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教程:用execle表打开查看说明,然后用n++打开编辑保存,切记不能用execl直接编辑保存,不然游戏进不去
/ F) I8 Z( J5 o3 h3 B2 ]修改说明:
# @ y. N+ x Z( c/ ?$ M2 mDrop.csv:爆率1 c* j1 G4 ^. N0 w# z# r3 I B
Item.csv:物品名称等
' \0 j/ d/ j0 e" W* u! U1 u+ rShop.csv:商城
/ I, Q. E9 {! o. V- q6 bBossSpawn.csv:BOSS修改; r3 Z: G; {+ Y8 m6 h0 e
GemAttr.csv:宝石属性) R$ [! [, c5 i: E0 T! [
Reward.csv:掉落展示! `. U& `. Q+ L1 l1 R0 W* ~
SnatchType.csv:BOSS之家怒气值刷新修改
' _1 Z3 m6 |- Q0 t: BVipLvl.csv:VIP修改
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* z$ I5 R3 `% P" `属性说明:
) S4 `9 {) R q0 ^& o# G6 y属性代码 加成属性值 说明) K; e$ X. e n
damdown_1 300 减伤+3%
. M: N: J$ z4 z9 Z8 E; @3 hdamdown_1 400 减伤+4%
0 [$ [7 B& e3 a; `& o8 ldamdown_1 600 减伤+6%* n3 g9 D! A7 m$ [. d% B* ^ X. ]
hpmax 300 生命+3%6 ?5 c/ W# E. S
hpmax 400 生命+4%( u7 p, W {: Y5 Q: U- a
hpmax 600 生命+6%
: k2 S& p) `3 E& Cdef 300 防御+3%, Z) l0 N T5 {% p7 C
def 400 防御+4%
8 F8 o5 w( P: r, h' V. Xdef 600 防御+6%' `9 |/ P' \+ A& q$ n
atkspeed 600 攻速+6" ~. Z' v) d1 ~% U* e/ X2 y
atkspeed 1000 攻速+10
' S# M2 L3 y W. x1 Z7 ^3 w. B$ ?atkspeed 1500 攻速+15
$ T9 ]2 G' } r1 h; P8 c9 L" _atk 300 攻击+3%8 A2 B" @7 o, d) s2 M
atk 400 攻击+4%
9 q1 y& D/ D3 j; r `5 C7 Ratk 600 攻击+6%9 |2 z$ _: _& m% M( c( s
damup_1 300 增伤+3%
$ ^4 r# l9 k( \/ R2 Fdamup_1 400 增伤+4%5 O+ G: c! M; s4 ^
damup_1 600 增伤+6%* z3 `. p, Z, {! x
crit 300 暴击几率+3%
) v9 T- v- C7 X0 \( gcrit 400 暴击几率+4%, O# ~7 |6 }9 H6 t
crit 600 暴击几率+6%9 @' }$ ?$ u% f4 f
critdam 500 暴击伤害+5%. C) b0 n R( ?
critdam 800 暴击伤害+8%
: I& Z2 E7 z$ T: ]critdam 1200 暴击伤害+12%
* _3 g( E, N) ?8 Ohit 400 命中+4%8 f4 Q1 ~4 t( P0 Q8 m
hit 500 命中+5%
% n! n+ |8 r, r/ \hit 700 命中+7%
/ H3 }1 B, T& o9 D# O. Y# p; Y/ bhit 500 命中+5%
- Z+ p1 @% v4 p- yhit 700 命中+7%
& |! t6 W, N: r+ D% J' Z$ J# fhit 1000 命中+10%
3 C* l' R' q# G) t' U1 \" T9 Ldodge 400 闪避+4%
3 [9 {1 O1 i: W4 ]4 J. @9 adodge 500 闪避+5%
4 m; s% K1 P( j, Bdodge 700 闪避+7%
: p! c% n! Y; }! T2 f! P4 b( Wdodge 500 闪避+5%
3 z3 g! R) [/ `& [5 l, ? z: ?dodge 700 闪避+7%- B$ Z3 i, Y: h# ^
dodge 1000 闪避+10%
0 n6 i5 n9 y; S' [4 O# f$ c* Udefignore 400 破防+4%
8 z' _" h' i3 X3 T; e& J# fdefignore 500 破防+5%* `0 n; Z% }% e# ]- C. o% n& c
defignore 700 破防+7%5 o9 h% f4 X7 V7 J. ^, ?1 N
defignore 500 破防+5%4 L8 I% h. W3 n+ ]6 q& q7 R
defignore 700 破防+7%) E" d$ X- m, `$ g8 J' Z
defignore 1000 破防+10%' {' A! \& |: x8 J* v
undefignore 400 招架+4%$ O( N+ n) q- O. M% a x0 \$ T
undefignore 500 招架+5%8 i: D( d% m4 m' s3 k! s! w/ n
undefignore 700 招架+7%
9 |! T" {( b4 y# G; c3 N4 _undefignore 500 招架+5%
5 h* n( W8 e$ N2 y# ^8 Gundefignore 700 招架+7% c3 H% G7 t \4 P
undefignore 1000 招架+10%9 g V' C/ V8 z( U N" w9 C
petdamup 400 魔宠伤害增加+4%
4 T7 y$ H- Q& e7 D2 npetdamup 500 魔宠伤害增加+5%" I- x" K6 m9 D/ v3 a2 [; u' s5 s2 g
petdamup 700 魔宠伤害增加+7%, @8 ^/ k/ u3 L% P' ~0 ~
petdamup 500 魔宠伤害增加+5%
$ `: d* h* U# R$ |/ m4 Fpetdamup 700 魔宠伤害增加+7%/ W5 H; ?5 q$ T2 s) K3 f
petdamup 1000 魔宠伤害增加+10%
( H. R+ i L/ n1 G/ z( ppastreatup 400 被动治疗加成+4%9 L% p: k+ v- o
pastreatup 500 被动治疗加成+5%
4 g- d" a- p% K! B9 ?- x# s4 Z @pastreatup 700 被动治疗加成+7%2 Y; n% [' ?8 }/ R" T7 ?( x/ I0 v
pastreatup 500 被动治疗加成+5%
) j8 N g4 l8 z+ _6 k5 O; Wpastreatup 700 被动治疗加成+7%
' _5 J# f5 F1 S$ \% Fpastreatup 1000 被动治疗加成+10%' Z/ Q3 y* W) I1 i; G. C$ E" B2 e
equipdropup 400 装备掉率加成+4%
/ F8 X' E- N: {- Nequipdropup 500 装备掉率加成+5%3 |: V2 x! S* s, Y3 s
equipdropup 700 装备掉率加成+7%
$ E9 W y! j# ~3 qequipdropup 500 装备掉率加成+5%1 w/ p6 B M8 @7 N* D2 ^
equipdropup 700 装备掉率加成+7%' c* I! n8 {# a- {
equipdropup 1000 装备掉率加成+10%
: k: _2 r- g+ d( m' _% I, }4 E* }mongoldup 400 怪物金币加成+4%
C: @2 R: R3 \/ l: i7 bmongoldup 500 怪物金币加成+5%) I9 H. s0 O3 W( ~. h( }7 m0 m. f
mongoldup 700 怪物金币加成+7%
" g( ]4 {3 c( h! T' `3 vmongoldup 500 怪物金币加成+5%
( d+ W8 ~4 _' C, k% u5 h3 {5 i6 Xmongoldup 700 怪物金币加成+7%3 b( Z- v: g4 m: `: i' S
mongoldup 1000 怪物金币加成+10%
! M" N0 `0 I. D$ n- J6 L* k" b# C9 Ndamup 0 增伤0%
+ W3 `- Z/ X w" uskilldamup 0 技能增伤0%: X7 q1 G; P' f' p- |/ h5 g$ [- o
critdef 100 暴击抵抗+1%3 x, C) \+ J0 W1 _) Q$ E; m7 W
blockharm 0 格挡伤害0%6 I' l8 { J" N: C7 ~+ N
critdef 0 暴击抵抗0% Z \" Q; d/ r4 }3 z2 \
undefignore 0 招架0%
3 A1 t" \# J9 Lmovespeed 10 移速+10 s" K' i" Q9 D; U3 M4 P, I! O6 W
lucky 100 幸运几率+1%7 S$ I7 h7 M! p S2 Y
luckydam 100 幸运伤害+1%* n* s0 p7 L; k
luckydam 100 幸运伤害+1%* q- e/ E& R& n$ K/ o) `
skilldamup 100 技能增伤+1%& T6 {# A, R! B/ q3 O% [. _. Y5 X
skilldamup 0 技能增伤0%
8 G4 J/ a. x" sskilldamup 0 技能增伤0%
1 ^1 X, l8 J2 E& e8 c! u( }9 H4 `blockharm 0 格挡伤害0%
6 u) } Z/ Z2 T/ l8 D- ]critdef 0 暴击抵抗0%
( u- G( _( {) k/ l. c i' {: Zundefignore 0 招架0%
8 {0 Z# a1 j. d! B& h& Bskilldamdown 0 技能减伤0%
( Y- Z) R# ^, A. H jlucky 100 幸运几率+1%
" E0 J& A- u- S( b S. z3 Q" Lluckydam 100 幸运伤害+1%
$ X5 O3 C4 z. Gluckydam 100 幸运伤害+1%
! o* w6 L: {$ z" M- qdamup 0 增伤0%
/ ]( P5 D* U9 m1 wskilldamup 0 技能增伤0%8 q2 B- S* t8 W7 O, l% a3 R
skilldamup 0 技能增伤0%
$ g% e$ O6 H6 Y8 _" Rblockharm 0 格挡伤害0%
. Z3 R6 `- S+ qcritdef 0 暴击抵抗0%! u/ {! `/ s" |/ M& @! E5 ]1 X
undefignore 0 招架0%
/ ^5 T. n0 V& w: m5 H' A6 S+ Eskilldamdown 0 技能减伤0% z. i3 z9 }* _+ P8 z
lucky 100 幸运几率+1%0 S: U1 W2 P$ K
luckydam 100 幸运伤害+1%! ^6 r/ O5 I' k6 X
luckydam 100 幸运伤害+1%' q/ Y! i0 w1 p! x0 l% t
damup 0 增伤0%' \2 _: H, h- f4 q0 d; p: {. b
skilldamup 0 技能增伤0%
, @# |( _# E3 e# j/ Mskilldamup 0 技能增伤0%( j. }5 H g6 i$ P- ]( c% n5 P
blockharm 0 格挡伤害0%
* Z6 L4 O: t8 h6 e" z7 u8 W1 hcritdef 0 暴击抵抗0%
9 [" [$ J7 R0 A4 w* \undefignore 0 招架0%% \6 l7 e) d/ Y
skilldamdown 0 技能减伤0%
$ w+ u! Q& P, P7 S& G5 T4 elucky 100 幸运几率+1%0 k$ q5 T( E$ {4 C
luckydam 100 幸运伤害+1%
* d% c; j, X% ]- A; x( G* T1 eluckydam 100 幸运伤害+1%
& d1 K+ y1 \2 @damup 0 增伤0%
0 H9 O) J H% B. i' w5 l; m% `skilldamup 0 技能增伤0%
6 K7 W* Y9 T# V z" Wskilldamup 0 技能增伤0%
/ y+ `( l8 E/ G4 {* B$ E0 `blockharm 0 格挡伤害0%' O, A: u+ U$ n' z) a% t
critdef 0 暴击抵抗0%* J& W$ ?0 d+ P* P$ N" Q) Z0 m
undefignore 0 招架0%
4 X1 N! Y* A3 X/ i+ Cskilldamdown 0 技能减伤0%
( h0 H: \+ i4 p" K" Zlucky 100 幸运几率+1%8 X0 u; ~2 E* Y3 o8 U, E# [
luckydam 100 幸运伤害+1%
& w) J+ K4 {- k Hluckydam 100 幸运伤害+1%8 I2 \) H4 D5 a6 Y" X8 q
damup 0 增伤0%0 c3 n& q+ h/ Y/ Y/ \0 x, ]4 s2 n
skilldamup 0 技能增伤0%
* x$ X' v! Y4 v' A5 Pskilldamup 0 技能增伤0%
* \; ^6 T, d6 z% wblockharm 0 格挡伤害0%, |- Q1 f- ?5 ]
critdef 0 暴击抵抗0%
- o1 o- a3 N# I/ i4 ~: zundefignore 0 招架0%$ b0 h! F z4 O/ Y# j" J X
skilldamdown 0 技能减伤0%. }% @5 `# o: H N; \! t
lucky 100 幸运几率+1%$ o& h* F4 p, a3 _ ?7 g
luckydam 100 幸运伤害+1%
' V l' y( {+ [+ Rluckydam 100 幸运伤害+1%8 Q ]) E* f0 [2 {8 q
damup 200 增伤2%8 A7 t. u; x8 }5 y( @1 b
skilldamup 1200 技能增伤12%# u3 |) p' n/ A+ ?
skilldamup 1200 技能增伤12% ~0 a! k9 j3 N# m* ~3 [
blockharm 1200 格挡伤害12%
% H+ L- z r0 pcritdef 1000 暴击抵抗10%
- X, K4 |; I! t3 ~# x6 i+ Fundefignore 400 招架4%
8 o" K1 D2 W# J3 [; Xskilldamdown 1200 技能减伤12%
2 H5 m! m8 U9 `: o3 h0 x/ i, Dlucky 600 幸运几率+6%
/ b+ K s, S* r, tluckydam 600 幸运伤害+6%
& z& ?! R* u1 h! Vluckydam 600 幸运伤害+6% B: S, R! b" J8 }3 \' ]
damup 0 增伤0%
" e- n2 R7 m' m. a2 Lskilldamup 0 技能增伤0%" L9 L+ N8 Q: Z& `
skilldamup 0 技能增伤0%/ s- E0 q! F2 g; ]; m7 n6 l
blockharm 0 格挡伤害0%. }! v+ h. ?4 H/ J! F* c
critdef 0 暴击抵抗0%
" z) g, M7 z1 A$ iundefignore 0 招架0%
/ H) e( \6 B/ ~2 ^+ [& @3 e6 eskilldamdown 0 技能减伤0%
8 p9 f7 N; D. Ylucky 700 幸运几率+7%+ {$ o' |2 p/ Q @# B# R
luckydam 700 幸运伤害+7%- y3 R5 h( M, U( W+ Y
luckydam 700 幸运伤害+7%
! r1 U' j* W6 M5 c) Udamup 300 增伤3%9 t6 S% ]; h/ ^0 d
skilldamup 2000 技能增伤20%4 y7 N; x7 E/ J. E8 D- e8 `" d
skilldamup 2000 技能增伤20%
# e8 J* a" a$ S7 d5 X* Q- Q4 P1 Pblockharm 2000 格挡伤害20%
# W3 u0 r J h/ ~4 w% \critdef 1600 暴击抵抗16%
7 E' ^/ w$ M, _- z9 hundefignore 600 招架6%+ G+ d5 [( M/ u+ y1 f$ r
skilldamdown 2000 技能减伤20%
+ C9 g0 K6 s1 g4 ~* i- ]* Flucky 800 幸运几率+8%
; h7 I5 l8 h, u3 t1 [luckydam 800 幸运伤害+8%% ?, u9 c+ J0 b( j/ B4 r
luckydam 800 幸运伤害+8%
! }& j( _0 C) l* x. @7 |" ^damup 450 增伤4.5%0 f2 N$ h- f& K; @; X
skilldamup 3000 技能增伤30%
. I% J* r5 b T7 k* y6 O# _& Rskilldamup 3000 技能增伤30%
7 y: {+ Z' B6 Y R6 @blockharm 3000 格挡伤害30%- F' Q* f& j8 n% P- U- S
critdef 2400 暴击抵抗24%
0 _' z- C1 v0 [3 t( Uundefignore 900 招架9%7 Q1 S8 _4 r5 F7 [- s I i
movespeed 18 移速+18
+ B; y9 f$ g* [8 y% G9 B# |, ?& ~0 Rlucky 900 幸运几率+9%0 r, d0 \8 g0 J/ O5 I
luckydam 900 幸运伤害+9%$ ^0 }9 {7 l' D, U8 g& w; U
luckydam 900 幸运伤害+9%
7 p; L: i" [; w: bdamup 600 增伤6%
% t8 `' o+ m% }" E8 e. iskilldamup 4000 技能增伤40%
5 H2 d# |; f2 |9 uskilldamup 4000 技能增伤40%4 a9 \' a. _4 ]; r: ~# _
blockharm 4000 格挡伤害40%
5 L2 f2 Y+ v# Ocritdef 3200 暴击抵抗32%
. m- _- P6 Z3 [0 n9 s4 _undefignore 1200 招架12%. L9 v5 A5 {+ ~3 V! M9 [ M
skilldamdown 4000 技能减伤40%
$ `7 u; I7 G! R7 y8 W3 m' _lucky 1000 幸运几率+10%
( w a {! K K- l) T% Iluckydam 1000 幸运伤害+10%) k* y- |/ g' E. C( F. E6 G
luckydam 1000 幸运伤害+10%
' p5 R8 v) d+ F$ E x" Rdamup 660 增伤6.6%
! N2 | ^ B8 {/ b2 iskilldamup 4400 技能增伤44%4 G$ N+ q& ?- Y9 Z% _4 Z
skilldamup 4400 技能增伤44%
% n: e% _2 n5 H- e$ C+ @4 u% Bblockharm 4400 格挡伤害44%# F# s4 g8 U: ^$ e
critdef 3520 暴击抵抗35.2%
2 g4 t, p0 E5 v5 B* ^" rundefignore 1320 招架13.2%
: f1 y2 M: ?2 P9 o5 |( Cskilldamdown 4400 技能减伤44%# q8 E2 g+ h; p- l5 [1 p
lucky 1100 幸运几率+11%
6 ` \/ S% {8 n: fluckydam 1100 幸运伤害+11%
+ v p) v, L( E" |: q5 b. A& w+ `luckydam 1100 幸运伤害+11%
/ I5 C' y) `# g9 u# p$ C4 {, zdamup 710 增伤7.1%* s6 I7 Z5 ], Q: W
skilldamup 4750 技能增伤47.5%8 {6 B$ e# o5 a8 I
skilldamup 4750 技能增伤47.5%: w" r7 F5 ^& A/ S* g% L
blockharm 4750 格挡伤害47.5%! F7 X% N8 v) ^- p1 D
critdef 3800 暴击抵抗38%
' Y+ a! N6 ] yundefignore 1420 招架14.2%
9 s2 j& y4 ]+ k- gskilldamdown 4750 技能减伤47.5%
$ b" [) @( Y8 Q( zlucky 1200 幸运几率+12%, Y8 b5 H: g. o& p) [
luckydam 1200 幸运伤害+12%2 u7 Q' d% f) F/ p' k3 l
luckydam 1200 幸运伤害+12%% S4 ~/ O J' \$ |$ X& u9 n
damup 750 增伤7.5%# a- K5 L1 |2 D6 U- y1 X: s
skilldamup 5000 技能增伤50%
$ y- o7 q! b! q5 h3 }8 t& l, uskilldamup 5000 技能增伤50%0 a& ?4 C' i( S1 V" Q8 u
blockharm 5000 格挡伤害50%
% Y- I; {! _' Hcritdef 4000 暴击抵抗40%5 R" E+ Q4 }+ f! e( H& s b
undefignore 1500 招架15%" S6 m1 p% S: ~4 ?
