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可以放到NPC里面
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- x: ?# M2 x* F i1 l2 _* `- Program Mir2;
7 e/ C# w# l& G; O' K% |; S! ? - procedure P100;
0 v9 p5 q3 ]) q& Q) f6 U/ W* v4 G7 b - begin
5 L: `* D) z5 {( i! f2 D - exit;
: s4 s0 u c5 u+ k: x0 O - end;
' P6 r/ w! [5 W$ B E5 a9 p, R) x$ B - procedure _CallMain;" U* n4 ^/ o. [: m% H: j
- var" k0 [& o9 o& V
- iTime:integer;
5 Z! {: u4 E; l - Switch:string;" P/ @2 U( @0 t0 w" ?+ U7 R
- begin
. y' e: q3 L! o - if This_Player.GetS(110,1) < 1 then Switch := '关'6 d# ?. w, r1 @, ^) ?& w
- else Switch := '开';' v. P& o' a; Y9 O8 x! L: x
- if This_Player.GetS(111,1) < 1 then iTime := 0# j* v$ o& |+ e. r! V* S/ D& ~
- else iTime := This_Player.GetS(111,1);% Z1 Z% _" V5 f6 Q1 W
- This_NPC.NpcDialog(This_Player,
# E8 n* U, o1 E0 ~8 ? - '设置自动修复时间 <'+ inttostr(iTime) +'/@SetTime>^<['+Switch+']/@SetLoop>|'+
/ h# Y7 N! Y! |4 c0 u2 D5 z5 a - '{cmd}<关闭界面/@exit>');
/ x1 _% }: r4 @. o - end;# K5 g7 E6 q' t2 w9 a9 T# i
- procedure LoopNow_2;& I5 ]. _, z, F3 [4 x" `
- var
( }& K5 f( |$ o, {/ y0 @+ S, \8 C3 M - k:integer;, y. Q5 F, ^! k9 {! o; D2 x
- begin
s( k* J/ \2 x' `4 O - if This_Player.GetS(110,1) > 0 then
+ N4 l# {# Q5 j! E7 {' a+ u7 r - begin1 I1 l4 T, ]) r. G5 T# [
- for k := 0 to 16 do4 e* }6 I' ^$ C& S
- begin
7 y( X6 T: `, C( c3 r+ U8 {& O( f - This_Player.RepairBodyEquip(k);
4 @ o! @1 N" U5 O' e: J; }3 E - end;. x! g% e) E f" w+ N
- This_Player.PlayerNotice('自动修复成功',1);8 O6 X1 H' c- ~
- This_Player.CallOutex(This_Npc, This_Player.GetS(111,1), 'LoopNow_1');
$ G# K/ u& g( s) s$ o - end
" S9 U8 u$ p: ^/ Q - else: @5 |3 M# B" S) a, P' W( s. C' J
- This_Player.PlayerNotice('自动修复已关闭',0);* F9 v9 c# h- B3 X( y
- exit;% H" e% z1 g- \& `
- end;- p$ z) h2 O5 g [* Z
- procedure LoopNow_1;
0 w$ }* u2 ~$ B7 f0 d# Z: k - var
6 O2 L! _2 E, u7 ` - k:integer;4 m1 W2 ~2 v- O* D
- begin
1 B3 w9 L J4 K - if This_Player.GetS(110,1) > 0 then' z( V0 y% t1 L# k1 \; D
- begin
3 z* C4 v% t% s- z, D$ Y& d - for k := 0 to 16 do& C7 M; \& `0 a8 b, c6 Q! Z; t
- begin5 q9 \7 c! F! F, D3 ]: T9 c/ w, ?/ c
- This_Player.RepairBodyEquip(k);
5 }" a! Y6 V5 z; t! |, v) t* ~ - end;
: j5 d% I. X" z/ g! A0 [ - This_Player.PlayerNotice('自动修复成功',1);: q; x' L u; Y
