E. J表名:Table_Buffer
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源代码:+ W$ l$ o* Y3 K% [/ J1 ~- Z
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[88888] = {id = 888888, BuffName = 'xxx备战精英卡', BuffRate = {Odds=100}, Condition = {type="Profession",value={51,52,53,54}}, BuffTarget = {type=1}, BuffType = {}, BuffEffect = {type="AddBuff",id={95190}}, DynamicData = {}, Continue = {interval=10}, Delete = {}, BuffIcon = '', BuffDesc = '', Dsc = '每隔10秒自动释放一次神威祈福', DelBuffID = {}},
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[自定义ID] = {id = 自定义ID, BuffName = 'xxx备战精英卡', BuffRate = {Odds=100}, Condition = {type="Profession",value={51,52,53,54}}, BuffTarget = {type=1}, BuffType = {}, BuffEffect = {type="AddBuff",id={技能上的BUFFid}}, DynamicData = {}, Continue = {interval=每隔多少秒}, Delete = {}, BuffIcon = '', BuffDesc = '', Dsc = '每隔10秒自动释放一次神威祈福', DelBuffID = {}},
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- j2 @/ _5 _4 Q& s& W: Q4 a自定义ID:
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就是你自己定义的BUFFid/ d# V3 |' E$ e/ i% T
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技能上的BUFFid:
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就是Table_skill(技能表上面关联的BUFFid)6 a0 p5 m3 U5 z+ E3 g# ^4 H6 n
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interval=每隔多少秒 : 4 d% J0 ?% K* Y0 x8 [% a0 y d
5 |- I _' O& Y& Hinterval=10 (这个就是10s释放一次)
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1 o" B% S. |% o$ ]! q1 ~(这个是职业穿戴条件)职业表id 在 Table_class1 C* ?; X$ E" Z! P% p' Q
, @3 a6 J+ G+ W G% g这里用的是:服事到大主教职业4 c1 v% Z/ f# u" R% `& g$ l
4 [" S3 C) M3 r只有加了职业条件才能让这些职业生效 其他职业不生效!$ S5 u+ I( t6 t9 P- S
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[88888] = "{id = 88888, BuffName = 'xxx备战精英卡', BuffRate = {Odds = 100}, Condition = {value = {51, 52, 53, 54}, type = 'Profession'}, BuffType = _EmptyTable, BuffEffect = {id = {95190}, type = 'AddBuff'}, BuffIcon = '', BuffDesc = '', Dsc = '每隔10秒自动释放一次神威祈福', DelBuffID = _EmptyTable}",
7 D V/ O* L( X3 s/ v4 j+ c0 `↑↑↑这是BUFF部分↑↑↑
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8 b$ e' K+ E6 X# r5 _5 H( V2 _↓↓↓下面说卡片部分↓↓↓. X6 u; f Q- p
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服务端:
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3 K9 K8 z7 l! ^. f( N5 G这里用波利卡片演示
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5 {, j; z( V" A7 Z* dBuffEffect = {buff={88888}},
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2 Q/ F; F% _! _" e4 u: U" V s$ x2 m这里就是上面的88888id
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* t0 h2 Q8 D! m9 b, sTable_Card =
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8 r0 u5 ?1 N: ~, z H[20001] = {id = 20001, Name = '波利卡片', Quality = 1, Position = 3, CardType = 1, Anchor = {0.8,0.4}, Picture = 'card_10001', monsterID = {10001}, BuffEffect = {buff={88888}}, Weight = 100, Type = 1, TFComposeDate = {}, TFLotteryDate = {}, ComposeDate = {}, LotteryDate = {}},3 v; Y( H, o7 I" Y. Z4 `
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Table_Card = 0 |% @8 A5 M! t0 R
4 `" @% L6 m5 S& h K+ i* D [20001]={id = 20001, Name = '波利卡片', Quality = 1, Position = 3, CardType = 1, Anchor = {0.8, 0.4}, Picture = 'card_10001', monsterID = {10001}, BuffEffect = {buff = {88888}}, Type = 1, TFComposeDate = _EmptyTable, TFLotteryDate = _EmptyTable, ComposeDate = _EmptyTable, LotteryDate = _EmptyTable},* a$ m8 i. V3 w
卡片若是多个buff就写多个就好比如:BuffEffect = {buff={88888,888888,999999,123456}}, (客户端服务端都需要写 不然不显示)
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6 v( Z( j' n3 t5 y" ~! r" G最后用unity编译打包 做热更 服务端文件覆盖服务端就可以生效了
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