skilldamdown 5000 技能减伤50%( |, ]: g8 S4 u
lucky 1300 幸运几率+13%
9 Y( o4 w7 \, h' ]- Bluckydam 1300 幸运伤害+13%
4 F' x( a* H4 K; p0 X8 ]9 K3 @luckydam 1300 幸运伤害+13%8 D3 v' b0 f% p, q0 }" \0 N: u
skilldamup 1400 技能增伤+14%
- ~, }$ R: |( W5 ^- q; Eatkspeed 2800 攻速+282 }( b. B+ X+ o, C8 C
critdef 1400 暴击抵抗+14%0 q+ B1 r" Q5 [* ~1 Z+ [$ D* t E
pastreatup 2800 被动治疗加成+28%
- g) F% X6 B/ Y( o+ U+ Epvpdamdown 1400 PVP减伤+14%
% |1 e _# s% qatkspeed 2800 攻速+289 E' u+ J1 G {, s2 w* _4 o4 n
movespeed 28 移速+28
0 F0 C6 n" H ~$ d2 d6 J- Elucky 1400 幸运几率+14%
: G/ k' s7 x Y7 Vluckydam 1400 幸运伤害+14%4 @; _2 A4 V9 c( l7 K
luckydam 1400 幸运伤害+14%
4 d h, ^" Z- z) I: Bskilldamup 1500 技能增伤+15%
4 B0 i# `0 L; z: yatkspeed 3000 攻速+30& W( T7 `4 B, J8 Z! u. `
critdef 1500 暴击抵抗+15%
& n# {$ w6 e8 G$ e7 Vpastreatup 3000 被动治疗加成+30%: e8 }" ]! Y8 G( U' l# ^& I
pvpdamdown 1500 PVP减伤+15%
, w2 |2 [7 r) J z# z* W0 \ Patkspeed 3000 攻速+303 u3 a; D0 @6 I. `+ d* l) V' U) F
movespeed 30 移速+30( T, O. {8 @2 z# a' j4 w' r
lucky 1500 幸运几率+15%) M: I, }( B5 Q! l: o* a0 F
luckydam 1500 幸运伤害+15%8 E! R" @; ~/ t' R
luckydam 1500 幸运伤害+15%' _2 n3 A! j8 V, w& J4 L$ [+ P; k
skilldamup 1600 技能增伤+16%+ j0 P4 I' H8 M) |9 z ]# T
atkspeed 3200 攻速+32- f% \1 i7 l! O5 o. ~4 W
critdef 1600 暴击抵抗+16%* D; r' f0 Y) Q! ]& V3 [
pastreatup 3200 被动治疗加成+32%' f% P9 A2 B1 I
pvpdamdown 1600 PVP减伤+16%$ I0 K/ F8 @) L
atkspeed 3200 攻速+32% I8 I, i9 [9 ~- {
movespeed 32 移速+32
1 [$ B4 _# S* Llucky 1600 幸运几率+16%1 x0 h1 @5 q. e
luckydam 1600 幸运伤害+16%! _2 n0 ]+ q @1 e& ]$ d+ E6 ^
luckydam 1600 幸运伤害+16%6 O% r$ _2 X# j+ Y# p& R" C
skilldamup 1700 技能增伤+17%3 I3 o0 b7 T/ ?' O) ~& W# t
atkspeed 3400 攻速+347 K5 x' P w0 q$ n3 l
critdef 1700 暴击抵抗+17%5 H# H X% c* p- D9 _
pastreatup 3400 被动治疗加成+34%* l1 ~/ @( u+ Z2 k3 K0 L1 Z( ]
pvpdamdown 1700 PVP减伤+17%
( U$ ]+ O" l: t0 [( w/ K# hatkspeed 3400 攻速+34/ \0 M/ y* N# h, }3 h" u' p; P
movespeed 34 移速+34
8 s( R4 ? U: w7 _$ clucky 1700 幸运几率+17%
# t+ K; l2 j1 w% R5 mluckydam 1700 幸运伤害+17%1 M! @& F# w/ x( u; Z8 o
luckydam 1700 幸运伤害+17%
! {+ z* u! R1 z: v" `+ w& lskilldamup 1800 技能增伤+18%/ C/ v" O) ~! S7 F! N! t& g
atkspeed 3600 攻速+36( {7 ]' S+ z$ Y, a& y' h5 ]
critdef 1800 暴击抵抗+18%* |/ m W+ H( X" D: P+ ~9 o
pastreatup 3600 被动治疗加成+36%
' U" u+ q: d& s6 g1 O4 _! opvpdamdown 1800 PVP减伤+18%
! b9 R6 y) W: S/ n, ^2 S( Catkspeed 3600 攻速+361 b& N- |# }5 X! l% z
movespeed 36 移速+36
/ S8 P" R; a, s8 Plucky 1800 幸运几率+18%
# [$ C( l6 B1 P; c* [" Lluckydam 1800 幸运伤害+18%
' T# E0 H. B' o, y7 `1 u* rluckydam 1800 幸运伤害+18%" I* X' x: B6 x& O; N! X; y
skilldamup 1900 技能增伤+19%
- T" }% g3 t( A% V9 K# N' }# vatkspeed 3800 攻速+38
- D. V% v. l+ p- l/ |critdef 1900 暴击抵抗+19%
/ e. s) b5 W9 Upastreatup 3800 被动治疗加成+38%
* O! W4 Z( q9 ^; g& m ipvpdamdown 1900 PVP减伤+19%
' j8 h; n8 |3 M; f# W) [atkspeed 3800 攻速+380 x7 A$ f9 `: |
movespeed 38 移速+38, |' O! N2 H) b' E, `. v* t
lucky 1900 幸运几率+19%5 V8 ]! _* d/ E: j% L6 L, V! l; S# {
luckydam 1900 幸运伤害+19%9 ]7 w1 Z5 V6 n( a! r {% n
luckydam 1900 幸运伤害+19%* N5 ^# W$ Q. I
skilldamup 2000 技能增伤+20%1 D! N$ v7 E" M* H0 o2 I6 ?. E
atkspeed 4000 攻速+40) R7 Z+ }1 p& A# h
critdef 2000 暴击抵抗+20%
( H" y% h( h) Z7 v$ _; n7 J' vpastreatup 4000 被动治疗加成+40%6 z: _: |% Z% m. A" I4 m
pvpdamdown 2000 PVP减伤+20%
/ P, s, \1 g; X1 w: P0 ^+ u% m+ Latkspeed 4000 攻速+40
8 x% k5 X% B1 D9 C8 W( v/ D3 B; E, pmovespeed 40 移速+40( J8 K, R* ~1 S& x
lucky 2000 幸运几率+20%
7 ^$ e+ W! Y5 \) u W1 l3 V! v& Rluckydam 2000 幸运伤害+20%
4 g& k0 j- C, w* Lluckydam 2000 幸运伤害+20%
% N; f, j5 k$ ndef 480 防御加成4.8%# a! g) a2 X# A; F9 |. Z& ^7 f
def 640 防御加成6.4%
: m1 E, T! W- q9 R; Vdef 800 防御加成8%
1 k, D2 f9 p. R5 Lhpmax 240 生命加成2.4%% F2 g- F+ _ l
hpmax 320 生命加成3.2%
5 [1 j( ] y' D4 m: u, thpmax 400 生命加成4%; P- L/ B/ X; ~7 q& @' N i
damdown_1 180 减伤1.8%0 Q5 x+ E0 ` j
damdown_1 240 减伤2.4%
) N2 K0 f9 U% bdamdown_1 300 减伤3%7 f2 `1 @: F' }5 \$ X# O
atk 240 攻击加成2.4%
3 D6 i! x$ r4 ]atk 320 攻击加成3.2%
. ]" g0 q$ B/ x& X$ t' k4 tatk 400 攻击加成4%9 D0 Z" t- Z, T( v8 S8 L" d
atkspeed 750 攻速7.5
9 ]' l6 t* P5 @atkspeed 1000 攻速10
' B6 F0 W& q/ M. M3 watkspeed 1250 攻速12.59 m8 E# \% o" e! \ k& o
damup_1 180 增伤1.8%( ?& I( T% o/ r+ b
damup_1 240 增伤2.4%
& W) g+ r8 R9 S, z. n8 }" Zdamup_1 300 增伤3%3 H" g2 Q; O; v6 v1 a$ z& E$ T
crit 300 暴击几率+3%
/ S' j6 L, T- [$ K* x" dcrit 400 暴击几率+4% ]2 V+ Y2 K2 B$ F
crit 500 暴击几率+5%7 }' H" W3 Z; a* \5 g ]( @
critdam 600 暴击伤害+6%- u7 q3 b! G/ y/ C& ~& ~
critdam 800 暴击伤害+8%
; p9 _8 k8 e5 lcritdam 1000 暴击伤害+10%
# e& ~2 O* z# r3 Nhit 200 命中+2%$ \) ?/ D- q; Z6 p) B$ T
hit 300 命中+3%/ D m5 a% d6 R8 _. z
hit 400 命中+4%
/ o1 R& w, q' ]6 v* Xequipdropup 300 装备掉率加成3%$ P8 J# H- ]/ W+ u" T) o* \
equipdropup 400 装备掉率加成3%
8 z9 x4 H) r6 ]: N. a8 Uequipdropup 500 装备掉率加成3%
$ t$ a) j- ~. m9 Z. N+ e: g pdodge 200 闪避+2%
5 r. {; z. y! z; u0 q1 V- Tdodge 300 闪避+3%
2 S) U7 O1 b7 f* } ?# \+ L. x1 Zdodge 400 闪避+4%! u( I# t$ }. ~
equipdropup 300 装备掉率加成3%
0 h1 u0 o/ B3 e. K+ ~equipdropup 400 装备掉率加成3%2 m5 \9 A/ X; `) c4 O) u. A; o' x
equipdropup 500 装备掉率加成3%% s. R5 B& o: ]" z- D! l3 a
defignore 200 破防+2%' }# N& _5 j; Q; y
defignore 300 破防+3%5 F3 K' @( m& s; [+ n6 G
defignore 400 破防+4%
2 \$ q4 X. I( H) s0 }: I+ M; Amongoldup 300 怪物金币加成3%
1 y' ]3 v8 d$ L2 I( V2 \, omongoldup 400 怪物金币加成3%
; q. t/ d5 W& t% s* x+ Omongoldup 500 怪物金币加成3%9 j" p9 ?, D7 |* r" L
undefignore 200 招架+2%' s% Y% _( @) r! |( Z7 ?! @
undefignore 300 招架+3%
8 \* t8 N; b" l0 @, T& h8 _: aundefignore 400 招架+4%
( q" p+ d: O( Qmongoldup 300 怪物金币加成3%8 C2 h% Y: Y, l# q) k
mongoldup 400 怪物金币加成3%
8 S" B# m/ g' R8 _) }. [mongoldup 500 怪物金币加成3%+ \: S, r# U+ r/ j+ Q7 h: S6 c
petdamup 200 魔宠伤害增加+2%5 V) D1 J* L5 |5 W0 x& d* ~- s" ^& [
petdamup 300 魔宠伤害增加+3%
/ C, s. [) j" d% p; G9 Epetdamup 400 魔宠伤害增加+4%
; a! E- y4 g$ Q {0 L6 D9 d2 Klvlatk 1 每3级增加攻击) D$ g& S+ M9 x! g' p% ^
lvlatk 1 每3级增加攻击
2 J/ ~! z! e) d( |# p+ R2 Ylvlatk 1 每3级增加攻击- V% I9 A7 b" H* } v
pastreatup 50 被动治疗加成+0.5%
/ W4 O* D8 T: Y" B. opastreatup 100 被动治疗加成+1%. ]: w3 i' ]% R$ ?$ u
pastreatup 150 被动治疗加成+1.5%8 V/ _( G# J0 e. N& h: Q. ~3 t
lvlatk 1 每3级增加攻击5 d" c6 Z+ `; V; L
lvlatk 1 每3级增加攻击# |" o( @- `* I" j2 H$ S
lvlatk 1 每3级增加攻击( P$ ]' U" o) Z7 u+ o; \
equipdropup 200 装备掉率加成+2%
# ]5 B# y2 W) g7 t3 n% xequipdropup 300 装备掉率加成+3%: s( i3 C/ `5 F6 n' s
equipdropup 400 装备掉率加成+4%' @% x! k- \" @' {/ F( J' x. p
equipdropup 300 装备掉率加成+3%
R0 Q: `. C! s& P; U/ xequipdropup 400 装备掉率加成+4%
+ A( b1 W' g* B9 D3 C! fequipdropup 500 装备掉率加成+5%
# C, f, H' z7 q8 v5 o5 Emongoldup 200 怪物金币加成+2%
- Y* Z5 Y' M& S( h7 ^0 | a, Amongoldup 300 怪物金币加成+3%9 x' w" M% V5 d$ y1 E0 W# n1 j A
mongoldup 400 怪物金币加成+4%2 H, t6 v' U8 R
mongoldup 300 怪物金币加成+3%+ _* i" d8 ^' ^; w
mongoldup 400 怪物金币加成+4%
6 e% C4 @" \# g* v3 ~$ O6 emongoldup 500 怪物金币加成+5%
2 ]! o3 C0 b2 X6 x- ydef 480 防御加成4.8%: ~% I6 t3 X M7 A5 q5 J
def 640 防御加成6.4%; B; b' z2 m- k5 H) C5 |5 N
def 800 防御加成8%
! ?% H b3 Y5 F2 m0 _. @% Qhpmax 240 生命加成2.4%: W/ N! p' E% U7 g+ T
hpmax 320 生命加成3.2%
/ v0 \* x9 r5 W0 s9 O, Khpmax 400 生命加成4%
5 A# n1 ?& C9 P# P) ~damdown_1 180 减伤1.8%
7 X! A5 }8 n* d& S( E5 J: w4 v- Xdamdown_1 240 减伤2.4%! @5 N- B6 v7 F, R$ y9 F
damdown_1 300 减伤3%
6 L9 U! Z- z$ H) u( ^atk 240 攻击加成2.4%
, F9 H3 u, b3 Xatk 320 攻击加成3.2%% \+ h3 @ w+ [. l7 [
atk 400 攻击加成4%) t2 T1 F% I2 Q. W5 J& ~: _
atkspeed 750 攻速7.5* i+ M q, E5 A8 `7 d0 y$ H" [5 |
atkspeed 1000 攻速10
, S; t0 e6 ]- A( G" batkspeed 1250 攻速12.5
' P! a( }$ x) a% ^2 W% {2 @$ ^# o: Adamup_1 180 增伤1.8%
: y$ v" [* {7 K I: _& Y' ?0 F, Tdamup_1 240 增伤2.4%2 r; j; T* t; Q) z5 R
damup_1 300 增伤3%; E* L& w3 C4 n0 J+ u, D
crit 300 暴击几率+3%
3 w$ a* [. g2 e% e l# R: acrit 400 暴击几率+4%% S8 B8 R& P" [' F8 J2 m# |/ ^4 x
crit 500 暴击几率+5%
7 b( ^" D" k/ R9 gcritdam 600 暴击伤害+6%8 V8 p3 r( d2 u
critdam 800 暴击伤害+8%
% r3 V: m/ t$ I# W& Wcritdam 1000 暴击伤害+10%& |9 O& U4 H" K/ d- O5 l* N
hit 200 命中+2% e9 f$ M( B" e2 t; A/ A
hit 300 命中+3%
( L5 M8 ?6 V2 ~" u- j& Bhit 400 命中+4%& U5 b5 ?# L3 M2 V/ ^/ R% q$ B
equipdropup 300 装备掉率加成3%, X2 A1 b1 W0 }+ W* ?
equipdropup 400 装备掉率加成3%
! f6 w- M7 _5 ?- }: Y# C1 ?equipdropup 500 装备掉率加成3%8 w4 \/ ?+ U- v( `9 ~+ W5 v
dodge 200 闪避+2%+ j; [) q- y+ \! _5 V6 G
dodge 300 闪避+3%
6 p, R' Y9 ~( b, Z8 pdodge 400 闪避+4% n2 Q- O T! k3 w
equipdropup 300 装备掉率加成3%" y; j% r# {" a4 i% l. N
equipdropup 400 装备掉率加成3%8 G' s" t& a8 c1 }) G# X
equipdropup 500 装备掉率加成3%
4 s5 y. D0 [: S; v8 y4 Vdefignore 200 破防+2%! s) c4 N& H7 z9 A7 @$ J L6 i
defignore 300 破防+3%$ b9 F P, B* l% G% J) t
defignore 400 破防+4%, r* P7 ~( w- P0 O
mongoldup 300 怪物金币加成3%
/ r6 A" i% ? a; ]% l0 H; Bmongoldup 400 怪物金币加成3%
" L& e" c6 v3 r" T umongoldup 500 怪物金币加成3%, x% r6 q& s' p Y
undefignore 200 招架+2%
' _2 a5 \3 P! O0 s" yundefignore 300 招架+3%
: `. k# |0 b- l% ]undefignore 400 招架+4%, m7 Q" |1 [5 E! a& V5 P' M
mongoldup 300 怪物金币加成3%. s. r5 c: a1 [3 y
mongoldup 400 怪物金币加成3%
/ l- z. d. c" U1 |" O/ h* hmongoldup 500 怪物金币加成3%& L' Z+ D9 ~8 L9 r& E7 N/ }
petdamup 200 魔宠伤害增加+2%: d% h* s" ^5 D9 K
petdamup 300 魔宠伤害增加+3%
7 a0 t: A7 Y7 a5 @petdamup 400 魔宠伤害增加+4%$ B& l) _) w) h0 S
lvlatk 1 每3级增加攻击
3 O- Z9 S- y$ A2 K& p# O. Llvlatk 1 每3级增加攻击
/ p$ ?! H: q. u' c( s4 Ylvlatk 1 每3级增加攻击# u+ k6 C+ o8 o6 g$ U# T, ?
pastreatup 50 被动治疗加成+0.5%& p0 t$ o7 h" S+ ]* |3 @( g
pastreatup 100 被动治疗加成+1%8 T! u' j( |$ \. j+ h
pastreatup 150 被动治疗加成+1.5%4 I1 }, B: @* e# b) z. R" ^
lvlatk 1 每3级增加攻击
8 C/ d% W/ p7 Olvlatk 1 每3级增加攻击( W0 r$ t- F" {2 Q/ `
lvlatk 1 每3级增加攻击
" P1 J+ `% F+ c, Tequipdropup 200 装备掉率加成+2%) c9 b& x& E" E _! r" o5 K7 r# k
equipdropup 300 装备掉率加成+3%% B- g' s. @6 ~$ G/ w5 n* _: J
equipdropup 400 装备掉率加成+4%
$ T5 m$ S9 ~" J' D$ W1 iequipdropup 300 装备掉率加成+3%
% ^; W4 b1 J" X9 W7 f( H! [equipdropup 400 装备掉率加成+4%9 J3 y* K; q* I8 J# U7 T/ y
equipdropup 500 装备掉率加成+5%5 H6 B" ^# d9 o0 q
mongoldup 200 怪物金币加成+2%
+ ^/ ~' O4 R' E' L& qmongoldup 300 怪物金币加成+3%, l7 l9 U' w! l* c. m( O6 }3 ^
mongoldup 400 怪物金币加成+4%
. P& G! y8 J$ v6 _2 kmongoldup 300 怪物金币加成+3%
8 ?, Z& F- O0 V- M5 u3 imongoldup 400 怪物金币加成+4%
/ R4 P0 H" X" x, l% Q1 Cmongoldup 500 怪物金币加成+5%
6 o A% V4 F# q# C& q6 b- Pdef 480 防御加成4.8%
8 L$ w- @3 G4 K+ Adef 640 防御加成6.4%' C. a) R5 n' N6 t% k. a% i! D* ]
def 800 防御加成8%( T O+ t M0 ~7 ?2 b) m. ?: L
hpmax 240 生命加成2.4%6 ]' @3 g6 q: ~( h' Q) M% K
hpmax 320 生命加成3.2%
; [' x$ R. j7 f, V, @# dhpmax 400 生命加成4%9 o* \$ p' D5 f
damdown_1 180 减伤1.8%9 g4 d% H7 {4 ^' a: V8 O# H! L* S/ C
damdown_1 240 减伤2.4%6 O! x$ o- F1 X! ~$ x+ F6 e
damdown_1 300 减伤3%
* m e% r( n1 ]% M1 Katk 240 攻击加成2.4%
' c( ^, n4 g+ q! l$ Z. Matk 320 攻击加成3.2%; e C( `- F8 g$ e, t+ j
atk 400 攻击加成4%4 P) e K$ r& E% P$ \7 o
atkspeed 750 攻速7.5
9 W# W1 Y( o2 q8 Q0 P* Ratkspeed 1000 攻速103 V0 a2 M$ x( t" c/ s, Q! I
atkspeed 1250 攻速12.5
$ w2 n3 |7 q" Z/ O: N+ m' h8 Sdamup_1 180 增伤1.8%
: V! E/ v4 u7 ]: fdamup_1 240 增伤2.4%
|8 x3 H8 M( G O/ z) @% J* {$ jdamup_1 300 增伤3%
! h5 I. g( q, j6 Rcrit 300 暴击几率+3%
' D% T [) m3 H3 t6 u5 Zcrit 400 暴击几率+4%5 A1 v$ c2 l( m8 R! A T& q
crit 500 暴击几率+5%1 F8 F+ X& J! v3 v; H
critdam 600 暴击伤害+6%# q' V8 W6 F* C5 I: B6 b+ n
critdam 800 暴击伤害+8%4 c9 Z8 G+ e8 p% ] _" X! D1 C* K
critdam 1000 暴击伤害+10%1 ?& l w7 E0 z# q( t: U3 D9 o! c
hit 200 命中+2%
* S1 m: {& c, i Hhit 300 命中+3%- s& a$ g8 f0 h' r1 [6 X( O
hit 400 命中+4%; K2 j" x# c. i) M% M
equipdropup 300 装备掉率加成3%
7 y. g, L: E: U6 ~equipdropup 400 装备掉率加成3%8 c1 X( f& w5 g$ f
equipdropup 500 装备掉率加成3%
7 Q$ g# m* {# p) _dodge 200 闪避+2%
* L' c( y, Z2 R6 Q/ zdodge 300 闪避+3%
" f9 t! g8 b* u e: r6 {4 ? adodge 400 闪避+4%
8 l1 v! w- o6 ]- ]equipdropup 300 装备掉率加成3%
+ g) R0 \6 w, I0 {8 E0 _) s; m: pequipdropup 400 装备掉率加成3%
3 ]- h+ }0 x8 d6 @) U# ~equipdropup 500 装备掉率加成3%. i- S3 F6 M" Q% z* i; ?
defignore 200 破防+2%
" h' W5 Y5 Z8 \+ g& P9 d! Edefignore 300 破防+3%8 o& i- r$ i `* @4 q+ j9 s$ G( b
defignore 400 破防+4%! g( Y% n4 z9 n2 u
mongoldup 300 怪物金币加成3% \% _, ]' x3 J# k. {: Q
mongoldup 400 怪物金币加成3%4 [. I" R$ n, r! T6 e- k
mongoldup 500 怪物金币加成3%
7 i' e. g% X. U$ q9 I6 l% C9 {& Jundefignore 200 招架+2%
( t& i6 U1 s& |7 Q- ?- q7 eundefignore 300 招架+3%
! p5 D) `% `5 zundefignore 400 招架+4%
, N I) \* _* \6 F. ^5 Kmongoldup 300 怪物金币加成3%6 [( E b6 R/ r( h( w
mongoldup 400 怪物金币加成3%
* ^8 c6 R, v0 b5 J4 A: hmongoldup 500 怪物金币加成3%: `, `8 O- u0 y( Y! l
petdamup 200 魔宠伤害增加+2%$ J/ |# [7 _7 _6 @ A9 I
petdamup 300 魔宠伤害增加+3%, V& F6 u. q7 n2 A3 A) g' @8 N$ [! `
petdamup 400 魔宠伤害增加+4%+ g' }2 m3 u" B
lvlatk 1 每3级增加攻击8 _) u% D( F5 a' z- V
lvlatk 1 每3级增加攻击
, y1 X5 h0 ]: r! H0 ~lvlatk 1 每3级增加攻击1 Q: J" `6 a# t
pastreatup 50 被动治疗加成+0.5%
0 V9 h# p7 a1 O2 {% zpastreatup 100 被动治疗加成+1%9 k) n; s7 L) Y9 N1 _3 V
pastreatup 150 被动治疗加成+1.5%
6 H1 `; p0 A. x* } G: c% r/ Olvlatk 1 每3级增加攻击: n3 ?; a4 D& | K) t+ ]
lvlatk 1 每3级增加攻击; n0 T5 z! A# W: ?7 v6 P4 x* @
lvlatk 1 每3级增加攻击7 T* T8 v) I3 Q0 U& C
equipdropup 200 装备掉率加成+2%! h X' [% f* q P
equipdropup 300 装备掉率加成+3%: S9 w: X& @. P# I" ~2 {/ T6 i
equipdropup 400 装备掉率加成+4%% J3 b) h+ D/ _, ?
equipdropup 300 装备掉率加成+3%
# P8 d/ A% r* wequipdropup 400 装备掉率加成+4%
0 B9 H' `3 S+ |8 L9 H* {6 @equipdropup 500 装备掉率加成+5%
5 `) L6 F) s( q: qmongoldup 200 怪物金币加成+2%7 s9 ]* n$ ^, b# n' @* u. _
mongoldup 300 怪物金币加成+3%
- b( z- }5 x0 z& W; Gmongoldup 400 怪物金币加成+4%8 f5 H8 J8 }7 w S
mongoldup 300 怪物金币加成+3%
8 B& H$ u4 B0 A( t' C/ }+ l; V# Fmongoldup 400 怪物金币加成+4%
/ y7 G+ y0 v! S/ }mongoldup 500 怪物金币加成+5%
$ J: H/ k. S8 X, ?" jdef 480 防御加成4.8%/ \) P) t6 s# ]9 v$ G
def 640 防御加成6.4%# g8 ^! J3 j& B" k9 {5 M5 S/ x) o
def 800 防御加成8%7 b- i" n+ b" |! \5 m
hpmax 240 生命加成2.4%! N' O2 @/ m; u7 g; O/ \
hpmax 320 生命加成3.2%
2 M+ Q+ }; l- Mhpmax 400 生命加成4%
$ [' q- Y: U6 k$ Fdamdown_1 180 减伤1.8%
4 _ f# \" s6 ]+ K+ p! n/ Tdamdown_1 240 减伤2.4%
) K; R/ F' h7 f( H, B7 k- y! Rdamdown_1 300 减伤3%
1 _, Z! E- p/ c3 |! Watk 240 攻击加成2.4%3 M7 L: D1 A0 d: A
atk 320 攻击加成3.2%
' p4 g, E: ~3 ^) W" Satk 400 攻击加成4%) X V- c" w3 E' L6 B. _
atkspeed 750 攻速7.5 i( _+ \# l `. F" M( z
atkspeed 1000 攻速10! z/ ]0 i' W+ i i7 ?" s/ W
atkspeed 1250 攻速12.5
, _ \! W2 y3 G6 u/ o4 T0 ` cdamup_1 180 增伤1.8%) T$ I% n0 T ]' C% Y( i
damup_1 240 增伤2.4%+ s0 B- j+ k) P4 K# p9 r
damup_1 300 增伤3%
5 F: U# q# }5 g6 z8 ?$ Lcrit 300 暴击几率+3%
+ n* j; A4 r3 x. v, xcrit 400 暴击几率+4%
( k* O3 s/ V+ gcrit 500 暴击几率+5%
9 U" C: B, P% k# Acritdam 600 暴击伤害+6%2 b; a8 `6 q$ X
critdam 800 暴击伤害+8%
& B8 L: h& c8 Y* y& ^# d/ \+ Ccritdam 1000 暴击伤害+10%% |! a( y% m `3 V6 o
hit 200 命中+2%
1 }$ f+ e4 G% Yhit 300 命中+3%- s K$ f: [! z7 D
hit 400 命中+4%. ~: _1 Q+ f! `" O
equipdropup 300 装备掉率加成3%
5 z. Q9 v2 y4 q4 Nequipdropup 400 装备掉率加成3%, B8 K2 t. l8 A
equipdropup 500 装备掉率加成3%3 n u$ p* T* k6 i8 g* V
dodge 200 闪避+2%: d5 n/ l- \* z" R' m6 n
dodge 300 闪避+3%# M6 I- h; k. L* ~
dodge 400 闪避+4%& q! ~2 | u- y4 C" g* M' P0 ]
equipdropup 300 装备掉率加成3% H' G8 p, V2 f% u: E& c9 [
equipdropup 400 装备掉率加成3%
/ g" @8 |6 c2 ?8 s4 Y* iequipdropup 500 装备掉率加成3%% y! f6 `7 ~3 l+ ]- o6 d# `( d
defignore 200 破防+2%
3 Q6 Y1 k# b. J, f" p2 Qdefignore 300 破防+3%
% W# K- C( I3 X ndefignore 400 破防+4%
* a# Y) n8 C2 T4 t$ n$ }" u& z% z5 omongoldup 300 怪物金币加成3%4 D i& z: g0 ~7 g5 {8 Z
mongoldup 400 怪物金币加成3%
+ g3 d& K1 z* M0 n- hmongoldup 500 怪物金币加成3%
# U3 ~# S8 Z4 g8 Z8 u V4 Kundefignore 200 招架+2%
# J, V7 @' A' z w* k* Yundefignore 300 招架+3%
# e' D; P# y- L2 B' e6 xundefignore 400 招架+4%# g5 i+ l' p6 l# X* z b
mongoldup 300 怪物金币加成3%
4 Q& G( j) M. ^& r3 \mongoldup 400 怪物金币加成3%
& ?$ I$ q- C* G* f6 L( ?! tmongoldup 500 怪物金币加成3%
8 R6 f0 z& }6 t2 d+ L) lpetdamup 200 魔宠伤害增加+2%
U; d j5 \6 M/ upetdamup 300 魔宠伤害增加+3%( c& p+ X. u2 z( o5 A
petdamup 400 魔宠伤害增加+4%4 E7 B( f* w( ~, E" \' ^* D/ F v
lvlatk 1 每3级增加攻击
& K: q6 Y: D! v! y) llvlatk 1 每3级增加攻击5 T' ]( o# V/ P2 U2 o
lvlatk 1 每3级增加攻击
; w2 i0 j( B; a% ?pastreatup 50 被动治疗加成+0.5%
. s2 J6 q9 A4 U2 f% Q7 Opastreatup 100 被动治疗加成+1%
' E* e* }, ]% k- Zpastreatup 150 被动治疗加成+1.5%
% M+ B, z @# U& Y9 tlvlatk 1 每3级增加攻击% x' g" i" c2 C G, S: Z; s7 C7 t
lvlatk 1 每3级增加攻击
) X2 j% c$ a, D$ h! Dlvlatk 1 每3级增加攻击. T; n; W( J* ^, U7 p3 d1 g' k
equipdropup 200 装备掉率加成+2%
% _3 N _$ J9 z D, `equipdropup 300 装备掉率加成+3%
$ r2 e5 z% u$ C. _equipdropup 400 装备掉率加成+4%. d2 }7 F- |- R
equipdropup 300 装备掉率加成+3%
$ u, T; Q: z F+ Tequipdropup 400 装备掉率加成+4%* m1 i0 o. q8 R8 c/ k( u2 w$ E+ f
equipdropup 500 装备掉率加成+5%3 Y8 g* b2 R3 M/ R9 {- C0 `! T
mongoldup 200 怪物金币加成+2%
' K1 }& z: D; @. Rmongoldup 300 怪物金币加成+3%
" I, `5 o! |" |0 U2 B; }mongoldup 400 怪物金币加成+4%7 A$ u2 T% o+ J& n5 \3 \. D( b2 Q" X
mongoldup 300 怪物金币加成+3%
( A4 B3 X' b2 M B; o" A8 Imongoldup 400 怪物金币加成+4%. S9 \! _. U* D. a; E L
mongoldup 500 怪物金币加成+5%, U* i5 _# a1 f2 A7 \0 u, h0 o. k; \' f
def 480 防御加成4.8%
, X* F, M/ e, idef 640 防御加成6.4%7 z$ W0 S3 p N( i' l% S0 X( h# D; P/ |
def 800 防御加成8%1 {9 @2 @ I0 c, V5 e
hpmax 240 生命加成2.4%3 ^; V0 w$ E9 e! D- @
hpmax 320 生命加成3.2%
- ~4 X3 r' p8 S# P6 vhpmax 400 生命加成4%
8 d$ }, _2 i5 g9 c+ g" T1 g3 zdamdown_1 180 减伤1.8%; v9 M% N* Y- _& d' G( A
damdown_1 240 减伤2.4%
1 s. Z3 W5 `; V, ?8 zdamdown_1 300 减伤3%
" K( I) H- e$ h" r: d1 J! m& c# Uatk 240 攻击加成2.4%
/ S0 G& V7 s3 W5 i$ R7 F1 uatk 320 攻击加成3.2%1 c+ D8 T# D8 Y" z' k" a1 ?