- This_Player.CallOutex(This_Npc, This_Player.GetS(111,1), 'LoopNow_2');" q& g, V- [! M* \# r9 @
- end [: F2 P" u, Q3 A4 _! ` p9 S
- else
% Y0 Y( l. t; y z; G - This_Player.PlayerNotice('自动修复已关闭',0);' ~: ?3 r% Y. V% G
- exit;3 i. f$ N. b9 n1 b1 c$ L
- end;9 y: i0 s. t. t3 x+ J2 n+ g
- procedure _SetLoop;
; J$ E' n1 o3 v* c# Z8 d" h - begin/ M6 _/ i k) c' Q# n n2 ^
- if This_Player.GetS(111,1) < 1 then6 \% T, @8 M+ B" F$ _4 B# \
- begin0 f$ t* f: V9 s" J! F4 J* q4 F/ d+ V
- This_NPC.InputDialog(This_Player,'请先设置自动修复时间',1,100);
" {9 M3 \' o1 k1 S4 ] - exit;( _8 q) x, _- h% z, V9 X+ ^$ p: k
- end;4 D: Q! R+ ]( n/ |! o* O8 J- B
- if This_Player.GetS(110,1) < 1 then$ U/ a& t! U% A
- begin+ Y; M9 v, ]4 T9 m' h9 d) w! ]
- This_Player.SetS(110,1,1);
2 r" n; ^+ z% d- m, F - This_Player.PlayerNotice('自动修复已开启',2);
6 k7 Y9 H) P# Q - This_Player.CallOutex(This_Npc, This_Player.GetS(111,1), 'LoopNow_1');
# d G6 \3 s" u5 _- Q- c0 L - _CallMain;1 e/ W. [7 a/ ~/ a$ S7 M4 g
- end+ o- ?! j+ ^8 V4 i; ]
- else
8 ? H9 d- A) a' h, F - This_Player.SetS(110,1,0);
: S7 L/ ~* K1 z- ?# A6 ] - _CallMain;- a5 c. _' |3 _, r3 B7 v F
- end;/ a$ L8 ~0 r+ b( q, i" p0 |
- procedure P101;
% h) }( p) G0 x, e$ [+ M - var
7 y6 ~8 F9 T# [+ [" o - Inum:integer;
# R0 [! L. m. |) }/ ^% H! Z$ M - begin1 f- W6 S* I% P& q! S2 h
- Inum := StrToIntDef(This_NPC.InputStr,-1);
8 w$ Y' M) i0 Q+ }/ B- h - if (Inum > 0) and (Inum < 65535) then( P: h1 H8 ~& l2 p) Z' [
- begin
& C7 ?/ V ^* ? - if This_Player.GetS(111,1) < 1 then
1 ]6 t+ {+ T8 ^! Z0 }* E - begin
: ~; k) B' Y. s* I x; h - This_Player.SetS(111,1,Inum);4 O& `0 S. a) {; {# f9 W4 C: L
- _CallMain;, q |+ s6 a" m2 s; n7 r5 X' R0 z
- end;4 {# B u O. o
- end, J* r) u7 [7 \4 R1 V2 J' v* N
- else" j5 r! r+ {+ v4 I/ M
- This_NPC.InputDialog(This_Player,'请输入1-65535之间的数字',1,100);
- ~* {2 I# ~( b. A - exit;0 I! w* e3 Z7 |4 ~% a. I, O
- end;
1 n# @3 }1 K# I* d: t - procedure _SetTime;
0 j; ^- [% S9 w% u! `2 C - begin
( M0 g) H# b" @' J - This_NPC.InputDialog(This_Player,'请输入时间',0,101);3 c$ p, C, j# P. ~; ?( C
- end;- ~ Y6 C9 b+ J8 ^5 ~) Q
- begin
; ~% m$ K! M ^: r7 Q0 C& N0 u - _CallMain;
7 F1 a# | }+ ]# w0 A2 @ - end.
复制代码
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