atk 400 攻击加成4%! ] r1 U. ]) n. T
atkspeed 750 攻速7.5 R: j' J$ p* d% `! v* X
atkspeed 1000 攻速10
1 M# J+ c" z% @* G3 B6 p& datkspeed 1250 攻速12.5
1 R6 Z- h$ ~! l+ V% E/ B3 i) K: Xdamup_1 180 增伤1.8%
; \/ Y$ ]5 B$ Y, Y; O6 w$ L* Q2 i5 k) Bdamup_1 240 增伤2.4%; W7 N3 C" ~0 e, e# y
damup_1 300 增伤3%
0 `8 k* h) D4 y5 C% D$ a) Gcrit 300 暴击几率+3%
: w6 a+ S% `# A: k2 a wcrit 400 暴击几率+4%* i# H5 {" u0 Q( i* x' ^
crit 500 暴击几率+5%
3 i/ f+ Q: [0 N4 acritdam 600 暴击伤害+6%" K8 V7 \9 E5 G* {
critdam 800 暴击伤害+8%+ f; X& u; {' A5 v. G4 d: O
critdam 1000 暴击伤害+10%$ b3 N* K& l0 l( {3 C1 o
hit 200 命中+2%1 p- Q& c2 V/ u; V* n
hit 300 命中+3%1 i- N) x% h V% _. l$ s
hit 400 命中+4%* I$ k9 B7 N& l7 @8 v
equipdropup 300 装备掉率加成3%( p) r8 g$ i' n1 ]: l( o
equipdropup 400 装备掉率加成3%) f2 V" E6 |% U9 {* }# p. [
equipdropup 500 装备掉率加成3%
5 x, l" s8 |' g- \5 w) M6 b- ododge 200 闪避+2%* I! k0 x0 r& f& I+ ]
dodge 300 闪避+3%0 D* d6 v {# b j; a& C' [2 Z2 z- _
dodge 400 闪避+4%: X/ o1 g6 k$ D& S. ^2 `$ F
equipdropup 300 装备掉率加成3%
' O2 j5 i, j- q+ m& O4 K# Vequipdropup 400 装备掉率加成3%
, Z4 o; }( g5 b7 |equipdropup 500 装备掉率加成3%+ ^2 U( B' J a9 C3 B( M: O- K4 ]+ F
defignore 200 破防+2%
, M& J" E2 }1 [; ]% q, h8 T' p [1 cdefignore 300 破防+3%/ l& n& M- r% D7 g
defignore 400 破防+4%) D: x# T% W5 p/ R
mongoldup 300 怪物金币加成3%
& m8 j4 }+ s/ L" t& h/ D* t3 d8 R2 Imongoldup 400 怪物金币加成3%
0 B2 c- \% y! ^! kmongoldup 500 怪物金币加成3%
5 Y& y# m. e5 @8 [) N$ sundefignore 200 招架+2%
7 c- r: I0 I0 ], W" ^2 D' q0 `- Yundefignore 300 招架+3%
% q8 Z# n# Z ]- hundefignore 400 招架+4%
* r, x0 c7 W( H9 ~8 P, S% U( Smongoldup 300 怪物金币加成3%
$ Q( H: x% K. @+ }mongoldup 400 怪物金币加成3%! P2 D( T1 @: O: r4 h, M
mongoldup 500 怪物金币加成3%
2 U1 k4 {# `5 |6 b3 \petdamup 200 魔宠伤害增加+2%
1 m; q8 e1 M9 r, @petdamup 300 魔宠伤害增加+3%/ k, E, [% |& p' m" X
petdamup 400 魔宠伤害增加+4%
3 j! F6 {: u0 tlvlatk 1 每3级增加攻击
! ]; M+ M% S6 e$ T" Wlvlatk 1 每3级增加攻击
( D/ y8 f( L% C5 Y( H& g% nlvlatk 1 每3级增加攻击
" {& `+ C# x: B6 O7 |$ p$ D% epastreatup 50 被动治疗加成+0.5%2 W: d- B) h6 U* ^4 o. y
pastreatup 100 被动治疗加成+1%
! k+ W: V$ L/ B6 e. F; v }pastreatup 150 被动治疗加成+1.5%
& Q5 o" v. `! A$ Qlvlatk 1 每3级增加攻击
( @% y5 g1 ?0 t: u2 ~lvlatk 1 每3级增加攻击; F% j1 }% l' r
lvlatk 1 每3级增加攻击
7 E, L) B1 r$ a& Nequipdropup 200 装备掉率加成+2%3 Z- u; o2 ?8 w
equipdropup 300 装备掉率加成+3%9 _8 \- Q- q5 {7 `" n x/ p
equipdropup 400 装备掉率加成+4%
8 Q& u, y. ^5 i# \equipdropup 300 装备掉率加成+3%
% T) [0 G3 g1 J j5 f1 Wequipdropup 400 装备掉率加成+4%
* R5 x/ S6 W6 @0 ]9 W0 N1 `$ Bequipdropup 500 装备掉率加成+5%% Y8 z; ?6 }4 e
mongoldup 200 怪物金币加成+2%
5 K' J1 q# U7 M4 F6 T" Wmongoldup 300 怪物金币加成+3%7 Y( S( l: r( `2 o, i( D
mongoldup 400 怪物金币加成+4%
' _8 J. W% p4 Y0 d3 Mmongoldup 300 怪物金币加成+3%
8 B& J% q" B0 Z5 m1 @! Omongoldup 400 怪物金币加成+4%5 p! e" h N# H4 z7 |: \
mongoldup 500 怪物金币加成+5%
, s2 f' w: t% f0 c; u" h7 Idef 480 防御加成4.8%
5 w: ^6 b% U) h3 u6 @7 ?def 640 防御加成6.4%! Z- h, `% `( `6 c1 ]
def 800 防御加成8%
9 d U$ k) F& Q# d+ ahpmax 240 生命加成2.4%: I# _8 B( u7 {1 L8 R4 K
hpmax 320 生命加成3.2%
7 n7 _9 l# G* u( A. xhpmax 400 生命加成4%4 @' K7 r( G( J+ n% l: X F
damdown_1 180 减伤1.8%: w! ]) v+ P/ C' P! E, u* ^
damdown_1 240 减伤2.4%0 j" E- d9 @* m8 j' B$ h
damdown_1 300 减伤3%: \5 b, q! a: V( V& f" d6 x
atk 240 攻击加成2.4%4 W$ K/ G t8 }- S" P
atk 320 攻击加成3.2%
* m; ^0 j# q5 `* batk 400 攻击加成4%
5 r& d1 ]3 i9 iatkspeed 750 攻速7.5
2 w8 t* J0 h/ W T: F( Patkspeed 1000 攻速10
" b" |( n3 |9 u8 a& o# c& Datkspeed 1250 攻速12.5
. j0 P8 H$ l5 c4 udamup_1 180 增伤1.8%' e) i( L& \0 ]3 T( j/ j$ e5 @/ m9 \
damup_1 240 增伤2.4%( k4 Y* x/ L# z! Y0 l: E# ^0 Z& t; _
damup_1 300 增伤3%
8 U: z- T" b6 b# k! w- Mcrit 300 暴击几率+3%
- e/ N& K4 a, bcrit 400 暴击几率+4%
# Y, V3 D: o# D3 Z( a1 tcrit 500 暴击几率+5%2 [& @8 v2 r# q) L
critdam 600 暴击伤害+6%1 S6 c/ J, {- ~2 |( S
critdam 800 暴击伤害+8%+ P6 t, H2 z/ S' } z6 m3 r2 U0 v. M3 f
critdam 1000 暴击伤害+10%
& e; r5 H s' I1 a4 j8 [hit 200 命中+2%4 ]) ~/ A, C7 I* ?/ A/ F
hit 300 命中+3%
" F* k4 C$ a/ h' e) o( }hit 400 命中+4%) Q; {0 w0 _( x' L/ z5 M* P
equipdropup 300 装备掉率加成3%1 U9 A4 {3 @( I$ _( t
equipdropup 400 装备掉率加成3%
, q9 Y1 s p8 |' f4 r1 H1 Jequipdropup 500 装备掉率加成3%
1 ~/ G5 v b+ {8 A: l- B' f: v* Sdodge 200 闪避+2%
$ @. d3 Q% a* @dodge 300 闪避+3%4 K7 g* m" N3 I1 d' S+ Q
dodge 400 闪避+4%( ~" s* k' A5 t5 ~8 U
equipdropup 300 装备掉率加成3%
+ }- b7 R6 c$ `& g! Cequipdropup 400 装备掉率加成3%
4 h: |+ @9 ~6 ~equipdropup 500 装备掉率加成3%
' E4 V+ o; z( k% D4 F7 g2 idefignore 200 破防+2%& i. i: j: K' P) x U0 u( r+ g
defignore 300 破防+3%
, f) W3 {9 k! y5 q( Q1 V) fdefignore 400 破防+4%3 [1 }9 U! w( b8 b
mongoldup 300 怪物金币加成3%
$ q' j, m$ N' t2 C9 ymongoldup 400 怪物金币加成3%
( s) G' a$ B( C; M, R; e+ ymongoldup 500 怪物金币加成3%
/ z {0 O/ d% G5 H. ]# x% tundefignore 200 招架+2%. E0 {) _8 f$ \, i7 Y) Q6 o/ p
undefignore 300 招架+3%/ T' S, r* ^1 e& |# Z7 `5 S3 k
undefignore 400 招架+4%/ Y. W* @1 |- P8 W* Z
mongoldup 300 怪物金币加成3%
: [# }& G* k0 s Dmongoldup 400 怪物金币加成3%+ l/ R" K4 ?2 l' D
mongoldup 500 怪物金币加成3%. s+ H8 S/ ~3 F
petdamup 200 魔宠伤害增加+2%
3 z p8 z. S- `" x- Cpetdamup 300 魔宠伤害增加+3%
3 p5 S' b$ B* g u$ y* Lpetdamup 400 魔宠伤害增加+4%/ e: m; o3 X: U$ r( a" X' |
lvlatk 1 每3级增加攻击
8 g8 g0 b8 d- C4 J) t# K. llvlatk 1 每3级增加攻击+ a% V- e3 _5 p7 d3 x7 C
lvlatk 1 每3级增加攻击' E2 L! V9 d: ]8 k3 j) v
pastreatup 50 被动治疗加成+0.5%
: N; k/ ^7 [! n' [6 @4 C$ d& E# z) hpastreatup 100 被动治疗加成+1%
/ B3 e9 K- \1 i$ h* D" f6 apastreatup 150 被动治疗加成+1.5%4 _! r0 q0 p5 G; J: @
lvlatk 1 每3级增加攻击
6 X8 z' N) W" U( S4 x: elvlatk 1 每3级增加攻击
, q3 u$ J) T7 |; G4 }- alvlatk 1 每3级增加攻击
0 J2 g8 h7 i; O! J& |equipdropup 200 装备掉率加成+2%
- D) Y* Q6 J zequipdropup 300 装备掉率加成+3%) c$ `; n, J: Z! B% _, N' Z
equipdropup 400 装备掉率加成+4%
* a6 I# ?7 u6 A. s6 G* sequipdropup 300 装备掉率加成+3%
+ J$ t8 |/ U: k& I0 Hequipdropup 400 装备掉率加成+4%- G/ Q% o0 J( @6 K1 b" y: i7 n
equipdropup 500 装备掉率加成+5%
4 t( U9 o8 |3 O1 |: S, vmongoldup 200 怪物金币加成+2% e& Q9 a- O6 i: Q( m
mongoldup 300 怪物金币加成+3%4 i3 u; k! F3 x- r: O
mongoldup 400 怪物金币加成+4%. P' E& m, K, h1 c) T: `
mongoldup 300 怪物金币加成+3%
6 U9 `8 r* ^% w5 ^) {mongoldup 400 怪物金币加成+4%* c- P7 j6 R* ?& a
mongoldup 500 怪物金币加成+5%' N6 g- T; T! K w6 R; N& u
def 480 防御加成4.8%
2 `$ o" C4 D6 A5 _: A& S4 Adef 640 防御加成6.4%* y/ F! z8 K5 |; Q; N& u# g
def 800 防御加成8%
1 P. l& N$ ~* E" Whpmax 240 生命加成2.4%
: s7 L7 t% d4 T5 vhpmax 320 生命加成3.2%
! ^" b9 ]. z! L! L3 I9 vhpmax 400 生命加成4%7 _, Y) v) Y: a6 v4 ]5 n4 x
damdown_1 180 减伤1.8%' L- ^; Z- z! q6 y/ Y
damdown_1 240 减伤2.4%/ F: g7 j! }" A. `
damdown_1 300 减伤3%9 T$ @) J; r7 G4 t; F5 V
atk 240 攻击加成2.4%2 f/ S5 T( [: g+ B! L0 V D
atk 320 攻击加成3.2%
' E: T4 k+ A6 ?: ]! i4 X8 R/ Gatk 400 攻击加成4%) K: x D. D3 ~
atkspeed 750 攻速7.5% v; p: ~+ u1 A
atkspeed 1000 攻速10$ f' S) E9 b# n `0 c6 E# U: B6 [
atkspeed 1250 攻速12.5
# y b9 }! y2 q* j( C6 xdamup_1 180 增伤1.8%2 Y, ]6 }4 k" A- j
damup_1 240 增伤2.4%
' p$ V5 u8 @1 ~5 Zdamup_1 300 增伤3%
3 ]) Y) C8 f a: K1 q6 Mcrit 300 暴击几率+3%
. c; {# M& @) _6 v/ ocrit 400 暴击几率+4%
- X2 i g3 ^5 |crit 500 暴击几率+5%$ i% [+ i; p8 \9 l+ j
critdam 600 暴击伤害+6%# r. h1 `2 C8 i/ w4 E9 J" h8 ~; F
critdam 800 暴击伤害+8%
8 C4 j" l) b. Y) o' U5 Y$ I+ Ucritdam 1000 暴击伤害+10%' L2 j" H Z0 k/ b! F% \9 y- d
hit 200 命中+2%
2 w$ v+ T; {3 h3 a1 _, `% Mhit 300 命中+3%& R4 M0 ]* v( {. f' v4 M# _; |
hit 400 命中+4%8 T1 _- Z3 u+ k4 Q4 G! K" G
equipdropup 300 装备掉率加成3%0 b2 A( ?, q8 |3 z
equipdropup 400 装备掉率加成3%
) V9 k/ l" c- q: V" ?! Tequipdropup 500 装备掉率加成3%
2 }' G& ]6 y# _0 r, g, J# Adodge 200 闪避+2%1 C* S) K7 I: X# K# v! V
dodge 300 闪避+3%
& ?8 j9 A% P6 U, P/ p7 [dodge 400 闪避+4%8 f! ?5 C+ i+ i
equipdropup 300 装备掉率加成3%
, F3 S/ Z; W$ Y# {) lequipdropup 400 装备掉率加成3%5 z3 R3 P2 W) _1 J; d8 l7 U
equipdropup 500 装备掉率加成3%
( R5 C1 n, K5 Q% a' F- ~defignore 200 破防+2%4 m; c2 x. S5 U/ h
defignore 300 破防+3%: ^6 j8 [# j& X' c9 y5 J
defignore 400 破防+4%
9 U; T( O( f8 I3 Pmongoldup 300 怪物金币加成3%
1 h. Y: i4 b Jmongoldup 400 怪物金币加成3%
. ?$ P6 e z. r4 \* V- e7 W7 imongoldup 500 怪物金币加成3%
8 `7 x# T- D* u; J7 p# r0 T9 z; U! }+ Iundefignore 200 招架+2%7 E5 |) }6 B. P# o- |
undefignore 300 招架+3%9 l9 T6 f% J) F. u- R" v
undefignore 400 招架+4%
3 {8 P# U1 I) v3 r+ X5 Vmongoldup 300 怪物金币加成3%9 V) V; w8 H# ^5 D/ j0 o
mongoldup 400 怪物金币加成3%
6 ?- c+ ~6 h* G9 d6 ?) r* C. [" d( jmongoldup 500 怪物金币加成3%
6 w0 g W4 @$ v; T% F* Upetdamup 200 魔宠伤害增加+2%
9 B8 F7 }! d3 a3 W, \petdamup 300 魔宠伤害增加+3%
7 b% e! \( p4 fpetdamup 400 魔宠伤害增加+4%( X2 i+ K. ?% k1 P6 y# i4 S0 R
lvlatk 1 每3级增加攻击
0 ]& v7 u! K; o' |& J: Glvlatk 1 每3级增加攻击
% c, W% x7 [" c {( {( vlvlatk 1 每3级增加攻击! z5 J5 |' h' h
pastreatup 50 被动治疗加成+0.5%
1 I! R* Y1 p0 c& p- qpastreatup 100 被动治疗加成+1%
/ U9 m- f& E+ p( apastreatup 150 被动治疗加成+1.5%* y% g, h2 ^% B0 }" R' G! c3 U. ~
lvlatk 1 每3级增加攻击
- h$ ^' [+ C2 ^: N, R8 olvlatk 1 每3级增加攻击
) U4 E! U- B D2 m" Olvlatk 1 每3级增加攻击% p" B7 J, ^) |( A1 c" J
equipdropup 200 装备掉率加成+2%5 S) ? C- x$ K# M. b- N3 A
equipdropup 300 装备掉率加成+3%
8 {/ }* K% [3 K. ?+ T' U" wequipdropup 400 装备掉率加成+4%
+ k: Z+ g; z9 \: Y- ?6 d* e8 requipdropup 300 装备掉率加成+3%) w( e6 x& ^ O6 p# S4 k, `
equipdropup 400 装备掉率加成+4%
/ U! E. v# l3 F6 J( Qequipdropup 500 装备掉率加成+5%
# d: O" s9 v" {" \; y9 zmongoldup 200 怪物金币加成+2%+ l8 l! |2 o7 N4 t
mongoldup 300 怪物金币加成+3%
/ {$ G8 `3 Y3 v9 G6 ]; wmongoldup 400 怪物金币加成+4%
7 U: V+ ^5 B7 W# P# E1 Tmongoldup 300 怪物金币加成+3%7 S& Z+ J% [& O) P. f
mongoldup 400 怪物金币加成+4%
. ?" ]9 s) ?$ ]+ D3 Smongoldup 500 怪物金币加成+5%
. P' ?. l4 ]! ?# [2 |7 g5 Adef 480 防御加成4.8%
2 M: _- a9 F8 }8 ~def 640 防御加成6.4%
: Q3 l0 f0 I0 ydef 800 防御加成8%0 M& Y1 N W# P: X( g
hpmax 240 生命加成2.4%0 K% @4 V6 M6 k5 B* b: m
hpmax 320 生命加成3.2%7 T1 r2 e, r1 [' R% Q+ t" ^1 f
hpmax 400 生命加成4%
( h5 R/ ~ }& e; Z" v6 ?6 C L: U, t3 ddamdown_1 180 减伤1.8%) o1 b" ?+ f- ^
damdown_1 240 减伤2.4%0 L, _0 S3 n9 i8 S. @- l: h
damdown_1 300 减伤3%6 J5 \) H( [7 P; _/ v. q
atk 240 攻击加成2.4%
# C4 P. B1 o. D8 L/ A, A& V- {# T9 m% katk 320 攻击加成3.2%) G9 M& j2 G8 I% ~' p( ^8 T9 j5 F/ ?
atk 400 攻击加成4%0 x7 B" R0 ^) l1 B7 d
atkspeed 750 攻速7.5; |- k: X: W: ]5 ?
atkspeed 1000 攻速10; \, ]! K' Y7 {" s: R% c
atkspeed 1250 攻速12.5
6 x) [5 w4 G, F5 n2 _damup_1 180 增伤1.8%
. y( ]- b* ]5 G# Fdamup_1 240 增伤2.4%1 D8 |, e% j. K9 ~8 ]( H; U9 G. o% X
damup_1 300 增伤3%
: |$ O" N# r8 u* Bcrit 300 暴击几率+3%
5 B% B1 e4 P- R0 X8 Y! acrit 400 暴击几率+4%# `" F# s! l+ t
crit 500 暴击几率+5%
# b. I @5 `4 Q# t8 ~3 G, m' w* fcritdam 600 暴击伤害+6%
7 F8 z9 y0 U; H1 icritdam 800 暴击伤害+8%6 i' ^9 c3 K* ?. E2 b, p
critdam 1000 暴击伤害+10%& U' i8 E; b3 W. M# l/ I
hit 200 命中+2%
c3 _ ^% m8 X9 V& Z$ Thit 300 命中+3%
$ N* D o9 g$ \1 F# t" E& _hit 400 命中+4%' D! \3 a. k7 h* z( Z5 s
equipdropup 300 装备掉率加成3%
' v4 ~7 u* z. L& b6 M! F+ H: dequipdropup 400 装备掉率加成3%( ]( p# A: j$ w; B/ [0 T. C9 d
equipdropup 500 装备掉率加成3%+ B3 ?1 k* h3 p% ?( m- C; d, g2 Z2 s5 [
dodge 200 闪避+2%6 P2 z: w4 C3 P4 F5 E4 Q6 m; }8 ^
dodge 300 闪避+3%
, L* d, R: c" T3 `2 g" M% j% Ldodge 400 闪避+4%
* r) F* g; B# C6 [# n9 x( B3 sequipdropup 300 装备掉率加成3%2 h V9 Z# a* n* ^6 U
equipdropup 400 装备掉率加成3%
2 ?' T+ y3 m* Y L) N! a; ~$ G* Uequipdropup 500 装备掉率加成3%
/ \) e% O! H( J6 Y, M _ kdefignore 200 破防+2%# i- ^+ n+ n, f* r
defignore 300 破防+3%
* F( e8 u5 f1 }- V2 d3 S# odefignore 400 破防+4%
, }) w% ]; c: |8 Mmongoldup 300 怪物金币加成3%
# d. {7 }' E9 o" Wmongoldup 400 怪物金币加成3%
: f, l$ b9 ?& n% kmongoldup 500 怪物金币加成3%
# |6 H: g5 J% w z7 Lundefignore 200 招架+2%4 O' P) r2 M& n4 k# v' c+ A
undefignore 300 招架+3%5 R% M+ L! w: H8 i/ b d
undefignore 400 招架+4%
. S7 n/ e7 W% _/ a8 Hmongoldup 300 怪物金币加成3%
' e ^ B% f: y* j2 u9 qmongoldup 400 怪物金币加成3%& s L4 Z! q5 Z2 q7 H
mongoldup 500 怪物金币加成3%
3 o3 m1 ?$ u# m/ A3 e6 bpetdamup 200 魔宠伤害增加+2%
$ k4 r6 V3 l+ Y( Tpetdamup 300 魔宠伤害增加+3%
- ]7 d5 a/ G6 O! x9 y1 w$ K/ a2 ]& Epetdamup 400 魔宠伤害增加+4%. P6 ~1 O4 N [2 }" y( {9 J
lvlatk 1 每3级增加攻击
' `" q2 K1 V$ P) F$ L8 r0 A* klvlatk 1 每3级增加攻击
* M( b9 q" X$ O7 d0 y5 w; J3 Elvlatk 1 每3级增加攻击
: [& l, X+ q wpastreatup 50 被动治疗加成+0.5%
. y1 u( s6 K% r/ u/ E- l0 n& a0 cpastreatup 100 被动治疗加成+1%
9 T2 [+ A- M" k: Gpastreatup 150 被动治疗加成+1.5%
. o# M5 B0 p, w3 S& xlvlatk 1 每3级增加攻击
4 K& ^! X$ Z" f% [) hlvlatk 1 每3级增加攻击
! v T8 U2 f+ T" m; |lvlatk 1 每3级增加攻击
* C: O* V4 E7 J0 Sequipdropup 200 装备掉率加成+2%
* F& H% L6 n1 {equipdropup 300 装备掉率加成+3%
0 S) |# a i; n# d7 Cequipdropup 400 装备掉率加成+4%8 v7 y+ [& f8 n* d% ~. y6 j
equipdropup 300 装备掉率加成+3%
- |6 R9 Z2 u! Y! ^- Gequipdropup 400 装备掉率加成+4%. t2 }8 o! O9 x ^9 C8 {' ~
equipdropup 500 装备掉率加成+5% v' F( l7 M/ M* H
mongoldup 200 怪物金币加成+2%
+ k0 s; j; h M7 m! b" m: |mongoldup 300 怪物金币加成+3%
) D- T6 z0 m8 F4 v. j! amongoldup 400 怪物金币加成+4%. N$ P- y4 c- A# u6 ~7 x
mongoldup 300 怪物金币加成+3%
9 L) _9 m0 W0 r! L. y$ M3 z- ~mongoldup 400 怪物金币加成+4%1 n0 @8 G( m4 P, X# i, h9 n
mongoldup 500 怪物金币加成+5%
Y# o/ G# C H) K$ m3 udef 480 防御加成4.8%
. V% v: m. W; F. @9 odef 640 防御加成6.4%
8 U |. ~0 o- d5 I9 \def 800 防御加成8%
: { A/ J o% z, D0 _hpmax 240 生命加成2.4%
6 P6 n* k1 N3 p, ?1 c3 {hpmax 320 生命加成3.2%
& k2 T6 Q3 K/ X; e0 Uhpmax 400 生命加成4%
0 q6 x, J: {# h9 H& T" U& Xdamdown_1 180 减伤1.8%7 s0 ?: d' ~9 r- x* q& Y6 @
damdown_1 240 减伤2.4%2 K; J; j& i) K3 c
damdown_1 300 减伤3%7 Z, m) G I7 C7 |
atk 240 攻击加成2.4%
3 T+ [, ?7 \& B, e# `0 P8 M: Hatk 320 攻击加成3.2%2 N+ M4 Z' U1 f' e# J
atk 400 攻击加成4%
$ a4 c2 G2 e5 |- o! y: v5 Datkspeed 750 攻速7.57 j+ X1 }7 a, |. g
atkspeed 1000 攻速10
' N2 |& @1 L, v7 m1 j0 Uatkspeed 1250 攻速12.50 X0 Z$ d: N! d# x; ~8 q# o3 ~6 O
damup_1 180 增伤1.8%
) T6 C7 K- i0 a$ Q, ~ zdamup_1 240 增伤2.4%
; c& O4 @5 Y1 a/ p! ~7 ddamup_1 300 增伤3%0 p+ e9 U" p) R/ e/ P
crit 300 暴击几率+3%
. C- M) v/ h8 X" N9 B7 ^& l6 D+ ucrit 400 暴击几率+4%- M7 L* }# h' G% G9 O
crit 500 暴击几率+5%) y# F+ D- R' X& N+ g/ N
critdam 600 暴击伤害+6%1 e% _' \# |5 o: S- m! w% W# U
critdam 800 暴击伤害+8%
4 w# S9 \4 L/ {( Pcritdam 1000 暴击伤害+10%
$ |% T3 L/ i1 g" x* uhit 200 命中+2%8 ]$ C3 a* K! U# A* X) T9 J
hit 300 命中+3%
6 o! j- Z$ @: d9 y" Khit 400 命中+4%1 g3 `' A% N8 U( |- T6 c
equipdropup 300 装备掉率加成3%
6 L$ t0 c) `6 y; F6 z# mequipdropup 400 装备掉率加成3%
' j3 j/ n+ I' \0 Vequipdropup 500 装备掉率加成3%
; }+ r; n9 L2 i0 r4 k0 F- l* v( Adodge 200 闪避+2%
; L. x Q- ?8 m: @- B* n4 tdodge 300 闪避+3%
! g" K. M0 [5 f6 U, M4 ~$ g, Fdodge 400 闪避+4%
8 v3 l- e- s# C" c8 F1 jequipdropup 300 装备掉率加成3%; x2 }7 T6 t1 [7 B3 w8 N- a+ m
equipdropup 400 装备掉率加成3%
/ |' g5 W. F, g8 F1 A: {, uequipdropup 500 装备掉率加成3%- v5 P+ K, \4 N! ?2 F* j
defignore 200 破防+2%3 S% G; m( X6 p a) Q! l9 W
defignore 300 破防+3%9 X, @; {7 o$ o) K! M% ~
defignore 400 破防+4%
I6 R7 l1 r4 J# }mongoldup 300 怪物金币加成3%4 V5 H3 L. f6 U% A, i
mongoldup 400 怪物金币加成3%% V. l- S, I. z6 {$ X
mongoldup 500 怪物金币加成3%) X4 j9 l$ E6 l F8 h, u
undefignore 200 招架+2%
, n- H d1 ~5 D/ J/ Z5 j( y& M8 Mundefignore 300 招架+3%9 F8 p7 x& w }. n6 @4 M3 b
undefignore 400 招架+4%" A$ n _5 a$ k0 I+ q7 ]8 I
mongoldup 300 怪物金币加成3%7 O7 g' |( o: y4 Y4 a4 L
mongoldup 400 怪物金币加成3%
' f0 s! J h3 Lmongoldup 500 怪物金币加成3%
4 j5 Z/ v0 K0 K5 @1 Y2 fpetdamup 200 魔宠伤害增加+2%
[' ?. f2 g) G, y+ |( Mpetdamup 300 魔宠伤害增加+3%
# ^, k# t' c1 Q- W& [3 {petdamup 400 魔宠伤害增加+4%
7 ^( Q2 @! j+ I6 S; Clvlatk 1 每3级增加攻击
; X" d& A1 \8 M- B: ~lvlatk 1 每3级增加攻击+ w( w" I, O' h, U$ e
lvlatk 1 每3级增加攻击1 H# p" M- Z0 d- i0 w
pastreatup 50 被动治疗加成+0.5%% S# [ w: R! K: T. P
pastreatup 100 被动治疗加成+1%
) c- y# {9 B9 i9 `9 u" [pastreatup 150 被动治疗加成+1.5%
1 ], L$ k3 b8 E2 Mlvlatk 1 每3级增加攻击4 P( s+ J V; Z% t- i/ q G8 F) E
lvlatk 1 每3级增加攻击# A( b) k( `7 i2 y) P) [2 @
lvlatk 1 每3级增加攻击
) r% {) k. i3 S: Aequipdropup 200 装备掉率加成+2%
8 J m3 U8 f1 O* Jequipdropup 300 装备掉率加成+3%4 n) n& E8 w y& R
equipdropup 400 装备掉率加成+4%
* j: h, ^0 Z6 U7 X; \; _equipdropup 300 装备掉率加成+3%
8 ^; G# S8 U% z0 R. Kequipdropup 400 装备掉率加成+4%
" ~/ \3 H7 L: h$ @9 Requipdropup 500 装备掉率加成+5%% ~1 Z9 C* [ k+ v
mongoldup 200 怪物金币加成+2%
* K/ L9 l6 b/ d1 d2 Zmongoldup 300 怪物金币加成+3%
% k. s* r% f( e5 p! D/ Rmongoldup 400 怪物金币加成+4%$ s- T, ?. Y% G' E V* P. Y: ^
mongoldup 300 怪物金币加成+3%
4 v# `8 k8 O) q, V7 D. _7 b \5 Hmongoldup 400 怪物金币加成+4%
( t7 ]' x0 P" ]. t) f8 i2 bmongoldup 500 怪物金币加成+5%2 }- |' H3 T6 ] s9 V9 Q
def 480 防御加成4.8%, @" B1 h' s9 x3 O, \
def 640 防御加成6.4%- o6 p7 ~7 l1 a f# a
def 800 防御加成8%3 k7 \8 ~1 T; B
hpmax 240 生命加成2.4%
) x/ {: u/ f; m/ ~, Chpmax 320 生命加成3.2%
7 i7 v; l% T8 k. T6 S' V1 c' x; v9 }hpmax 400 生命加成4%! J. L7 l. m8 M
damdown_1 180 减伤1.8%
. {' p) i/ o2 l: }! s7 G: ]damdown_1 240 减伤2.4%
) L' |+ o7 ]" a* Qdamdown_1 300 减伤3%
& r6 p$ @' I5 J% H# ]( Y; g. zatk 240 攻击加成2.4%( K. v( A; f z& v
atk 320 攻击加成3.2%8 T D$ B1 X' l1 U* O* t0 a6 T
atk 400 攻击加成4%7 O5 A( s4 Q5 s/ y( h9 B6 s
atkspeed 750 攻速7.5. j, z$ V% X1 \0 j4 A7 W s+ e
atkspeed 1000 攻速10* S! m& q4 u% r: i( i- [3 L
atkspeed 1250 攻速12.5
2 M9 X# `0 C- H" Y! [: p% Mdamup_1 180 增伤1.8%; s& r ^2 t4 p) q7 r
damup_1 240 增伤2.4%- S4 k+ x" N m, F! C
damup_1 300 增伤3%& t" u) Z7 U0 d! P/ _
crit 300 暴击几率+3%
, a: F: ^1 u: n6 s$ ]crit 400 暴击几率+4%1 Q) M/ H: W! _/ {
crit 500 暴击几率+5%
" U4 D0 Y$ X7 Y9 V9 Z6 F8 k" X8 }critdam 600 暴击伤害+6%
2 n" M- e2 ~8 p- f: G# L0 Wcritdam 800 暴击伤害+8%; I6 t: Q% O& [5 h4 U
critdam 1000 暴击伤害+10%
1 I) V3 m- M( f5 S) m7 {. whit 200 命中+2%
3 m$ h# ]8 H$ |! {6 r6 Yhit 300 命中+3%+ K( T$ m' m# g) G
hit 400 命中+4%
& y5 i$ l8 v, ?+ t7 o1 dequipdropup 300 装备掉率加成3%" F1 g: v, A+ X) p- O3 @4 |
equipdropup 400 装备掉率加成3%
- N4 V; b: p8 \2 ^! z# q7 M& w0 Eequipdropup 500 装备掉率加成3%1 C& L& i0 E4 d3 T3 p% v0 j8 H! U
dodge 200 闪避+2%/ q1 O' o- D- w
dodge 300 闪避+3%
( Q5 u& D( I: E7 H& adodge 400 闪避+4%
6 P' L1 Q3 y4 n. Z6 }# Zequipdropup 300 装备掉率加成3%
5 g5 c3 S1 k, D% Mequipdropup 400 装备掉率加成3%
# ^2 j8 ~6 K7 A: q# Dequipdropup 500 装备掉率加成3%
2 m+ L1 U1 z. f+ k( `8 C+ gdefignore 200 破防+2%
4 Q/ Q* j! `+ X# x6 U" mdefignore 300 破防+3%0 \! x) U9 X+ @5 E
defignore 400 破防+4%( _9 L3 V, K$ L6 M! `
mongoldup 300 怪物金币加成3%" F# C1 r# I! k" q4 b
mongoldup 400 怪物金币加成3%: m5 p+ q$ V& h
mongoldup 500 怪物金币加成3%
( U) \+ F4 }6 P3 ^# |undefignore 200 招架+2%
6 N1 E' c. z" L$ Y0 E* rundefignore 300 招架+3%
4 Z6 n1 E1 p: O$ b# mundefignore 400 招架+4%5 D3 L. b$ B4 Q- E$ \. u: g1 e, s
mongoldup 300 怪物金币加成3%
& s$ N8 W8 p, G* Amongoldup 400 怪物金币加成3%0 h8 b# `; I, E
mongoldup 500 怪物金币加成3%
2 B/ M7 p' a8 o' ~& I7 z# wpetdamup 200 魔宠伤害增加+2%: o) G5 a+ B. R4 t, }( u
petdamup 300 魔宠伤害增加+3%0 P* v+ f6 W0 M4 q8 I3 r. E$ d
petdamup 400 魔宠伤害增加+4%: ~8 w/ m7 d8 @. n+ F
lvlatk 1 每3级增加攻击
: @0 ?; M- p" q! J) b, c0 H# N+ c/ [lvlatk 1 每3级增加攻击$ v, B K9 V% p9 M
lvlatk 1 每3级增加攻击
7 U& ^% a7 H. x: d1 rpastreatup 50 被动治疗加成+0.5%- j* _. r- h) @
pastreatup 100 被动治疗加成+1%
0 g$ p" o f( T9 N( [( ]pastreatup 150 被动治疗加成+1.5%; W7 z1 Q, U U/ N* _+ f6 ~
lvlatk 1 每3级增加攻击, r* s/ g5 `( S9 p
lvlatk 1 每3级增加攻击
% f% s( W! Y0 E A! N" w, vlvlatk 1 每3级增加攻击
2 D7 S6 N, A( l* N9 \) X$ p- Pequipdropup 200 装备掉率加成+2%& O5 d+ c' R4 {; {6 I
equipdropup 300 装备掉率加成+3%5 U/ L' N, S& u' D+ b% J$ J. ^" A
equipdropup 400 装备掉率加成+4%) a H) E8 ]0 B
equipdropup 300 装备掉率加成+3%
& P! r% |5 e/ E$ Tequipdropup 400 装备掉率加成+4%
* \; |( @: u$ {9 ^: {0 o0 c5 G8 sequipdropup 500 装备掉率加成+5%
( G7 P# d, `) g: ]6 u- Qmongoldup 200 怪物金币加成+2%3 _6 [* M6 x" W' q) U
mongoldup 300 怪物金币加成+3%
+ G" M. F, o3 l8 Q8 X, A5 W+ bmongoldup 400 怪物金币加成+4%
/ I6 U( ]9 R: F) `) I9 Gmongoldup 300 怪物金币加成+3%
' C4 ~# ~0 r" J0 N Y. J# _2 amongoldup 400 怪物金币加成+4%4 Z" J! T- p: e6 ~& v
mongoldup 500 怪物金币加成+5%: e3 f" @( I6 `4 h
def 480 防御加成4.8%
7 ]( \1 ~- J7 R; z6 H: j; ddef 640 防御加成6.4%
7 k& ^5 @' t9 E& o3 edef 800 防御加成8%
7 a8 E3 j* O/ d+ N) c, O: V) x; S0 Lhpmax 240 生命加成2.4%
0 Z! u' K/ v) Z' ]8 rhpmax 320 生命加成3.2%
; X5 U9 d9 m3 n) t' j8 I! ~hpmax 400 生命加成4%6 r9 L! [. `3 p! Q, E
damdown_1 180 减伤1.8%
; ~. r0 f3 {) h. U/ G- T$ |1 G1 e* Udamdown_1 240 减伤2.4%" e+ q2 B8 e7 L1 L$ R% j( r/ c0 Z
damdown_1 300 减伤3%
. l3 S5 W' P9 L7 M8 c Vatk 240 攻击加成2.4%
* V2 T: q8 @+ @9 | y/ X1 O/ Datk 320 攻击加成3.2%
% n/ [3 b' m5 W( u: z9 ^+ {! p Uatk 400 攻击加成4%
% a o8 r4 X& s0 Yatkspeed 750 攻速7.5 Y/ @5 y( E( a1 l, {
atkspeed 1000 攻速10
7 T- l! T- P, O3 E q' |atkspeed 1250 攻速12.5
/ B7 a; X7 ]/ N7 M$ s) Sdamup_1 180 增伤1.8%
: F4 E7 T! j9 G6 w3 M8 Gdamup_1 240 增伤2.4%
M6 f' y+ w; M& L5 O9 F2 R; gdamup_1 300 增伤3%: s3 `7 G- T3 d6 q
crit 300 暴击几率+3%
; U/ ^- p% v$ g& gcrit 400 暴击几率+4%: J4 m: M9 o8 ^
crit 500 暴击几率+5%
" L. C) ]5 J9 p2 A2 Hcritdam 600 暴击伤害+6%
3 l" Y2 ~5 I3 u* x& Zcritdam 800 暴击伤害+8%
. e2 G* ^1 v6 _6 `0 {1 r; G& g# }: Lcritdam 1000 暴击伤害+10%
R, ]) g' A& g, ^hit 200 命中+2%" z0 l9 h* ~; Q( j
hit 300 命中+3%! @4 |; M; ^& ~9 Y: i p s9 q
hit 400 命中+4%
8 h3 O5 X2 i- x+ D9 mequipdropup 300 装备掉率加成3%- s' M' h% }/ R6 s" S8 u+ R/ G
equipdropup 400 装备掉率加成3%
0 R5 G' P! v' h6 ?5 T2 Kequipdropup 500 装备掉率加成3%6 N ~: H9 _7 v5 c7 S9 D0 ^- ~5 J
dodge 200 闪避+2%0 T! T( q/ v2 W1 I* B. J: [
dodge 300 闪避+3%
& d( p4 ~ }/ v/ G" w, D& ^( Kdodge 400 闪避+4%. t% |$ m' Q3 t# T
equipdropup 300 装备掉率加成3%2 {7 c/ c' }' Q0 I; Y8 e9 d
equipdropup 400 装备掉率加成3%) G9 Q0 G/ _2 u2 J& P& z7 b
equipdropup 500 装备掉率加成3%
. ~3 T! M7 C/ X& z4 z2 y; udefignore 200 破防+2%/ J! G3 ?- O2 U) _5 y
defignore 300 破防+3%
& ]: g* @4 R, |+ F+ }7 {defignore 400 破防+4%
7 H6 h) v; k! z& amongoldup 300 怪物金币加成3%+ M# J0 H' | W* g. g" b$ r
mongoldup 400 怪物金币加成3%
* v* p+ {& a! Wmongoldup 500 怪物金币加成3%
4 g$ d) z9 Z; Z3 D! u1 Sundefignore 200 招架+2%
/ v$ V e& `6 d& u3 Zundefignore 300 招架+3%5 G# t) G( e7 l9 Q% `
undefignore 400 招架+4%
1 y' l- o; Q+ |, q7 M; mmongoldup 300 怪物金币加成3%
U7 y8 o! X, a( I8 X& z V7 U9 Xmongoldup 400 怪物金币加成3%- ]+ C" {- m: R/ {$ d. z7 H! \
mongoldup 500 怪物金币加成3%
8 q( }/ H8 x2 S0 l: A( J1 U0 cpetdamup 200 魔宠伤害增加+2%
8 n/ y7 \3 L" s& Opetdamup 300 魔宠伤害增加+3%
( I) N4 h$ l6 w% Mpetdamup 400 魔宠伤害增加+4%$ X- X; I& @8 l7 w( v6 _5 O3 e; R2 v
lvlatk 1 每3级增加攻击' S* r9 C( a$ l0 x% @( `! x
lvlatk 1 每3级增加攻击( z- v% m& x( I* c( x3 @* q0 F
lvlatk 1 每3级增加攻击2 t. }: G' e4 n$ d) x7 U
pastreatup 50 被动治疗加成+0.5%# H4 p, |: a- I5 }; T
pastreatup 100 被动治疗加成+1%
+ W2 x! k. O: @) Bpastreatup 150 被动治疗加成+1.5%
8 w; h0 E+ u% i5 ^4 X4 Mlvlatk 1 每3级增加攻击
& W- @1 w% J% n! tlvlatk 1 每3级增加攻击
( K8 x% R* J9 i' blvlatk 1 每3级增加攻击
2 ?9 d) [, V4 V3 Y$ @equipdropup 200 装备掉率加成+2%
# ^/ ?, S9 O; Zequipdropup 300 装备掉率加成+3%! C' i: R0 h* @! E( y" B7 t
equipdropup 400 装备掉率加成+4%
1 Y0 Y$ S6 D$ Jequipdropup 300 装备掉率加成+3%
! Q" r) N) y( m# Y+ ^8 Iequipdropup 400 装备掉率加成+4%9 ~1 W5 }! S9 _3 _" g0 n
equipdropup 500 装备掉率加成+5%
, n% D; ]+ I- j8 Dmongoldup 200 怪物金币加成+2%5 K2 G i+ \) W7 q3 [) I$ q
mongoldup 300 怪物金币加成+3%! j9 f) y. ^) I, e
mongoldup 400 怪物金币加成+4%- n' _6 _! ^5 b2 f+ ?% v
mongoldup 300 怪物金币加成+3%* A/ z, \0 k/ _. _: B
mongoldup 400 怪物金币加成+4%; j F% ?9 C; Y! `8 J! @" Z
mongoldup 500 怪物金币加成+5%
0 j# T; l! M* b5 m8 U1 T; Fdef 480 防御加成4.8%/ [1 B' k+ W, q) C
def 640 防御加成6.4%8 H! G' ~: V$ z1 x
def 800 防御加成8%0 |- `" O/ `, |0 Y, b
hpmax 240 生命加成2.4%
! l& m* r1 P9 _# [hpmax 320 生命加成3.2%
6 u, ]" n Z6 {6 m' G' {hpmax 400 生命加成4%
9 h. \+ T1 X0 B% [2 V: z! V, I$ Adamdown_1 180 减伤1.8%
: C6 M5 d% N1 q! s( x: Jdamdown_1 240 减伤2.4%
% p @6 ]8 d$ I& Z$ v1 Mdamdown_1 300 减伤3%+ @; g5 E i, N7 W9 Y) Z) n+ D* j9 _
atk 240 攻击加成2.4%6 p3 V2 ^" J; Y2 X# ^+ b
atk 320 攻击加成3.2%
- V* S( I$ e' J t. g7 `atk 400 攻击加成4%
8 g3 }5 X r' ^" b9 Q1 Datkspeed 750 攻速7.5
( R I2 G+ v" y; ]atkspeed 1000 攻速10 t7 _4 _$ D- @$ |1 E% e9 I+ f! p
atkspeed 1250 攻速12.5
5 ]; _ H( y7 Y& Idamup_1 180 增伤1.8%
6 s" Q- n6 L2 q! B& Mdamup_1 240 增伤2.4%
# [2 E- i, h" H- \damup_1 300 增伤3%
. B* w3 a# h9 Z3 Jcrit 300 暴击几率+3%
( K) u) S ?" ?0 S6 R& W. D0 ]7 vcrit 400 暴击几率+4%! I$ I# l. t5 f+ {* N
crit 500 暴击几率+5%
a7 f' k1 `; u! ucritdam 600 暴击伤害+6%
3 a" K4 F' @% F) j+ U/ Bcritdam 800 暴击伤害+8%
% F& N8 s9 M8 O( q9 X2 r2 E9 Ucritdam 1000 暴击伤害+10%9 S0 A2 R* k' O8 \' W! ^" d
hit 200 命中+2%2 u: ^8 \+ ~ T9 {1 a1 e9 _* P, e$ p
hit 300 命中+3%
5 T M. Y4 S) P9 h5 |hit 400 命中+4%# v i1 k; U" U I H
equipdropup 300 装备掉率加成3%
4 Z! T! j; q& u, q- v* B# iequipdropup 400 装备掉率加成3%
! \1 B2 O9 \# P6 a/ G: J h/ `equipdropup 500 装备掉率加成3% T( G/ n7 S6 u5 d
dodge 200 闪避+2%
7 B+ m0 o+ s/ L2 B- M7 `dodge 300 闪避+3%2 `3 l5 j" T8 Q" a$ H
dodge 400 闪避+4%
6 G! k9 k4 `: C8 kequipdropup 300 装备掉率加成3%
# [- g7 w1 [7 f5 K0 [; xequipdropup 400 装备掉率加成3%
8 _3 c: Y" i0 K7 Xequipdropup 500 装备掉率加成3%
' h: g7 R& J" H9 l0 K# a! Adefignore 200 破防+2%& T6 _' L/ a6 Z9 ?1 e. F2 V7 ~' A
defignore 300 破防+3%
$ M" z6 [" B; _! l6 zdefignore 400 破防+4%, Z7 R; \ d y& [. N/ ^
mongoldup 300 怪物金币加成3%' f6 A: L! m8 e
mongoldup 400 怪物金币加成3%" S/ v( `6 e& y
mongoldup 500 怪物金币加成3%
8 o* T$ |! J' Iundefignore 200 招架+2%
4 X7 G8 S1 J8 p! S( aundefignore 300 招架+3%- Z; _6 z' v, E7 k
undefignore 400 招架+4%
6 |2 E5 ]5 @6 ?% Nmongoldup 300 怪物金币加成3%' D* G ?' H, g/ T! s! w; L& J. L
mongoldup 400 怪物金币加成3%
- h4 }, l- K" r6 ^( ~! ~mongoldup 500 怪物金币加成3%. O. ~$ ?: y" e
petdamup 200 魔宠伤害增加+2%5 B8 B: l% R M; u9 e0 G) c
petdamup 300 魔宠伤害增加+3%4 V7 Q0 S) G+ U" U) B7 o
petdamup 400 魔宠伤害增加+4%
: @- @; a$ j5 l V8 ^lvlatk 1 每3级增加攻击
" Z' u: E A- P+ }+ C% elvlatk 1 每3级增加攻击1 S7 e* \9 x+ X- @) @
lvlatk 1 每3级增加攻击
) l% y+ p' x ]7 I9 o: O$ vpastreatup 50 被动治疗加成+0.5%% }6 ~4 a5 A2 Y+ {( x8 }
pastreatup 100 被动治疗加成+1%9 r: f* Q! p+ S- h2 g% s* {' H
pastreatup 150 被动治疗加成+1.5%
9 P, x( O2 U* o! s) \/ j0 S/ A% U @- k! Rlvlatk 1 每3级增加攻击
/ M: D' Z( ?" t' slvlatk 1 每3级增加攻击
1 V$ p7 E2 L1 g1 V+ p% Y& c7 _lvlatk 1 每3级增加攻击
, v' X! O5 u4 {& s& vequipdropup 200 装备掉率加成+2% s4 N1 Q5 I/ d" K" T
equipdropup 300 装备掉率加成+3%
4 f9 n5 r; B, ~3 C5 t, Oequipdropup 400 装备掉率加成+4%% M; ]" d. h& j2 l# k/ Q% W9 D7 I
equipdropup 300 装备掉率加成+3%
! P3 \: Y' j3 x9 }8 D& Fequipdropup 400 装备掉率加成+4%3 e7 f) b( d& ], p. i& D
equipdropup 500 装备掉率加成+5%
# T8 S1 w4 i" q) n/ H7 |4 j' {: amongoldup 200 怪物金币加成+2%
( a; J X$ ]) nmongoldup 300 怪物金币加成+3%) f1 J( U; k( P* f# @
mongoldup 400 怪物金币加成+4% a) [6 q% \4 P' y' M. u; ^0 X
mongoldup 300 怪物金币加成+3%
" m# e" f! u3 Amongoldup 400 怪物金币加成+4%
- B1 K3 \* y' {3 J$ Fmongoldup 500 怪物金币加成+5%
% S# e1 [; i' k3 u; {/ V& zdef 480 防御加成4.8%/ x! s9 P( }8 A, \& D8 q
def 640 防御加成6.4%4 U2 {0 v U! H/ U# [2 d
def 800 防御加成8%: q/ `& E+ |3 K1 c
hpmax 240 生命加成2.4%& d3 f3 x8 X4 S8 F" K
hpmax 320 生命加成3.2%
9 v- g0 Q. `, g- a: V& P! khpmax 400 生命加成4%
4 \. g0 J$ l' A' }: E$ n$ W& Zdamdown_1 180 减伤1.8%( t. `/ f: z0 ~2 u# ]2 q4 _+ O. U# B
damdown_1 240 减伤2.4%& b/ W7 C' z, ~7 z9 P
damdown_1 300 减伤3%" G4 F6 W3 i+ q( J
atk 240 攻击加成2.4%
! h; L- p2 |% V+ T# Q7 Q6 }+ m katk 320 攻击加成3.2%
5 `5 Y6 J7 _4 f. _; oatk 400 攻击加成4%
( P# Z& T e- ~% H5 g4 F0 gatkspeed 750 攻速7.59 n U7 g' h& v6 A' p' {/ X- g0 ]5 `* ~
atkspeed 1000 攻速10 `! G6 D5 R1 Z
atkspeed 1250 攻速12.5
& J' h( E2 j9 v$ \damup_1 180 增伤1.8%
: L+ d1 u' r* A# L7 bdamup_1 240 增伤2.4%
& q( d- V8 B( vdamup_1 300 增伤3%- Z$ O% c: L" u
crit 300 暴击几率+3% k/ z; a* ^; Y: [3 N$ f! ~: j9 W% ~
crit 400 暴击几率+4% p8 z1 U5 }$ e
crit 500 暴击几率+5%
% e4 S/ v* d) F: K4 V3 o8 ocritdam 600 暴击伤害+6%7 B+ b6 ^8 D- B
critdam 800 暴击伤害+8%2 Z$ X4 b; Z: S ?' F
critdam 1000 暴击伤害+10%0 W4 |& r0 Q( x; y; W
hit 200 命中+2%
9 W. L o: u5 Q) g! K, ~* [& ~' khit 300 命中+3%
* P4 g) g$ C/ A" p; hhit 400 命中+4%
0 m! Z5 G% r: Z+ \equipdropup 300 装备掉率加成3%/ X5 z% ]) {( y# i
equipdropup 400 装备掉率加成3%
0 l' H7 y7 D) J) @. o! G# O2 o- Pequipdropup 500 装备掉率加成3%7 a2 B) H/ _; o' T, A
dodge 200 闪避+2%
" v$ J, O3 i6 o7 f* J, L/ I' F7 _dodge 300 闪避+3%0 z& s4 i1 b1 t0 K: R( S" t2 u
dodge 400 闪避+4%
- e# o$ F, a( ~; e& D* K9 z) Dequipdropup 300 装备掉率加成3% ^ _& j$ f! `
equipdropup 400 装备掉率加成3%* o( v% s. C4 _( g2 ~6 P2 g7 I
equipdropup 500 装备掉率加成3%
+ G( H& r3 d9 [% F% B9 v1 udefignore 200 破防+2%; M9 Q8 x" N. c, A! V0 m
defignore 300 破防+3%
1 O& F7 g' T$ p- T6 ~2 r* z' v4 |defignore 400 破防+4% o1 ^ o& g% a- ~6 V' K" v
mongoldup 300 怪物金币加成3%2 f* ?1 k+ M, j5 A' d
mongoldup 400 怪物金币加成3%
9 [' }3 K [! _6 Hmongoldup 500 怪物金币加成3%
. A, ~" O4 T2 F9 [% U# jundefignore 200 招架+2%
. J2 \- O$ P; }5 @! Wundefignore 300 招架+3%/ J! }) p) m ?5 q8 K
undefignore 400 招架+4%8 w. B+ d5 r/ W/ u* n/ E$ z! \
mongoldup 300 怪物金币加成3%
E( B2 \& M' a; j# `mongoldup 400 怪物金币加成3%
; I7 A R% `$ L5 D/ I8 @mongoldup 500 怪物金币加成3%
9 j6 `$ ^0 ~5 P" z0 v) T3 \petdamup 200 魔宠伤害增加+2%
( k; {! [' c5 h* w4 o" X5 C Ppetdamup 300 魔宠伤害增加+3%
* e' [7 @4 }* K1 r2 Spetdamup 400 魔宠伤害增加+4%
: z0 A Y9 T' y6 flvlatk 1 每3级增加攻击
: J: W& b/ d [/ ~# V, }lvlatk 1 每3级增加攻击& {/ W# U+ W0 ^) _# B I2 i/ o
lvlatk 1 每3级增加攻击
9 K9 Y3 I0 _) i H, T$ R; h3 Y5 Spastreatup 50 被动治疗加成+0.5%$ }: v4 j2 w- E A
pastreatup 100 被动治疗加成+1%# B i' g5 s( N" }- V [+ x
pastreatup 150 被动治疗加成+1.5%& M8 P* ?7 e U8 s3 l$ |" O
lvlatk 1 每3级增加攻击
& u: j) G& j7 x& _2 X2 ?lvlatk 1 每3级增加攻击* W7 Q1 y- u* p- _6 l
lvlatk 1 每3级增加攻击8 Q3 h* b6 k* K9 ~% K$ V+ N
equipdropup 200 装备掉率加成+2%' i% f1 w9 {5 h! m% ^ s
equipdropup 300 装备掉率加成+3%
. T3 O# n6 O' \8 [. U# fequipdropup 400 装备掉率加成+4% H8 j( N# l2 `
equipdropup 300 装备掉率加成+3%
# A2 Q8 W8 R8 g- ~6 P( Z! ^equipdropup 400 装备掉率加成+4%
) g3 y# ?0 Z3 A: F0 Q7 dequipdropup 500 装备掉率加成+5%
8 w* Y" \* Q+ b9 rmongoldup 200 怪物金币加成+2%3 N. a! M2 K) d* r
mongoldup 300 怪物金币加成+3%3 W) S( `+ y& f! d
mongoldup 400 怪物金币加成+4%
+ ~! ~, l3 w7 u- g; J: vmongoldup 300 怪物金币加成+3%
/ H2 F4 B [8 D3 L1 X) hmongoldup 400 怪物金币加成+4%! k( s) z6 r4 m$ U* _
mongoldup 500 怪物金币加成+5%: u: k P) H7 x2 f1 V9 S& t/ A4 X
def 480 防御加成4.8%
6 ~- s+ b& N0 A+ `1 Y5 o7 [+ m# jdef 640 防御加成6.4%( M8 O1 o, S! u& P3 m
def 800 防御加成8%: {+ ^" Z$ M: f2 j( o
hpmax 240 生命加成2.4%' |, P/ b+ a: ]
hpmax 320 生命加成3.2%- }) T+ n0 I% k* U8 c# E. I
hpmax 400 生命加成4%
8 b& c @6 v5 T8 }! X4 G2 F& Fdamdown_1 180 减伤1.8%: i5 w5 G. m( u, ]$ O( W' ]& z4 z
damdown_1 240 减伤2.4%( O2 u$ [3 o7 Z4 e
damdown_1 300 减伤3%
6 j1 @, s# B$ D0 d0 `: S! O4 |0 Gatk 240 攻击加成2.4%) N) d$ ~7 }' M8 U# R% e
atk 320 攻击加成3.2%/ J6 a) U; ]8 [. Q1 ?
atk 400 攻击加成4%; z+ j) y% {; P
atkspeed 750 攻速7.5/ ]$ p+ M4 J+ `! P) D' J5 h
atkspeed 1000 攻速10
6 m0 T+ ?5 ?0 I8 Watkspeed 1250 攻速12.5; C# g8 k" d0 @! H# X0 x
damup_1 180 增伤1.8%
d7 L, C# i1 N9 K% idamup_1 240 增伤2.4%
7 b6 h+ j G! L1 {9 sdamup_1 300 增伤3%
5 R# v* n3 n" X' lcrit 300 暴击几率+3%7 R4 r; v: w- i; |
crit 400 暴击几率+4%8 T# C# L$ S+ \3 W) |
crit 500 暴击几率+5%' ~! O7 G! l7 Z# Q$ X6 t
critdam 600 暴击伤害+6%" @9 S3 r( G3 w! I2 T4 f
critdam 800 暴击伤害+8%
% T0 Q* g+ ?" E9 o. [8 V: Dcritdam 1000 暴击伤害+10%, M* J. p- ~3 G& T
hit 200 命中+2%
7 |& p1 o$ R2 M5 D; F1 Rhit 300 命中+3%0 q) d, h1 M) P$ x3 L) y# d& x
hit 400 命中+4%
: b% O0 N+ D2 q, f( r2 ]' bequipdropup 300 装备掉率加成3%
' ?1 U, O" O) m0 Y& E$ i0 ^5 Hequipdropup 400 装备掉率加成3%
0 f9 g J# Y2 {. f5 z% \equipdropup 500 装备掉率加成3%
& A8 N V) Q+ r. D# C) o/ [: I/ m* L5 hdodge 200 闪避+2%
6 P; J' S- X; r# n) P W& Z/ k+ z& Vdodge 300 闪避+3%4 l- K- N+ o( `2 v, ]
dodge 400 闪避+4%, C( {! [% \5 g6 q' [# s- _' z; G
equipdropup 300 装备掉率加成3%
3 [4 X- ^; }! E1 e4 yequipdropup 400 装备掉率加成3%& M$ G; j9 I. S) n0 m
equipdropup 500 装备掉率加成3%
9 F: l' R* ~8 R2 udefignore 200 破防+2%( m4 b" [/ }" R; i( k2 \$ [" Y1 c
defignore 300 破防+3%0 s( ?7 p; s9 ?$ D( f
defignore 400 破防+4%
: ^: I/ o% F9 H5 s1 I& [" b6 c) ~7 m9 Cmongoldup 300 怪物金币加成3%
2 u3 j. E* s7 l; c9 Lmongoldup 400 怪物金币加成3%. ~0 A+ k: u' I2 r' p" W" T
mongoldup 500 怪物金币加成3%
& I6 Q0 k& V( ?& S* x; h3 Wundefignore 200 招架+2%3 ^$ w0 k5 x% g9 P& d
undefignore 300 招架+3%& H; ?0 b4 T9 A4 u+ p5 z& \$ g5 i
undefignore 400 招架+4%- X% B3 \0 d) s, W& E& |/ ?
mongoldup 300 怪物金币加成3%9 h5 `- z0 H% J9 w& {5 q$ H; B
mongoldup 400 怪物金币加成3%
) y) z( B+ W8 f8 pmongoldup 500 怪物金币加成3%; D' v( z* I1 |: N* E
petdamup 200 魔宠伤害增加+2%& }/ f6 O* r3 z4 f0 `2 N* Z
petdamup 300 魔宠伤害增加+3%
X% A% Z6 T/ X) q& S/ Tpetdamup 400 魔宠伤害增加+4%$ h( R% ^# f3 ?. U1 h
lvlatk 1 每3级增加攻击, `$ d* |" [( n: t+ {$ \
lvlatk 1 每3级增加攻击
6 K+ q- x9 m' T- [lvlatk 1 每3级增加攻击
* h3 ?+ u' ?; h* A8 r# p( o+ Vpastreatup 50 被动治疗加成+0.5%- F9 p4 |/ d/ R) z$ R1 b: o
pastreatup 100 被动治疗加成+1%
" {& o, |: o3 U& L, l1 Qpastreatup 150 被动治疗加成+1.5%
, q8 o) Y# a2 |! a* y8 J& Mlvlatk 1 每3级增加攻击2 Y" l$ k) N6 `
lvlatk 1 每3级增加攻击, B9 z6 B: | C* H6 a: _# a% B, d
lvlatk 1 每3级增加攻击, T- ]+ ]8 s. r! J9 p2 t
equipdropup 200 装备掉率加成+2%, A2 N: F N% j% u8 T
equipdropup 300 装备掉率加成+3%
. C. S, y. |- i: xequipdropup 400 装备掉率加成+4%" ]3 l' k7 {& t. X. [; u( m; [+ S) X
equipdropup 300 装备掉率加成+3%
+ H4 P. u% Q) |3 Q9 v* kequipdropup 400 装备掉率加成+4%
& L1 |/ T: A( T6 l2 xequipdropup 500 装备掉率加成+5%
- k6 J: m0 u' P7 v7 [8 x+ fmongoldup 200 怪物金币加成+2%" b( K+ l% b" ~( m
mongoldup 300 怪物金币加成+3%/ B `) I! |2 G% `, ~* X
mongoldup 400 怪物金币加成+4%
- H' m3 K7 T4 E7 {9 o; S, X8 Bmongoldup 300 怪物金币加成+3%
1 E: E% d; }) \* e1 |mongoldup 400 怪物金币加成+4%
$ U8 K: ]5 [( ]5 ~3 Fmongoldup 500 怪物金币加成+5%+ E4 F# w6 k+ q+ h' U8 r
damdown_1 300 减伤+3%
3 T) z; ^* n) E! d5 ^3 u) ~damdown_1 400 减伤+4%9 c* P+ a& G, J2 V5 \
damdown_1 500 减伤+5%
4 w2 E6 @& r. E, X x8 L* Ahpmax 300 生命+3%) l; W0 X9 S* p
hpmax 400 生命+4%# U/ g- X Y5 V$ U
hpmax 500 生命+5%
* ]1 q0 t) {4 ^/ R5 S+ S4 A+ idef 300 防御+3%
6 o3 U2 w$ v0 g% q$ ] T" L' d4 P( M% Edef 400 防御+4%* ~8 Q# o" k. u' _) q* G4 K+ v
def 500 防御+5%5 m9 s: u, M: A7 M3 ?+ G. S
atkspeed 900 攻速+9* J5 w: f1 U8 g, K1 i( g
atkspeed 1200 攻速+12
, k: }/ @& D1 Q4 }atkspeed 1500 攻速+15( I$ m" G$ V! J9 l$ u+ u- F: X
atk 300 攻击+3%
2 z* g' p# G* K4 a) F( \: Xatk 400 攻击+4%+ t3 G6 Y: h [
atk 500 攻击+5%
! g% e8 }0 C1 Z. U$ R& O9 T( mdamup_1 300 增伤+3%9 V) b/ e" G/ M. S) a) |
damup_1 400 增伤+4%
9 }8 D% n2 ?& D: \& a6 xdamup_1 500 增伤+5%+ F+ A/ V! c5 A- P2 m2 ?. `2 w
crit 300 暴击几率+3%2 J; I; j) Q6 T Y% R: K: w
crit 400 暴击几率+4%
6 ~+ s( J5 C6 E5 _' V! dcrit 500 暴击几率+5%4 ^3 W- v* `0 E0 [
critdam 600 暴击伤害+6%
! u% F% `( u L! U. Q4 G. z7 i9 ocritdam 800 暴击伤害+8%$ v7 q# A9 a; f
critdam 1000 暴击伤害+10%' n. Y- A# I7 v* {
hit 200 命中+2%+ v( l7 i% K2 ~2 p7 M5 [$ r
hit 300 命中+3%
* \) K& L7 C& ?4 _" D* Bhit 400 命中+4%
% b6 p8 D: |( _! J2 bhit 300 命中+3%
0 `0 t2 R2 z a: W$ P- }hit 400 命中+4%3 w. E8 `" T& ]" R( h# }" g/ J
hit 500 命中+5%
' f5 Y2 F O& h) X" q# ydodge 200 闪避+2%
" P2 C# ^% p" J& w; Xdodge 300 闪避+3%
) f/ d# l2 Z4 Kdodge 400 闪避+4%$ l* Q% N. A( F* t0 O0 V& U& M
dodge 300 闪避+3%
! }2 x/ B) Z) m3 |0 xdodge 400 闪避+4%5 [+ _% S7 O) r7 [7 [! p5 S
dodge 500 闪避+5%! I3 B: H4 I+ P, l
defignore 200 破防+2%: J. n7 w# w0 g
defignore 300 破防+3%1 Q, \' H# z& D1 C$ {
defignore 400 破防+4%# p6 ^( z3 N* l$ B
defignore 300 破防+3%
' h1 j+ e T; A! A% n" ]defignore 400 破防+4%
# t3 @ [0 G7 m: W( {defignore 500 破防+5%1 j0 K# b3 H7 m% l0 D; y
undefignore 200 招架+2%2 ]% u/ I- a3 K7 q: i7 E1 h
undefignore 300 招架+3%% U4 M( Q9 b# o5 J% _) u
undefignore 400 招架+4%
4 x$ \/ S# O4 _7 _& aundefignore 300 招架+3%
; r# ?) O7 H" t4 yundefignore 400 招架+4%# Q8 c) e# g& u7 f
undefignore 500 招架+5%" ]' Q: S: k6 T7 X) r
petdamup 200 魔宠伤害增加+2%) Q( l( f K7 d" C+ \0 q; L
petdamup 300 魔宠伤害增加+3%- ], k; R: h- T2 i
petdamup 400 魔宠伤害增加+4%
# K# b, v) g- @$ h- p! b. k) Rpetdamup 300 魔宠伤害增加+3%" P' b: r; X6 A
petdamup 400 魔宠伤害增加+4%
6 C' C0 F* N3 v4 e9 b" B2 apetdamup 500 魔宠伤害增加+5%
- h/ R6 |& y! q* Kpastreatup 50 被动治疗加成+0.5%
. ^8 b: o% q3 w7 Q. F2 c8 x' M0 j9 kpastreatup 100 被动治疗加成+1%
. T3 ^/ b$ s; p# S* Mpastreatup 150 被动治疗加成+1.5%- n9 _. R; ]8 |$ k9 d$ R
pastreatup 100 被动治疗加成+1%
0 ]) j4 Y9 s1 w* M! epastreatup 150 被动治疗加成+1.5%
* i- |$ X$ |2 d3 i0 y' Opastreatup 200 被动治疗加成+2%6 Z* c. [4 k$ O* ^) d/ J
equipdropup 200 装备掉率加成+2%
2 t% p4 j; C. s7 o6 ?: aequipdropup 300 装备掉率加成+3%$ z( O3 X; D. H; g/ l" ~/ _
equipdropup 400 装备掉率加成+4%* ~# U9 J* ~7 Z; Y2 M
equipdropup 300 装备掉率加成+3%( o4 ?2 f( z, s' v1 V3 |& |% r
equipdropup 400 装备掉率加成+4%1 G+ d( r, S ]2 [0 p! C3 [
equipdropup 500 装备掉率加成+5%
9 [* y2 `, x+ l4 P$ g6 H' pmongoldup 200 怪物金币加成+2%
4 u% E' ^: l: E9 Y) umongoldup 300 怪物金币加成+3%7 {" W4 I5 k; w" j5 H6 T! p% k
mongoldup 400 怪物金币加成+4%
- @4 {3 G6 G5 d* }8 Emongoldup 300 怪物金币加成+3%: h( y) R4 _5 H t
mongoldup 400 怪物金币加成+4% O# Q+ p$ B% j9 E% e/ J5 {, l) i
mongoldup 500 怪物金币加成+5%
- S1 G# K7 X( m7 c6 ydamdown_1 300 减伤+3% n b" a$ d) Q) D$ h" q4 c3 l
damdown_1 400 减伤+4%9 ^9 u8 n! N6 ?6 C$ t _
damdown_1 500 减伤+5%
4 D o R, `: `) ]4 ihpmax 300 生命+3%
/ E9 K# I; s: `. N7 Phpmax 400 生命+4%# Z( F! u- s$ W( w. Q. U
hpmax 500 生命+5%
/ \7 R5 s2 ^3 J- ~. A3 p4 bdef 300 防御+3%% B, Z$ d' Q3 i5 ^! C- F8 S
def 400 防御+4%' w% M; I# k* i7 _8 m4 L
def 500 防御+5%
. y7 {* c" x% ?& Watkspeed 900 攻速+9
1 O# b3 J* S+ I! N4 f( ?atkspeed 1200 攻速+12: v+ j4 R$ j/ C; C
atkspeed 1500 攻速+15
! g0 e- {0 d1 c1 t3 hatk 300 攻击+3%" N/ q- |5 h: O0 q8 f
atk 400 攻击+4%4 a" `& _2 B- i: S. i6 l; T
atk 500 攻击+5%
3 o2 V. G0 l7 n6 _. L0 `2 M: ldamup_1 300 增伤+3%
; w! d" e- K$ g& R8 A2 pdamup_1 400 增伤+4%% |$ j0 B' T2 w9 m7 x- s5 w4 W( V
damup_1 500 增伤+5%* \5 R3 [$ v. r! X
crit 300 暴击几率+3%) a% a6 K- s) G* u9 j
crit 400 暴击几率+4%
3 J+ r5 x2 a# f( _/ k w2 Kcrit 500 暴击几率+5%. h$ ~! N3 W3 d: ]. v) _& A. H
critdam 600 暴击伤害+6%
y7 ?$ r5 @1 C- }" Kcritdam 800 暴击伤害+8%
. b% A+ M; `4 G( T8 e# `8 Y# K' K1 }critdam 1000 暴击伤害+10%
3 e" J: O8 |+ C$ [& j8 Lhit 200 命中+2%0 ]0 {5 s. `8 ~) L# E
hit 300 命中+3%: g: G- C6 z5 B* G$ g
hit 400 命中+4%
# a$ A( q5 n) i5 U6 S7 h( zhit 300 命中+3%3 f5 S @4 D: {: @; w
hit 400 命中+4%7 X9 W" S9 f; a6 G
hit 500 命中+5%6 x) F7 A8 M( q
dodge 200 闪避+2%
9 _# `- ]! g! D( [" rdodge 300 闪避+3%
. C. \1 {: d' O* G1 U" h, hdodge 400 闪避+4%0 g$ X. G7 u9 V! {
dodge 300 闪避+3%! x- A/ n. h& b+ o5 W4 g
dodge 400 闪避+4%
# T* s/ A& H% I0 G" Edodge 500 闪避+5%$ i& H: r0 V+ O
defignore 200 破防+2%6 N0 g0 ?3 s5 r9 A6 H& \
defignore 300 破防+3%
# [" s* j8 @7 @defignore 400 破防+4%
# ~/ S" J! [9 f) O: N; u" tdefignore 300 破防+3%
" [" y7 N; @ _+ T9 jdefignore 400 破防+4%
5 d: b* s+ u& v' S; J% b$ qdefignore 500 破防+5%
' S% U8 j! s- ]- {undefignore 200 招架+2%6 \1 H: }. C3 L N( J
undefignore 300 招架+3%; c& E* C8 Q7 I9 ]1 p7 Y
undefignore 400 招架+4%8 A+ k: z1 { G. O* }: w
undefignore 300 招架+3%7 l3 y+ w# ^) S8 h
undefignore 400 招架+4%
" r6 m$ ~) x, x' Q* `$ ^2 uundefignore 500 招架+5%
: J: j% |# n" D$ hpetdamup 200 魔宠伤害增加+2%
9 R8 u' a9 u5 x2 l1 X. Bpetdamup 300 魔宠伤害增加+3%
% y8 H! ^5 ~4 h1 d. Spetdamup 400 魔宠伤害增加+4%
8 v+ {: D7 t. v1 D4 w; Hpetdamup 300 魔宠伤害增加+3%
* m- u! o* R# V" T f5 e+ R6 ?petdamup 400 魔宠伤害增加+4%8 j9 j: M- k! M) g% Y3 ~
petdamup 500 魔宠伤害增加+5%& Z H, \7 O, ^: u o8 D
pastreatup 50 被动治疗加成+0.5%
% `6 v9 w5 J$ K/ {8 c/ Y7 m/ |- mpastreatup 100 被动治疗加成+1%
/ P! G6 c2 O& r4 p4 U( f0 m1 ]pastreatup 150 被动治疗加成+1.5%
: V) g* b4 ]& l/ ?1 `6 Jpastreatup 100 被动治疗加成+1%' M3 G' G/ B( M# S# K/ [, ^* h) B
pastreatup 150 被动治疗加成+1.5%
( y# d1 K7 q8 g; |( T5 |pastreatup 200 被动治疗加成+2%
4 j$ R- G# T; I$ f6 o$ }! S% ~. Sequipdropup 200 装备掉率加成+2%
: ~& \% a4 H2 R9 o& n2 lequipdropup 300 装备掉率加成+3%
* d/ w' X. ^/ P+ S- V9 [equipdropup 400 装备掉率加成+4%
, c" J \( T# O, @equipdropup 300 装备掉率加成+3%
1 U. L3 x, W* Mequipdropup 400 装备掉率加成+4%
, I' J e. K0 Y4 ^* g6 hequipdropup 500 装备掉率加成+5%5 n* e" R: U/ x) E- V# A9 w1 J
mongoldup 200 怪物金币加成+2%
1 A8 N* y4 J' e& C: qmongoldup 300 怪物金币加成+3%
6 ~+ j- \5 n1 {mongoldup 400 怪物金币加成+4%
' X w5 b* m- V! _1 w3 q; d+ pmongoldup 300 怪物金币加成+3%, h; k- R6 O, k3 ?& c4 d2 i
mongoldup 400 怪物金币加成+4%
2 a2 ^# y8 l7 P% j3 O. _mongoldup 500 怪物金币加成+5%/ {. X, {0 N( ~! D+ {
damdown_1 300 减伤+3%
1 M; D. X2 M4 e( C$ Rdamdown_1 400 减伤+4%3 ^6 n4 Y+ u. H: s; F1 ^
damdown_1 500 减伤+5%
+ E: l* ?( V$ G% yhpmax 300 生命+3%
! w7 e) _- z& a7 f$ U2 rhpmax 400 生命+4%
~( e, t* [. P' {" Rhpmax 500 生命+5%
$ I7 \; u, A- c% X$ ]1 ^8 y9 b* K( _def 300 防御+3%5 D @4 ~; q+ [. `' S m. \& q# Y" Q
def 400 防御+4%" r+ a/ H% Y5 F* d: R. R. a
def 500 防御+5%
1 _( c$ |/ @$ e! C/ datkspeed 900 攻速+9% f5 E W) D7 v- c2 g5 Y T( U! X
atkspeed 1200 攻速+12% ~- \& V/ }4 a% C; t: B7 e3 Z
atkspeed 1500 攻速+15
; O. I; _+ T9 V6 h4 _( A5 X) e- catk 300 攻击+3%. h6 T5 }, q" c t3 T1 l, [" |
atk 400 攻击+4%
$ }& j0 @- h. G5 c% patk 500 攻击+5%% \- A, c% D6 c$ P z$ \/ B6 g: Y
damup_1 300 增伤+3%5 f' \- c- e G0 X
damup_1 400 增伤+4%
# H- ]( |% _& \' ~' edamup_1 500 增伤+5%
+ U4 M! f# H2 a$ }1 z. Gcrit 300 暴击几率+3%
Y8 i% D" A, ~0 q/ e6 Ycrit 400 暴击几率+4%4 g: ], K; [6 p( c. s) | J8 n
crit 500 暴击几率+5%
( z7 g: Y; M! @1 \: D3 l: }/ ncritdam 600 暴击伤害+6%4 d7 ]* K% B5 m) [1 f' j4 o
critdam 800 暴击伤害+8%, x* A5 b3 O* Z, ~4 j
critdam 1000 暴击伤害+10%. j3 J4 q8 ~! x# e/ k/ I! C
hit 200 命中+2%* w4 x9 c& J- j- w8 ?
hit 300 命中+3%
3 E' v. p8 ?" R; R ghit 400 命中+4%, e; ]4 H' D* x4 j' R6 N* [
hit 300 命中+3%6 c! Y! _5 h/ z- \, t: [
hit 400 命中+4%. }" v2 o& k' B3 o7 T0 S G E8 y. n2 k
hit 500 命中+5%6 W/ t, b& X/ Y+ _& v" B
dodge 200 闪避+2%1 O. o, B1 W5 ?2 q7 H+ O! H e! h
dodge 300 闪避+3%
1 i9 R% z- s; I x8 s7 Q5 Ododge 400 闪避+4%# L9 ?; l, v, W3 K" l% `' @
dodge 300 闪避+3%; I# f1 |+ z" ^8 g
dodge 400 闪避+4%
$ F0 z3 W7 `7 s+ u1 wdodge 500 闪避+5%
+ n, v- t1 f" u' `- b ~ xdefignore 200 破防+2%
" _ T" i4 {: `' A/ j8 Ndefignore 300 破防+3% H+ ]3 |) N1 M* E
defignore 400 破防+4%6 k5 h- U! V ~; B$ L
defignore 300 破防+3%
, [) u1 g4 r/ O) V. C, gdefignore 400 破防+4%
& M9 K3 n" j; A g9 E( [2 L- S b: w8 p9 _defignore 500 破防+5%
, t, ~% J% R4 V* s' C$ A7 l- rundefignore 200 招架+2%5 @2 P8 D& k" D3 n9 x
undefignore 300 招架+3%
& i! K" I, l) zundefignore 400 招架+4%
, z$ c: M' ~ {undefignore 300 招架+3%
+ D& O3 j# q* O, U- C( |9 e# Xundefignore 400 招架+4%
8 ~* ~3 ]# M5 _; c' g6 {9 K( T% a" Rundefignore 500 招架+5%) Z+ b( y5 j, C1 m8 I! Q0 S5 _4 h' g7 v/ r) j
petdamup 200 魔宠伤害增加+2%" `& N9 Z; s% ?
petdamup 300 魔宠伤害增加+3%
5 h! q: r3 l, P/ v2 [7 T) Lpetdamup 400 魔宠伤害增加+4%5 i4 B! x3 Z3 ^( f5 m2 @7 W" f
petdamup 300 魔宠伤害增加+3%# B3 W1 L! K! d) _& ]9 K$ K; Z
petdamup 400 魔宠伤害增加+4%
0 I( E& @4 p0 t2 C% W/ b- Opetdamup 500 魔宠伤害增加+5%# m5 m* H# t* J }! w0 V
pastreatup 50 被动治疗加成+0.5%
( K' Y2 `+ \7 Dpastreatup 100 被动治疗加成+1%
9 j* n" y, Z! |- l7 hpastreatup 150 被动治疗加成+1.5%
3 e% W6 u0 W3 f0 mpastreatup 100 被动治疗加成+1%( Q0 S" h1 `) a" {* w9 Q, J
pastreatup 150 被动治疗加成+1.5%% z, D% x4 w9 u. `
pastreatup 200 被动治疗加成+2%7 o. v' H+ T! L
equipdropup 200 装备掉率加成+2%
0 d( D9 o) \% K8 n4 X3 \3 S; n4 Zequipdropup 300 装备掉率加成+3%& Q! I( Q- `- R/ L: [5 V, B+ A
equipdropup 400 装备掉率加成+4%
4 t" c) s# c/ p2 hequipdropup 300 装备掉率加成+3%! a. g/ \, z3 u. I* ~
equipdropup 400 装备掉率加成+4%( y; A5 i ]1 ~; m0 X! V
equipdropup 500 装备掉率加成+5%: ^' X3 e6 J0 U3 p/ }. k
mongoldup 200 怪物金币加成+2%
( `! @$ b% a( c/ jmongoldup 300 怪物金币加成+3%4 K& c2 j; [" Q" \: X, e
mongoldup 400 怪物金币加成+4%
& d9 B( g1 Q1 r5 Z( h: }mongoldup 300 怪物金币加成+3%
3 O: @: _$ l. V i! s4 O, s; hmongoldup 400 怪物金币加成+4%+ ?/ i( n3 x8 [ }( m2 E/ H5 x
mongoldup 500 怪物金币加成+5%+ Z3 b2 `" R. e6 j. ^( e9 `
damdown_1 300 减伤+3%. r! u) R7 M, O4 _
damdown_1 400 减伤+4%
6 H8 i1 y, b/ ?4 V: [$ i" u) pdamdown_1 500 减伤+5%+ ~/ f5 o$ k5 i/ C, C
hpmax 300 生命+3%
. }' ]0 B ?7 Ehpmax 400 生命+4%
/ A2 P/ L$ v/ y; S: n8 Hhpmax 500 生命+5%1 ?" s: D0 b8 q3 x
def 300 防御+3%
% B, |1 W% C5 q Vdef 400 防御+4%( @; _, l1 n6 N4 E0 V
def 500 防御+5%
. `1 T2 W, |3 _atkspeed 900 攻速+9
/ D! d8 u9 L- M" H0 f6 s Zatkspeed 1200 攻速+12 q; t1 s9 F) G2 k6 y$ V
atkspeed 1500 攻速+15& T8 Y4 _; a* ]. i
atk 300 攻击+3%
3 H: i, _ x- hatk 400 攻击+4%
0 K+ j' }6 m) Q! r8 i, s7 ratk 500 攻击+5%2 h, E5 u& W$ b) k8 m9 B
damup_1 300 增伤+3%
$ q5 W1 G9 l0 s3 j$ N" fdamup_1 400 增伤+4%
T1 R/ y: L+ C% sdamup_1 500 增伤+5%
, I% j: j0 X" m+ b0 M4 J9 ]& _( ycrit 300 暴击几率+3%4 x2 n: a% b( u' y* Z8 c" k
crit 400 暴击几率+4%' \- { Z" `3 C0 n/ g
crit 500 暴击几率+5%
9 C# w6 Q5 e% h* z8 ~0 L) `critdam 600 暴击伤害+6%
' ~% X& d; ~' ?4 q2 e) Scritdam 800 暴击伤害+8%
* U" i; L+ k, u1 @* o. S3 P) l& jcritdam 1000 暴击伤害+10%
7 z+ X7 _3 {; f1 H: |% _hit 200 命中+2%) |2 C q- W; G
hit 300 命中+3%2 b, b$ @ c7 H+ `# r) A
hit 400 命中+4%% N/ G( n( c2 F" V
hit 300 命中+3%
( D& m2 z/ q5 T0 Z Ihit 400 命中+4%
: i2 ~! L2 V, _; I. |% @& {hit 500 命中+5%, M/ D0 q9 Y! E6 L" r+ B7 \
dodge 200 闪避+2%- l) a& w" n8 E$ T1 h' `. Y
dodge 300 闪避+3%6 i5 Q3 t0 i5 F; L
dodge 400 闪避+4%
s. q, U _& d5 z0 pdodge 300 闪避+3%* t6 K X4 n+ J5 @2 ^# t
dodge 400 闪避+4%; B4 I% M) s/ U: g6 U
dodge 500 闪避+5%
. l6 S9 C4 i* L: ]5 zdefignore 200 破防+2%% Z3 U1 Z' d& D7 ?7 b
defignore 300 破防+3%) ?# @1 `, o2 m6 C
defignore 400 破防+4%
$ r8 m; U! N. g+ m4 ?5 [defignore 300 破防+3%
- l8 V: T C) I) L! cdefignore 400 破防+4%
]' o: N3 s) w O( \4 Ddefignore 500 破防+5%
) H1 F- Y% i) J3 Dundefignore 200 招架+2%* u) U8 {1 s! {
undefignore 300 招架+3%, x! k4 u- {) G" T$ [. f! q
undefignore 400 招架+4%: p4 [" }% g* x: k
undefignore 300 招架+3%& z% [6 P& X: j4 q* d1 A; b
undefignore 400 招架+4%3 |: t3 ?8 j; h# [! P c2 D% }
undefignore 500 招架+5%% q5 S W( F+ m& i
petdamup 200 魔宠伤害增加+2%
+ m) d( U! J5 j6 c0 u, [: M+ fpetdamup 300 魔宠伤害增加+3%
& I+ y2 t$ j: E' S6 m( P9 {petdamup 400 魔宠伤害增加+4%. R) c/ N2 Z1 B) K* u
petdamup 300 魔宠伤害增加+3%
4 t! H& u& u2 t# X$ f9 _- z( V1 I& zpetdamup 400 魔宠伤害增加+4%
7 p5 Z3 P n! v. vpetdamup 500 魔宠伤害增加+5%
9 p9 i& D4 ^: Q/ `6 ^pastreatup 50 被动治疗加成+0.5%4 e" t, {% A8 h" r( s/ t p
pastreatup 100 被动治疗加成+1%
* L0 B9 e4 l7 J% x/ {. G$ m$ Hpastreatup 150 被动治疗加成+1.5%
. p# \0 l w5 u0 Mpastreatup 100 被动治疗加成+1%
; z, ~4 p# p0 m$ Spastreatup 150 被动治疗加成+1.5%
- g8 e! Q6 v" Y8 lpastreatup 200 被动治疗加成+2%
* y; k8 G' @0 X* S8 O+ iequipdropup 200 装备掉率加成+2%
8 z1 l) N" c) I8 g( Bequipdropup 300 装备掉率加成+3%
8 B8 l6 Z" O* B' V! f Bequipdropup 400 装备掉率加成+4%4 J9 g0 H9 I0 I% t/ N0 F
equipdropup 300 装备掉率加成+3%& p, ]8 Z' g% m# h! [3 G1 X
equipdropup 400 装备掉率加成+4%
; Y1 S% y7 r' Y3 M" I; c( Fequipdropup 500 装备掉率加成+5%" k2 W2 H2 O. U
mongoldup 200 怪物金币加成+2%* m. u+ m4 t& c) |+ ?' n
mongoldup 300 怪物金币加成+3%1 {4 E/ _+ W' [# L0 F
mongoldup 400 怪物金币加成+4%
9 _2 o0 k0 W; dmongoldup 300 怪物金币加成+3%
6 Z7 e& `$ U4 ^6 ^& Y, z* jmongoldup 400 怪物金币加成+4%
5 v. B1 z: U8 {# P( bmongoldup 500 怪物金币加成+5%
; X+ l, W. z. }: b7 x- c3 Wdamdown_1 300 减伤+3%+ z! m( G, m/ |7 y- ^
damdown_1 400 减伤+4%
0 o4 ]( x6 g* ~damdown_1 500 减伤+5%
( G: D; v F _6 ?# x' jhpmax 300 生命+3%
" O4 C% k0 {+ y; B: `6 |5 n' J. Chpmax 400 生命+4%
9 d0 z, f- l9 R" Yhpmax 500 生命+5%% d+ w' O% p, s; w% S4 V3 M
def 300 防御+3%& p! |1 R3 z4 p: A
def 400 防御+4%& `! ^7 A! H: q& o/ C' h8 u
def 500 防御+5%
& [% _8 w0 v- qatkspeed 900 攻速+9
( D; k6 W/ C+ latkspeed 1200 攻速+129 ^' _3 {- J& b6 v- k, p
atkspeed 1500 攻速+15, I4 \" F7 @$ N2 @1 l
atk 300 攻击+3%
4 t) T. U/ y( j) V3 O9 J! u* n+ c5 |atk 400 攻击+4%
& n2 D0 I6 X* ]! C3 iatk 500 攻击+5%
. y* }$ i( l2 e/ q- Z, |5 Mdamup_1 300 增伤+3%
0 l' i- b% d! P8 edamup_1 400 增伤+4%
# b- T$ C% D! m8 Cdamup_1 500 增伤+5%- I+ y) x" {' V$ ~1 H* g
crit 300 暴击几率+3%
' O# S$ t$ q5 k, ?- j' @! s5 B' Bcrit 400 暴击几率+4%
, L ]. A+ `9 U, D1 C- ~crit 500 暴击几率+5%
4 ?: _* Z6 W4 I/ W) Dcritdam 600 暴击伤害+6%
) [# m6 h" Q2 v% W) lcritdam 800 暴击伤害+8%
; Q$ O0 `$ H# ?0 p: B n9 V2 }critdam 1000 暴击伤害+10%9 E2 K$ {" z3 K8 [* F
hit 200 命中+2%
. q( c/ e U- B' P( Bhit 300 命中+3%$ d: f2 M. |9 n
hit 400 命中+4%
- B0 j0 m5 G1 q7 S' s$ ^/ a9 s- V; Bhit 300 命中+3%
* L; d! M" v8 g3 Khit 400 命中+4%; w" }* t8 i& p/ {1 Q! X
hit 500 命中+5%
9 J/ g5 y0 w% x! X# d4 G& udodge 200 闪避+2%! @* C; |( |' U0 P3 |4 s0 D; O
dodge 300 闪避+3%
+ W/ g+ F( H/ z) F1 U4 D( W T0 |dodge 400 闪避+4%
0 H' l' O9 j2 T& Q" j$ m' udodge 300 闪避+3%" L% [# E; ?" O- g& U
dodge 400 闪避+4%
3 X3 ~( X1 ~4 T' k, wdodge 500 闪避+5%
; \3 t3 v7 n4 K- H% q: o) O% i6 r: T2 S% bdefignore 200 破防+2%
5 F, ]/ @% q0 A3 b) r( X3 Zdefignore 300 破防+3%
* w* s, C: T( Tdefignore 400 破防+4%
( ~3 {* g2 p* f2 n( vdefignore 300 破防+3%
9 L4 k+ R) X# _) [& ^defignore 400 破防+4%5 B, h( C" b u H! ` Q
defignore 500 破防+5%
) y, H2 k. ]: h( A2 f" f+ Nundefignore 200 招架+2%
* H9 |1 g1 ~7 R2 Nundefignore 300 招架+3%
6 v* Q2 q9 T: j( a. Jundefignore 400 招架+4%
1 S( d; \" [# x: O2 G6 mundefignore 300 招架+3%" [3 T1 l/ E1 K" s
undefignore 400 招架+4%
- q% B D8 l, i. y3 Oundefignore 500 招架+5%
' ~ Q$ R0 ~. D5 P# Gpetdamup 200 魔宠伤害增加+2%
Z# l" w% w1 w \8 R/ Apetdamup 300 魔宠伤害增加+3%( e5 `- z) U1 ]& B
petdamup 400 魔宠伤害增加+4%
9 s, Y6 r. j( \( g4 ]petdamup 300 魔宠伤害增加+3%: s& r# Y6 M& w- m; `& C" H" n/ c
petdamup 400 魔宠伤害增加+4%
! U1 k' R8 V9 p0 dpetdamup 500 魔宠伤害增加+5%, c+ Z- a/ F5 D6 J b/ x6 |
pastreatup 50 被动治疗加成+0.5%* O/ j( N( H* u4 O
pastreatup 100 被动治疗加成+1%
. D* T6 u* [6 I0 p7 {pastreatup 150 被动治疗加成+1.5%
- a3 i% K3 @, T0 K. h: n% o& M- Bpastreatup 100 被动治疗加成+1%
$ w% m/ ~ \5 ?$ B4 }9 ?pastreatup 150 被动治疗加成+1.5%
9 Z4 B' E4 Q& R! u& epastreatup 200 被动治疗加成+2%
) k2 R6 j3 y5 Z3 s& a8 }: zequipdropup 200 装备掉率加成+2%
+ c1 j, p, ~& m& k* E/ j H( d5 Zequipdropup 300 装备掉率加成+3%
+ w* ]- [+ E! A; q$ i2 V" Qequipdropup 400 装备掉率加成+4%+ j3 H. a+ [/ h: N# l
equipdropup 300 装备掉率加成+3%+ o: I p9 d6 Q
equipdropup 400 装备掉率加成+4%- z2 |- B; H, D( H
equipdropup 500 装备掉率加成+5%9 C& w& ~' R9 K4 y8 E
mongoldup 200 怪物金币加成+2%
8 E, O8 w5 U6 o! M; Z3 m* W8 |2 \mongoldup 300 怪物金币加成+3%1 h* F! @4 D, a$ M) Y p
mongoldup 400 怪物金币加成+4%% n: C+ P9 O1 ~; u q
mongoldup 300 怪物金币加成+3%1 u6 [3 Y+ ]6 {% w( Z1 a o- m
mongoldup 400 怪物金币加成+4%
; J: R+ z k" {6 O& Z5 Y$ H9 pmongoldup 500 怪物金币加成+5% f; f$ B5 g5 { {0 J
damdown_1 300 减伤+3%% z! z' K* L, J$ {
damdown_1 400 减伤+4%
- y+ Y' j6 L5 _8 u8 g; F- L2 Adamdown_1 500 减伤+5%
# Q9 M. f/ D5 M8 L8 H& y2 khpmax 300 生命+3%2 Q- |; \1 E+ V
hpmax 400 生命+4%# w4 v4 |1 n9 ]
hpmax 500 生命+5%! S0 W4 v4 U9 o V2 a5 P
def 300 防御+3%% U6 {% v# d* h0 M+ ], V
def 400 防御+4%
6 M2 b; G. A: P( Y' D! {+ Vdef 500 防御+5%. i; i9 }- S1 \1 w A1 C( a8 K; q
atkspeed 900 攻速+9; I3 F& O; k* T
atkspeed 1200 攻速+126 {* o! {$ a$ Q4 c( S3 J
atkspeed 1500 攻速+15. K) `% r9 J. O0 `# h/ \
atk 300 攻击+3%1 u+ r# Y+ u: C& U' v
atk 400 攻击+4%
: u) R( I2 m4 m* T# m% C- s% S' U+ Fatk 500 攻击+5%
8 c' z! j" K" ddamup_1 300 增伤+3%
& W6 D! B, \" A) Y$ a- [7 l/ Z4 ]damup_1 400 增伤+4%
. ^8 ^6 ?% X; J5 adamup_1 500 增伤+5%
( N" X3 u6 T9 @$ E- V! l& acrit 300 暴击几率+3%
3 U" |& f" y2 ]" u, m0 v3 Ncrit 400 暴击几率+4%& _2 }3 d' H6 _% v9 t, v( n
crit 500 暴击几率+5% \) Q' {2 ~. I5 H F! @+ _9 r
critdam 600 暴击伤害+6%# _* L; t) f# z$ Q/ N' R
critdam 800 暴击伤害+8%. q; u, X2 k7 s/ m8 t# s9 b0 u
critdam 1000 暴击伤害+10%
% V. L2 N9 U4 j2 J+ v& N1 mhit 200 命中+2%
* h" G% {! y1 s" p+ @, A2 Khit 300 命中+3%; Z8 V7 X' E. ~0 j7 Q
hit 400 命中+4% R- Z" o1 b" O+ E
hit 300 命中+3%+ n2 h0 }7 F9 h' Q( T C1 a/ s; D
hit 400 命中+4%
3 e2 f, L6 m) nhit 500 命中+5%
% z4 m( d% C: q) V, cdodge 200 闪避+2%0 ~% h" H" V- c% P3 C5 F
dodge 300 闪避+3%1 F2 I1 b- C- L4 s3 [
dodge 400 闪避+4%
! W$ K+ U) F5 V' k4 i8 [* z2 [dodge 300 闪避+3%( o# K- a# w: ~3 x
dodge 400 闪避+4%
3 C& U7 h* M$ adodge 500 闪避+5%
* N2 i5 I3 d: x: a6 ~& X7 wdefignore 200 破防+2%" \4 L; o% p( {$ E. G
defignore 300 破防+3%+ ~: P4 u) `8 t) m
defignore 400 破防+4%7 {: b Z7 v9 L* v- v! s( x) T l
defignore 300 破防+3%
( c* E7 R1 `5 q4 A# P8 {+ ?defignore 400 破防+4%
9 K$ y3 l$ }4 Y$ b: f0 q {defignore 500 破防+5%
4 _0 ~: P6 a2 M7 f- mundefignore 200 招架+2%
) \. U* x. j- u! _) v# yundefignore 300 招架+3%
: [8 F R: J' ^( ^undefignore 400 招架+4%
. ^+ H: R# m2 [& t2 c" p7 ^" fundefignore 300 招架+3%
; P+ A* @/ e8 R5 _$ I) ?1 W. Xundefignore 400 招架+4%8 ]9 X7 ]. m; ^, C: F
undefignore 500 招架+5%
9 ?; r9 h9 n4 Gpetdamup 200 魔宠伤害增加+2%' i+ [+ X0 |9 u O3 c
petdamup 300 魔宠伤害增加+3%9 I- R7 J8 `, n; U- \; f3 U+ @
petdamup 400 魔宠伤害增加+4%3 [) s+ z8 D5 ^4 T- e
petdamup 300 魔宠伤害增加+3%& J0 T P* q2 ^
petdamup 400 魔宠伤害增加+4%
& A, K+ \& O @& G$ Epetdamup 500 魔宠伤害增加+5%
: j( L/ X- k$ D2 G4 K) a5 spastreatup 50 被动治疗加成+0.5%! @& l9 y6 X9 r3 |4 `* [" e
pastreatup 100 被动治疗加成+1%# A, F9 p' v* g' v" f j& a( O
pastreatup 150 被动治疗加成+1.5%1 n$ B# v* [0 u" L
pastreatup 100 被动治疗加成+1%8 X2 i" K. @( }
pastreatup 150 被动治疗加成+1.5%( O! U/ Q0 s& I- d; ]' A. A
pastreatup 200 被动治疗加成+2%4 T' A9 P$ i4 M8 Y( a
equipdropup 200 装备掉率加成+2%! `1 t! F& T9 N0 `$ Z4 G
equipdropup 300 装备掉率加成+3%
& q5 Q$ E( w6 q# f2 P4 Pequipdropup 400 装备掉率加成+4%% U* Q: Y% y7 z
equipdropup 300 装备掉率加成+3%
: g" v3 _' q: F& dequipdropup 400 装备掉率加成+4%
8 e" Y" i3 M$ c% Uequipdropup 500 装备掉率加成+5%
0 v- G: Y# [. m" S( m n6 omongoldup 200 怪物金币加成+2% D! q# i3 \$ J6 J
mongoldup 300 怪物金币加成+3%
% ]8 k- I7 r3 p- Kmongoldup 400 怪物金币加成+4%
4 Z) b! J5 N9 [, c- W* s: gmongoldup 300 怪物金币加成+3%
( y4 H* e5 u) c) H! A$ `7 P6 u9 M) Fmongoldup 400 怪物金币加成+4%
& `, t, X/ _/ {8 B7 Mmongoldup 500 怪物金币加成+5%
. [+ g R% Y7 m7 `) Adamdown_1 300 减伤+3%
1 I4 f: C' _/ Bdamdown_1 400 减伤+4%
8 I8 Q8 K* G) M6 }% I( ~, b* Q" {damdown_1 500 减伤+5%
; s4 g; C) Y4 Phpmax 300 生命+3%1 b9 P( r& K! v4 l, u
hpmax 400 生命+4%
0 y( y) p% g% Ahpmax 500 生命+5%% h U7 p, b' g" O" H2 o
def 300 防御+3%
3 q; q$ P3 M5 f, K2 {: {def 400 防御+4%) a, `, }" a$ t6 ]% k- q
def 500 防御+5%- v: T; G0 Z6 g
atkspeed 900 攻速+96 y& L) J7 |, m, O
atkspeed 1200 攻速+12
. ^3 F" F* b# j' j8 o- latkspeed 1500 攻速+15
y+ j$ J/ m" Q ?, r8 x1 S8 ]% U7 oatk 300 攻击+3% j, E, |7 _2 K7 @: S# ]2 t
atk 400 攻击+4%
F* f0 z& @& Y* q2 @8 batk 500 攻击+5% g* P- s4 |& j5 K
damup_1 300 增伤+3%4 K" N' {; W: |4 F
damup_1 400 增伤+4%
. [( z6 y7 t9 H0 j0 s/ wdamup_1 500 增伤+5%
. h9 L5 p0 A. f5 z* I/ d2 w8 u+ a1 I1 Ycrit 300 暴击几率+3%
# j) `/ h0 H {( |2 ocrit 400 暴击几率+4%% |+ M* r& r) h9 j
crit 500 暴击几率+5%
b! P( e4 L0 z8 |+ hcritdam 600 暴击伤害+6%( R# M L5 C; P+ h. b \
critdam 800 暴击伤害+8%
: \- k4 e6 L- ^0 N% \) v; \3 Kcritdam 1000 暴击伤害+10% J; `/ `$ e; D9 b! n
hit 200 命中+2%: a6 Y4 g) i9 K3 D: }. I
hit 300 命中+3%
. o5 X3 c0 K3 {1 U q0 Yhit 400 命中+4%5 R4 c' \. p' ?
hit 300 命中+3%* E# I& b2 k8 F4 q$ x/ U7 |/ _
hit 400 命中+4%, N# ]) Q& x. U$ E
hit 500 命中+5%
7 j/ u6 g- R* b5 S7 f) ^dodge 200 闪避+2%" x5 N) w% w& L1 r/ k
dodge 300 闪避+3%( l% a! j3 @$ d+ a6 o% ^
dodge 400 闪避+4%
. G& s9 x, y, t4 [6 P; ~& Jdodge 300 闪避+3%
* a3 A _" B% p: ]9 |dodge 400 闪避+4%
. k ^# q1 X$ r$ z2 j" v7 wdodge 500 闪避+5%
% A5 Z2 h# Q2 q- n7 R1 s9 C4 |defignore 200 破防+2%) ] l5 `% v9 `' j p, E
defignore 300 破防+3%$ t+ _& Z6 o/ e( s% v( O
defignore 400 破防+4%" M% B3 Z8 v/ ]) U" l
defignore 300 破防+3%
. _' y' `1 s8 g8 Q) H, mdefignore 400 破防+4%/ H+ k8 C* v& u1 ?+ K7 q2 z- s
defignore 500 破防+5%
8 N0 a+ C$ S/ i7 Z. q' Wundefignore 200 招架+2%
* T$ A& f6 \- d7 {6 U% F* \5 N0 ~+ Xundefignore 300 招架+3%
9 o+ G1 @# I6 r2 B" K3 vundefignore 400 招架+4%) P* C9 d+ Z+ e2 n. ]# F- {
undefignore 300 招架+3%( y% R# D6 c! h# P0 i! h
undefignore 400 招架+4%
7 j- q1 c9 D) c' @2 C2 \* fundefignore 500 招架+5%
( Q! B* u1 X8 v2 N0 Apetdamup 200 魔宠伤害增加+2%
& A3 X6 {/ e" T! w6 u }petdamup 300 魔宠伤害增加+3%
. f: ]: r9 A5 D) z7 E- Q! xpetdamup 400 魔宠伤害增加+4%. w7 k1 ?5 P3 z% W0 ^: w
petdamup 300 魔宠伤害增加+3%; O. Y: o8 k" W) l
petdamup 400 魔宠伤害增加+4%2 P5 D- ` R" _9 x) `+ R
petdamup 500 魔宠伤害增加+5%
( Y. S r* J/ \5 z bpastreatup 50 被动治疗加成+0.5%
$ S- y* W; v3 n# gpastreatup 100 被动治疗加成+1%, y' x4 _' b8 |$ @: {2 O
pastreatup 150 被动治疗加成+1.5%
1 R/ {% j- _1 F4 Jpastreatup 100 被动治疗加成+1%% f5 V% n0 C6 ?% r- i7 ^
pastreatup 150 被动治疗加成+1.5%
, y! E7 u: k; k1 {! b5 W4 T0 tpastreatup 200 被动治疗加成+2%
. K7 t3 o8 a5 p; }equipdropup 200 装备掉率加成+2%
' U3 Y: F1 F3 E3 _0 aequipdropup 300 装备掉率加成+3%
/ l2 m1 l/ a' B9 c. v% yequipdropup 400 装备掉率加成+4%5 A$ D+ l: }# G" [ I
equipdropup 300 装备掉率加成+3%
) O5 }/ K' x2 r6 Yequipdropup 400 装备掉率加成+4%$ s/ S0 S" k- o0 k& l
equipdropup 500 装备掉率加成+5%2 V* x8 X! r- Q
mongoldup 200 怪物金币加成+2%
, x% r! m: m/ y, w) o) |- tmongoldup 300 怪物金币加成+3%
8 w" K" d1 h$ Wmongoldup 400 怪物金币加成+4%1 w. E* ~& E. Q% T
mongoldup 300 怪物金币加成+3%
4 b8 m2 w% G! _* n& @. |6 B4 G6 kmongoldup 400 怪物金币加成+4%
# j& W$ A, I- N; M) _* J/ |/ imongoldup 500 怪物金币加成+5%
3 B( R/ A3 K& h0 Y1 N) m$ zequipdropup 300 装备掉率加成3%
9 c) E) T4 m0 Z; [7 X7 X* z" rmongoldup 300 怪物金币加成3%6 \ O/ X4 U6 k) P8 l6 b% J# n
lvlatk 1 每3级增加攻击
5 F C+ g/ k% x* _& \1 b( h+ k1 J9 v, blvldef 1 每3级增加防御2 v- m8 I8 k/ n- I
lvlhpmax 20 每3级增加生命
! V2 y! J7 h6 f5 h6 t8 ~7 Iequipdropup 400 装备掉率加成3%
9 V/ s/ Z& {$ [mongoldup 400 怪物金币加成3%% `0 K6 A+ A# y4 A6 _4 P
lvlatk 1 每3级增加攻击 ?. q2 {/ P4 a' [" Q0 Y% u
lvldef 1 每3级增加防御
7 r. A: p; M: Y$ z: i" Dlvlhpmax 20 每3级增加生命
2 p/ E+ p8 ]8 s1 jequipdropup 500 装备掉率加成3%
% r; c% c& d1 Y8 S( fmongoldup 500 怪物金币加成3%& N8 _ B! n" h" z
lvlatk 1 每3级增加攻击
& u, a' P5 i1 }1 clvldef 1 每3级增加防御' c4 v% t: ~+ U0 V7 g" ^/ `
lvlhpmax 20 每3级增加生命
, d1 T/ w1 ]5 d9 X Oequipdropup 0 装备掉率加成3%
' {5 m( W9 u# i+ i7 u2 W, Emongoldup 0 怪物金币加成3%
6 \4 P8 V+ ]2 Q. L7 M& |lvlatk 0 每3级增加攻击2 l! h( G' l0 ^( ]" g
lvldef 0 每3级增加防御' G( J( _) l3 r+ [+ n0 J5 X
lvlhpmax 0 每3级增加生命; `5 r9 y1 N5 t- z
equipdropup 300 装备掉率加成3%2 P. e$ C! s9 I6 Z2 l3 n
mongoldup 300 怪物金币加成3%
5 _' m" U. S8 Y" ]lvlatk 1 每3级增加攻击) I0 ^4 u4 r2 v1 X9 M" R; W8 H
lvldef 1 每3级增加防御
1 r- M8 E) ^3 r% clvlhpmax 20 每3级增加生命
$ Y+ Q; i$ [ [. Pequipdropup 400 装备掉率加成3%* l4 o0 Y& }! n; d x | r, Q" m
mongoldup 400 怪物金币加成3%8 f/ W% \( X' h, Z# b7 C
lvlatk 1 每3级增加攻击
- N" T& H7 \8 F! |/ ~lvldef 1 每3级增加防御# x* ~7 M) }/ z
lvlhpmax 20 每3级增加生命; o Q% A% x+ r9 Z) f0 S4 `7 g
equipdropup 500 装备掉率加成3%! N" \' d! S1 R
mongoldup 500 怪物金币加成3%
5 g. y: @6 {$ a( Olvlatk 1 每3级增加攻击) B- U4 z, B0 ?
lvldef 1 每3级增加防御$ |' P2 V+ A7 h* J0 |6 P& O
lvlhpmax 20 每3级增加生命
" ~2 C7 {9 I" C# \5 Iequipdropup 0 装备掉率加成3%
- k. i1 Q* x" R" K# ^mongoldup 0 怪物金币加成3%
3 f, u' X: w. Klvlatk 0 每3级增加攻击2 @( P+ V& x3 s% s/ V7 f
lvldef 0 每3级增加防御
! a& A- N3 N1 |, ulvlhpmax 0 每3级增加生命
5 \. [; h! H; lequipdropup 300 装备掉率加成3%
3 P, U$ S( W) q2 Q- }. Q' hmongoldup 300 怪物金币加成3%
9 \' `. P' m4 i/ m2 ]lvlatk 1 每3级增加攻击
( f) D. L" C9 ]1 Z% j+ I& Alvldef 1 每3级增加防御
4 Z' a& O" H* ~5 b5 Vlvlhpmax 20 每3级增加生命
8 l; C5 E9 U4 z0 n9 Pequipdropup 400 装备掉率加成3%* z) a, e: [+ i+ J% Z8 f
mongoldup 400 怪物金币加成3%
4 y. v% D! [! O qlvlatk 1 每3级增加攻击
9 ~0 B) w1 R$ X+ o8 v: Q: p2 E: l2 hlvldef 1 每3级增加防御6 s3 C6 j0 Q* i# @/ D3 u/ g% q4 C/ b4 m
lvlhpmax 20 每3级增加生命, p6 v( e% C* O% e B# ^
equipdropup 500 装备掉率加成3%% V5 R2 D6 o7 Y. a" \( V
mongoldup 500 怪物金币加成3%
+ z+ k0 @( k! n; [ c* Tlvlatk 1 每3级增加攻击
4 p. h7 i7 b: [. ?. L3 |: Blvldef 1 每3级增加防御
/ S" `; ^" p, {: alvlhpmax 20 每3级增加生命* Y5 G9 b: M1 y/ b0 P. R- s
equipdropup 0 装备掉率加成3%1 d v' k0 m/ A* E1 z
mongoldup 0 怪物金币加成3%, W, Y6 |& \) |
lvlatk 0 每3级增加攻击% F+ w. o& q8 w" G7 n2 g
lvldef 0 每3级增加防御
. ~! E0 h, R4 i0 H0 wlvlhpmax 0 每3级增加生命
3 d6 T) J$ u6 ^% e/ Aequipdropup 300 装备掉率加成3%
2 G2 N! M8 M' z* n5 g2 E2 B7 Gmongoldup 300 怪物金币加成3%
, @6 Y. W. @' l2 ?lvlatk 1 每3级增加攻击& Y: R/ v. f4 r" U: e/ q" _
lvldef 1 每3级增加防御
% c' R% ]9 n& u! K& |lvlhpmax 20 每3级增加生命
a2 P+ U" X J& o5 fequipdropup 400 装备掉率加成3%8 t! C6 E( M1 x; N9 V Z, L0 J
mongoldup 400 怪物金币加成3%
# S5 _: [) v# I6 m1 Olvlatk 1 每3级增加攻击
% v$ k; f5 J! q1 T) hlvldef 1 每3级增加防御
& J2 O# y- ]3 elvlhpmax 20 每3级增加生命. b# u1 q {( I" ]
equipdropup 500 装备掉率加成3%
) ^& H3 I. z9 e- w3 rmongoldup 500 怪物金币加成3%4 _7 A% d& f4 h9 X7 P
lvlatk 1 每3级增加攻击
% j# W+ g$ X: o* G6 ^( }" dlvldef 1 每3级增加防御3 \ d- ]7 h" }7 {7 V
lvlhpmax 20 每3级增加生命
" k* J! E- l. h2 B1 iequipdropup 0 装备掉率加成3%
% m1 E: G! m' S! F+ S7 omongoldup 0 怪物金币加成3%
: N9 L& ]3 f7 Ilvlatk 0 每3级增加攻击
+ X" `2 t: Y2 k! I6 H% Ulvldef 0 每3级增加防御
( g' ?8 S5 T7 h9 p7 U! A7 r$ x( \lvlhpmax 0 每3级增加生命
# y: _' D4 D9 ~ Q+ e: J3 a# Uequipdropup 300 装备掉率加成3%
1 q5 k$ m( X% k6 @' _# zmongoldup 300 怪物金币加成3%
/ f& i6 @% i/ h2 U: Alvlatk 1 每3级增加攻击
9 c. ]6 ~: I4 Q8 Z' P) Hlvldef 1 每3级增加防御; l/ B* D! h; H$ Z
lvlhpmax 20 每3级增加生命
$ `& ~2 L9 h* T. Nequipdropup 400 装备掉率加成3%7 p# k4 ^" V* }1 I' A
mongoldup 400 怪物金币加成3%
/ c' o! [. C: R4 ?- J( C, _# J3 Klvlatk 1 每3级增加攻击3 k" J% U; y' [6 Q8 z3 s3 ~
lvldef 1 每3级增加防御' Z+ |* u( F& f/ S; G$ _
lvlhpmax 20 每3级增加生命" T2 p- T J# k8 h
equipdropup 500 装备掉率加成3%- {5 y7 e; M6 `1 J9 Z+ V
mongoldup 500 怪物金币加成3%4 i. w+ G! g' j
lvlatk 1 每3级增加攻击; N ?2 v, V( R6 }3 p- g. f, d
lvldef 1 每3级增加防御
2 r/ V v; E/ }6 N1 l- ^5 qlvlhpmax 20 每3级增加生命8 @+ Z; k& \- O# _% O" p
equipdropup 0 装备掉率加成3%
9 [( d: O9 f' [3 [0 K- N9 G% U2 Lmongoldup 0 怪物金币加成3%
K+ ?/ K, ?2 j" s5 T( Flvlatk 0 每3级增加攻击8 X7 y0 ?* ~5 r
lvldef 0 每3级增加防御
; Z, W6 L. c1 l* z1 B9 Blvlhpmax 0 每3级增加生命* {; G6 P: h% |, h3 G$ ?
equipdropup 300 装备掉率加成3%
' g, o, y/ o6 T' e. fmongoldup 300 怪物金币加成3%
* f: F* y& g* |3 @6 klvlatk 1 每3级增加攻击5 R7 V/ l$ D* y* M6 N7 ]
lvldef 1 每3级增加防御
3 c X4 S0 y2 j% m2 h2 klvlhpmax 20 每3级增加生命
& c; I$ K3 j$ Q; ?- T, _equipdropup 400 装备掉率加成3%$ M* n) N, P& |- ? L/ X3 W
mongoldup 400 怪物金币加成3%$ T t# m; e$ C$ M3 O0 b* p2 h$ L& | y
lvlatk 1 每3级增加攻击& w- @8 j7 j' h8 p
lvldef 1 每3级增加防御
4 g* C- ?2 b' e! v9 S8 slvlhpmax 20 每3级增加生命! D7 i& }% X+ Q" G9 L
equipdropup 500 装备掉率加成3%# m; R0 e+ J0 S8 p) N) U2 H6 P
mongoldup 500 怪物金币加成3%% E# k) @: H0 ~" c: C
lvlatk 1 每3级增加攻击
. I! [1 C! @0 Y8 ?, ~lvldef 1 每3级增加防御8 k" j9 M* z) z& W$ k
lvlhpmax 20 每3级增加生命
% b7 h) w/ |: u9 T$ j5 C. x8 oequipdropup 0 装备掉率加成3%
% @5 D) P/ f8 F- i: u/ P j; ymongoldup 0 怪物金币加成3%- c' P1 f! B4 J5 e) ~& T
lvlatk 0 每3级增加攻击
: E6 r' q" H8 x$ G6 z+ [! S# B2 g7 |lvldef 0 每3级增加防御
* G A7 i9 R1 w+ Glvlhpmax 0 每3级增加生命- i: h6 ^+ |% u& i
equipdropup 300 装备掉率加成3%
$ X" A7 O2 C" gmongoldup 300 怪物金币加成3%
$ i9 ^: \+ t: |: ]2 |8 i9 X- n9 Mlvlatk 1 每3级增加攻击2 j2 F* h* J, I* z9 ?2 v
lvldef 1 每3级增加防御
2 F C* v8 S9 g. X4 ^+ d+ \% Y- Xlvlhpmax 20 每3级增加生命7 H; T* |) a$ A. k
equipdropup 400 装备掉率加成3%
7 Y( z* d2 f9 y, q$ gmongoldup 400 怪物金币加成3%
5 m6 K0 g( M/ N# Blvlatk 1 每3级增加攻击
* k9 B/ G/ ?" o7 ^lvldef 1 每3级增加防御4 i1 X: _) P4 k
lvlhpmax 20 每3级增加生命
4 {% [/ g; @( z0 T, M* o \( Iequipdropup 500 装备掉率加成3%
, V; N- s* \4 [mongoldup 500 怪物金币加成3%
" C6 C4 a8 V X2 |lvlatk 1 每3级增加攻击
9 ]; Y3 a% G: H( k I5 Clvldef 1 每3级增加防御4 F' j' O8 ]" ~2 k
lvlhpmax 20 每3级增加生命
+ I/ z# w4 s! k' g2 J' Nequipdropup 0 装备掉率加成3%; Q( ?% {' E. [
mongoldup 0 怪物金币加成3%
& c$ B' ]" F0 Klvlatk 0 每3级增加攻击* _; M- q8 R% c" ~- I2 A4 y
lvldef 0 每3级增加防御* D3 S: D- @. ]$ g" d" R/ |
lvlhpmax 0 每3级增加生命
! S$ m5 k. w; L) @equipdropup 300 装备掉率加成3%- w* f. M" n8 P+ E8 g: k- u, g
mongoldup 300 怪物金币加成3%
" `6 T0 j9 v( ~/ {( i5 flvlatk 1 每3级增加攻击
2 d. i* Q1 @$ _0 u, R' o* d a L; _* hlvldef 1 每3级增加防御
& D0 _2 @, F' p; P# t7 Olvlhpmax 20 每3级增加生命0 {; h, c2 h7 F) V
equipdropup 400 装备掉率加成3%
2 V1 V; o3 t8 Z9 [mongoldup 400 怪物金币加成3%" r# e5 l3 j0 L2 K( I1 f- A
lvlatk 1 每3级增加攻击
. u9 C A4 X2 T% Ylvldef 1 每3级增加防御: Y) C. w# z; c! `* u: l/ \
lvlhpmax 20 每3级增加生命3 |- i1 F/ c! f. M0 W% z6 {! G( e
equipdropup 500 装备掉率加成3%- W; L; d- `' \2 J! d* Z' ?
mongoldup 500 怪物金币加成3%4 N3 r7 k8 \! _3 Z% V- R
lvlatk 1 每3级增加攻击9 R& D& Z/ v$ v
lvldef 1 每3级增加防御! l9 i5 P6 F' y/ g4 \9 j7 V, d
lvlhpmax 20 每3级增加生命" y0 A. V) l- X8 p4 z2 K# l1 H5 R
equipdropup 0 装备掉率加成3%0 p* N2 ~5 f! `, i5 L" E
mongoldup 0 怪物金币加成3%
% d- e. X8 e2 E' Y) V3 A% blvlatk 0 每3级增加攻击$ Q' P6 x2 E3 F; g
lvldef 0 每3级增加防御
; A) j/ F8 B. Q. {; H; t4 f9 |' z- blvlhpmax 0 每3级增加生命
# B. k/ ]6 N! [equipdropup 300 装备掉率加成3%; B* \: Y* p+ v0 w3 l. m7 Y
mongoldup 300 怪物金币加成3%3 G5 i2 P% H& P+ K) |( Q6 z
lvlatk 1 每3级增加攻击; s8 ^' A6 x" g7 E& I4 w/ {( d- P
lvldef 1 每3级增加防御4 q& w! v* O/ s" O& X* I6 T `
lvlhpmax 20 每3级增加生命9 X1 R, l9 e( D H! Z% G
equipdropup 400 装备掉率加成3%. j8 M. w# x. c
mongoldup 400 怪物金币加成3%5 z; n) W8 m* E2 {5 S9 P2 x
lvlatk 1 每3级增加攻击+ X8 ?+ f! G' d
lvldef 1 每3级增加防御
0 }- Z3 }! U& s9 L8 H& glvlhpmax 20 每3级增加生命0 H8 O1 i* Z' t# C6 S
equipdropup 500 装备掉率加成3%0 u6 S! L. h* s- ` W j
mongoldup 500 怪物金币加成3%" k& T' P% `. N O \
lvlatk 1 每3级增加攻击
1 n8 R N" ?* \' Xlvldef 1 每3级增加防御/ T. {( m" e8 L6 r0 _" Y$ o2 [
lvlhpmax 20 每3级增加生命
. ~4 k9 o" y8 B! k. @$ R# `' oequipdropup 0 装备掉率加成3%6 D7 p0 E* | ] F+ ~9 C
mongoldup 0 怪物金币加成3%
V; T+ z9 y" E F! Ylvlatk 0 每3级增加攻击
# ~0 ?8 H) g8 u5 E$ j# g) _; }. hlvldef 0 每3级增加防御 _5 Y6 g! b @+ f2 ~: S
lvlhpmax 0 每3级增加生命7 F& U; C% u' Z8 ~9 e; K! i( Z
equipdropup 300 装备掉率加成3%
# ]' P" G' J5 C. ]mongoldup 300 怪物金币加成3%) T2 o$ p7 d' P4 S) X6 e$ s
lvlatk 1 每3级增加攻击
( C/ ~" p2 Y1 f/ [; h' T! Alvldef 1 每3级增加防御
$ J! I7 ^, F& N" Ilvlhpmax 20 每3级增加生命: K5 K3 r+ S2 K: f
equipdropup 400 装备掉率加成3%
' j4 E6 D7 R1 n- |' mmongoldup 400 怪物金币加成3%1 H7 Z: D: [6 A2 W% C$ y+ ~; [
lvlatk 1 每3级增加攻击. j8 ]1 m4 s1 j; L- R
lvldef 1 每3级增加防御
4 Q, B0 k4 l8 R$ Ylvlhpmax 20 每3级增加生命
$ O4 [& Q" g* o( J4 h6 Q- qequipdropup 500 装备掉率加成3%4 M; d) W/ q' a
mongoldup 500 怪物金币加成3%
6 s' j' r$ ~$ t- ~6 Wlvlatk 1 每3级增加攻击5 J' _$ I4 _( }8 n3 I: Y
lvldef 1 每3级增加防御
& C. z6 m4 W& I3 X% slvlhpmax 20 每3级增加生命- K& k4 W' h) i4 S( U1 v, r
equipdropup 0 装备掉率加成3%* J, r! X% B9 d) r. y
mongoldup 0 怪物金币加成3%+ u2 ~# ~8 E' x: q
lvlatk 0 每3级增加攻击
8 w+ j) v2 M# C' ^2 p. e. v8 ylvldef 0 每3级增加防御8 u3 B9 w( {8 b" Z
lvlhpmax 0 每3级增加生命
+ ]( y3 h) `+ w" R% L$ Aequipdropup 300 装备掉率加成3%
" H2 i) ]& c( z* D% Mmongoldup 300 怪物金币加成3%
5 ~2 R- m6 N+ ~2 z6 N2 ?9 Z, Slvlatk 1 每3级增加攻击
3 \' k- |4 V6 r6 |1 Plvldef 1 每3级增加防御" G/ o! T2 H6 c
lvlhpmax 20 每3级增加生命
+ G; t2 p( H& }: O" Fequipdropup 400 装备掉率加成3%% L- K: `: }' o+ O/ R& y P
mongoldup 400 怪物金币加成3%
% G; x' K1 K8 d" v5 }lvlatk 1 每3级增加攻击
+ U5 w& x: L5 Q' B2 Vlvldef 1 每3级增加防御
0 A5 m# O' d2 P! z ]7 @0 Z" ylvlhpmax 20 每3级增加生命
# Z9 D5 ~3 E/ R; j$ Yequipdropup 500 装备掉率加成3%4 B* y1 `3 A# n Y: C1 S4 A# L
mongoldup 500 怪物金币加成3%
5 U/ i, Q( U! g2 p q4 m9 Hlvlatk 1 每3级增加攻击7 D ?2 Q! N( T
lvldef 1 每3级增加防御
: p; z a9 I ]" j! }lvlhpmax 20 每3级增加生命1 ~+ w" t/ V& ]0 V' w
equipdropup 0 装备掉率加成3%# w! U% i* F& E$ Q: |- p
mongoldup 0 怪物金币加成3%! c* L5 Z9 v D8 t# a* g
lvlatk 0 每3级增加攻击2 Z0 f8 r$ ?1 Q. u, Q1 C M" R
lvldef 0 每3级增加防御
5 a( s& G4 W/ z; q2 A; E3 }1 jlvlhpmax 0 每3级增加生命
5 e, \; S9 Z5 }: ? ~equipdropup 300 装备掉率加成3%. w, [% b& ?# N- ~
mongoldup 300 怪物金币加成3%8 R9 K3 K9 b& ^( z/ G a7 N
lvlatk 1 每3级增加攻击% b4 m% C1 J" C/ P
lvldef 1 每3级增加防御
& \" h3 w8 \. |' r0 t5 ulvlhpmax 20 每3级增加生命
7 {6 l! u/ V- d+ @9 {' F7 uequipdropup 400 装备掉率加成3%
0 E$ L v$ _; t5 d ]( @5 ~mongoldup 400 怪物金币加成3%
* k. E: l; G N+ k; }* Rlvlatk 1 每3级增加攻击
! S4 N4 l8 G: e' f' clvldef 1 每3级增加防御
& c+ }1 L; G! o6 r6 Llvlhpmax 20 每3级增加生命% P% x: f- c; l0 m4 b
equipdropup 500 装备掉率加成3%
9 x0 H7 N- S0 t8 kmongoldup 500 怪物金币加成3%
. c- A3 }/ Q/ T! d2 h9 Plvlatk 1 每3级增加攻击
) \% i0 l5 |0 V- d3 {& jlvldef 1 每3级增加防御. u$ s: @2 V9 X$ _/ U Y
lvlhpmax 20 每3级增加生命$ [: s$ |! R! s
equipdropup 0 装备掉率加成3%3 o2 V5 O1 E" U9 m3 ?& m
mongoldup 0 怪物金币加成3%
- Z: @: Z( W$ i1 _: V( d' ulvlatk 0 每3级增加攻击9 s* K- T5 O) p3 x# X8 W) G
lvldef 0 每3级增加防御* G, [( v+ ^+ e2 A, ]$ }
lvlhpmax 0 每3级增加生命
& y* X& O% A$ nequipdropup 300 装备掉率加成3%4 I8 j7 J, z3 `+ H. F2 k; ]
mongoldup 300 怪物金币加成3%
$ ^ K. T0 p- p3 n; W6 E$ t$ llvlatk 1 每3级增加攻击
' t5 e; C: @ ^! U3 T' W$ u" flvldef 1 每3级增加防御
) G# u' z, L ~1 Jlvlhpmax 20 每3级增加生命
/ b% o6 Y7 H# `8 ?/ }' u3 h8 kequipdropup 400 装备掉率加成3%" |" ^* j, g; P `7 w" T
mongoldup 400 怪物金币加成3%% t$ W$ w: Y) ? L, g9 c# z
lvlatk 1 每3级增加攻击
$ I' y4 U* r& olvldef 1 每3级增加防御% W, @1 s7 B. x% s0 u, |2 [7 W
lvlhpmax 20 每3级增加生命$ ]1 W$ p4 d8 y; y) e
equipdropup 500 装备掉率加成3%" i! v. d* W% ~$ u
mongoldup 500 怪物金币加成3%
$ `8 X( W g! T1 g6 mlvlatk 1 每3级增加攻击
( D$ q# g- z( x' Z! N0 @1 U I" E5 Vlvldef 1 每3级增加防御1 X2 I, F# J. L
lvlhpmax 20 每3级增加生命* A; u$ J/ s9 Z: D. {! I
equipdropup 0 装备掉率加成3%
, ?, c) D! |3 B- {: `& U6 X( emongoldup 0 怪物金币加成3%
: N! ^ T7 \" j: ?( `& w- hlvlatk 0 每3级增加攻击
+ p' M4 L3 c9 m' R5 `lvldef 0 每3级增加防御
( s% G* T2 H8 Clvlhpmax 0 每3级增加生命
$ `6 C# v5 F! N, i: E& cequipdropup 300 装备掉率加成3%, S; W4 {; k( \2 B Z
mongoldup 300 怪物金币加成3%- H% l* }) g6 _1 W2 z6 R. C9 _
lvlatk 1 每3级增加攻击9 Q+ W3 `. |: j" C& u
lvldef 1 每3级增加防御
) W4 G! |% c* Z( V1 u& c+ [lvlhpmax 20 每3级增加生命9 j9 M. b/ y: z
equipdropup 400 装备掉率加成3%
4 p# R1 d' z! U3 D+ Wmongoldup 400 怪物金币加成3%
3 Q1 p# Y: }$ p glvlatk 1 每3级增加攻击: z& \5 Q" R& ?& n- l
lvldef 1 每3级增加防御
1 U' Y' n: x S! H' Alvlhpmax 20 每3级增加生命
" v- K: o$ K) p8 B: I; ?; Qequipdropup 500 装备掉率加成3%. C# i: Q/ z: U0 f4 |9 ]
mongoldup 500 怪物金币加成3%
9 z$ ~4 C: c. O0 P7 z% @* J2 N" E hlvlatk 1 每3级增加攻击/ d& y' V4 D; n/ ]& z
lvldef 1 每3级增加防御7 M& e. Y/ i( O' H
lvlhpmax 20 每3级增加生命4 Q( h' L; _ n2 a% O
equipdropup 0 装备掉率加成3%( Z8 S! ^' m5 q- }# b* v/ M
mongoldup 0 怪物金币加成3%
% }* \, u4 A# Y9 O+ B$ ~3 blvlatk 0 每3级增加攻击
- r" ~* L1 r n. f. Wlvldef 0 每3级增加防御; O8 |/ _6 m' M. Y* E% _/ A; R' q7 y7 |! M
lvlhpmax 0 每3级增加生命
. P. Z' m$ o Z7 m3 I; _, j; X$ R9 Iequipdropup 300 装备掉率加成3%
, }- r3 l9 @2 ?( C1 g" `# qmongoldup 300 怪物金币加成3%
2 n+ T `( {7 g6 |! ulvlatk 1 每3级增加攻击7 d. ]8 p: U2 n/ y' X- {6 Y5 d. o
lvldef 1 每3级增加防御' {- X N1 ]1 c' [; `( y3 X
lvlhpmax 20 每3级增加生命3 R! n4 L8 s. {7 C
equipdropup 400 装备掉率加成3%
5 L. k* C) q& Q2 s$ J" tmongoldup 400 怪物金币加成3%
) G9 Q7 h" [7 Ilvlatk 1 每3级增加攻击# Y0 v# C0 X8 ]) r! |
lvldef 1 每3级增加防御! D" V `; n6 y7 [) L3 m
lvlhpmax 20 每3级增加生命
: H5 g( z9 e' U1 Zequipdropup 500 装备掉率加成3%+ \6 V; p- J' K
mongoldup 500 怪物金币加成3%
$ d6 w& l/ [2 N: q0 @- x, K- nlvlatk 1 每3级增加攻击
9 k. m* c5 v) f" P1 g( y* Dlvldef 1 每3级增加防御
1 V. p( s5 i4 [! g) u5 k& dlvlhpmax 20 每3级增加生命
% `0 @* k; N! e: lequipdropup 0 装备掉率加成3%
8 g c8 {. H% xmongoldup 0 怪物金币加成3%; J2 d) ?. u; w/ B: I
lvlatk 0 每3级增加攻击/ t3 M: n* |1 v3 D) o8 W
lvldef 0 每3级增加防御& J3 J+ j/ \5 {5 ^/ N1 x9 m
lvlhpmax 0 每3级增加生命8 E) u& S4 `! @% ~6 j! B
atk 240 攻击加成2.4%; [3 m5 I( f' r4 }3 |$ A; c
def 480 防御加成4.8%
: n8 L9 ?( P, s% W p! x# rhpmax 240 生命加成2.4%
" l3 ^# p6 k7 c& i- m7 }; latkspeed 750 攻速7.5+ `9 ]3 b5 O( }! m0 g
damdown_1 180 减伤1.8%
4 z/ Q- Q- Y8 h9 Ddamup_1 180 增伤1.8%5 _, R% x/ b2 p. o4 J6 t: q# c
atk 320 攻击加成3.2%
0 U% `8 d, U- N: _8 B+ P3 [9 p& G( Gdef 640 防御加成6.4%
$ x- B, x) m `' w+ @% fhpmax 320 生命加成3.2%* Y: G. N. S9 I# Q
atkspeed 1000 攻速10' s; X+ y4 n. D: E" R( s
damdown_1 240 减伤2.4%
/ X; r3 D* Z B4 b cdamup_1 240 增伤2.4%
4 Q2 [) }6 t" o: f" R) tatk 400 攻击加成4%& K9 e; _# d0 |; q% U2 s& H
def 800 防御加成8%
, p) k, z9 G/ E J$ @% Fhpmax 400 生命加成4%- g( C+ B, n9 b( A+ V5 h
atkspeed 1250 攻速12.54 q# H' V) ]1 n
damdown_1 300 减伤3%" i( K* @1 _ D* ~. x, E9 E5 H
damup_1 300 增伤3%( j1 w, s: [0 }' [7 M( D3 c+ C2 C; y
atk 400 攻击加成4%5 d0 e6 F, p. J
def 800 防御加成8%- D" m( H( k' h5 |
hpmax 400 生命加成4%" G2 E# w9 f. x9 Z
atkspeed 1250 攻速12.5) i7 g9 q# i# j2 i4 C5 o" i9 O2 \
damdown_1 300 减伤3%& S* H1 N4 t g8 |
damup_1 300 增伤3%
: O2 i& s) D$ K0 e& zatk 240 攻击加成2.4%7 L+ E+ x0 t4 o+ T9 O9 u
def 480 防御加成4.8%
* O( S: o+ Y0 Y1 N. jhpmax 240 生命加成2.4%! @& V% t2 W; _1 I7 \+ O
atkspeed 750 攻速7.5
G6 T/ ~: u3 |" F/ j' u0 hdamdown_1 180 减伤1.8%1 Z* z+ P7 s) u a( }, q
damup_1 180 增伤1.8%
- s0 V9 ?2 ^( [, n# W* s" \atk 320 攻击加成3.2%/ q9 Y9 ~& U8 I9 @1 t
def 640 防御加成6.4%" ?/ f7 I. T h
hpmax 320 生命加成3.2%2 v; ~6 q( k* V0 }9 q' Z
atkspeed 1000 攻速10( \6 r6 }# A7 C( q: H1 i
damdown_1 240 减伤2.4%3 F6 ]" K% E7 V5 v5 ~
damup_1 240 增伤2.4%
& q* L" i G; o) G% X+ W/ jatk 400 攻击加成4%7 z3 y& D. y! ?' w2 g: y9 u& J
def 800 防御加成8%
2 A- Z* B: k6 jhpmax 400 生命加成4%$ S3 [- A) k- h n
atkspeed 1250 攻速12.59 m, N- H1 n7 L+ I9 L7 |' d
damdown_1 300 减伤3%( H& J5 u$ P. g/ O, s/ l
damup_1 300 增伤3%
: s" V* W! ^$ J* M: z1 @atk 400 攻击加成4%+ l; d" E6 t$ v6 g+ D% ?
def 800 防御加成8%
) i0 g: e8 k; Yhpmax 400 生命加成4%
9 M ]1 d( m2 |+ \/ A9 [atkspeed 1250 攻速12.5% ]9 L4 L( o" P8 B3 ~, ~8 F! ]
damdown_1 300 减伤3%% H/ F8 P7 X, T R0 m' b5 w6 I
damup_1 300 增伤3%. R8 Y. B" [- N4 Z/ y. Y8 e/ y4 m6 `8 H
atk 240 攻击加成2.4%3 | z2 v7 d* Q4 Q
def 480 防御加成4.8%
4 \* z/ G" {2 \+ ]$ x" ?( D. Nhpmax 240 生命加成2.4%
% H& m6 @1 l9 T# u# ]) Catkspeed 750 攻速7.5
: g7 K c: c) R: A Ddamdown_1 180 减伤1.8%# o+ G, `* n2 Z9 k5 b: l% F
damup_1 180 增伤1.8%! B) G; M, h9 g
atk 320 攻击加成3.2%
; ]% x% A, m# ^def 640 防御加成6.4%
, v, a/ }. s5 hhpmax 320 生命加成3.2%
$ S3 E+ Z# a# q( Xatkspeed 1000 攻速106 T: j# R6 ?& F; u, ]+ A! R( W
damdown_1 240 减伤2.4%
1 G3 E+ m$ G |; Idamup_1 240 增伤2.4%! X$ S5 A, S" `0 R. u' ]
atk 400 攻击加成4%4 t8 `1 d4 r: h8 O
def 800 防御加成8%
# G9 {7 p- q$ N' w) [9 w; w0 @! Thpmax 400 生命加成4%8 w* K1 L" V3 t) H0 p2 p
atkspeed 1250 攻速12.5* ~% c4 U$ W! r" A1 B2 S0 q) ?( z$ r
damdown_1 300 减伤3% S: h0 ^3 H6 Q( X* q
damup_1 300 增伤3%
u5 P( `) F9 W+ g* V1 J! oatk 400 攻击加成4%! j( {1 d D& N! `1 d
def 800 防御加成8%1 E0 _- B+ ^/ p3 p. }) r/ f+ C
hpmax 400 生命加成4%7 J( j u& M; n, p$ d1 J8 T5 y
atkspeed 1250 攻速12.59 H6 j \$ i6 N v: u
damdown_1 300 减伤3%
4 r) m+ n8 `2 Jdamup_1 300 增伤3%5 ~. V) K2 F9 c
atk 240 攻击加成2.4%
; s: u' ?4 m+ F" R* e2 e Xdef 480 防御加成4.8%
: ?8 U; J" U* @' I. Y1 p) xhpmax 240 生命加成2.4%
8 R/ h% ~8 L& A- X v# V1 Batkspeed 750 攻速7.5
: Z C7 M: t4 w* R; e1 C# Tdamdown_1 180 减伤1.8%" W5 _! M3 j5 }' w
damup_1 180 增伤1.8%+ @) [" r9 c1 S4 ^, b
atk 320 攻击加成3.2%' Q3 d- Q( ]# o- n) E* }. ~) o5 ]
def 640 防御加成6.4%
( P3 W. w, M9 }2 H D6 M J2 Mhpmax 320 生命加成3.2%
: V3 H7 l2 p; m; C& ?) D' W; Xatkspeed 1000 攻速10
' l7 I/ }# u# R! v- E, \& B9 l. j, e M4 ~damdown_1 240 减伤2.4%$ J0 R$ n& k* D
damup_1 240 增伤2.4%4 X5 l6 [4 A5 @
atk 400 攻击加成4%
& v& \$ e4 R& s! e1 U8 J% l# Xdef 800 防御加成8%1 [6 K( m! J: |4 m* F
hpmax 400 生命加成4%
, H8 T8 @( D; L0 P Patkspeed 1250 攻速12.5
+ f3 }- @% L% K* Q$ a3 m2 adamdown_1 300 减伤3%
8 f$ z7 ]* f9 n7 y* fdamup_1 300 增伤3%$ ~" D. `5 `$ H: N8 B
atk 400 攻击加成4%% ]( }% ~# e) K2 u
def 800 防御加成8%
9 {; g/ ]& ]4 `4 e2 Rhpmax 400 生命加成4%, W, t& s# k! n; l) Q; j7 r
atkspeed 1250 攻速12.5
3 N9 J. [' ]: K7 O, i, Cdamdown_1 300 减伤3%
+ m# D6 m4 I3 q& X, z$ a* }" qdamup_1 300 增伤3%% p9 V/ I: r3 J+ ], X6 U
atk 240 攻击加成2.4%
, c( Z# a' [0 Z3 Z% X. @def 480 防御加成4.8%! l8 U2 g) ]: v# N& J3 f8 ]9 O
hpmax 240 生命加成2.4%
3 b0 N5 B9 P& H& j* b9 ^atkspeed 750 攻速7.5 y ~+ J9 g* H" k5 p( Q
damdown_1 180 减伤1.8%8 |! ]+ ~. G) Q* g% c0 K" z
damup_1 180 增伤1.8%
$ o2 n6 Q# m7 t0 z! o( {* ~atk 320 攻击加成3.2%
) ]5 y; y; x9 j; O7 tdef 640 防御加成6.4%
/ ]& H' J- s% D5 f- e3 c0 hhpmax 320 生命加成3.2%- K9 w- p9 N$ c8 j, A; D
atkspeed 1000 攻速10
) V" l' a5 T5 @damdown_1 240 减伤2.4%- m5 S$ e# b. V- K, B' H
damup_1 240 增伤2.4%0 [4 a3 A8 U( ]
atk 400 攻击加成4%0 x- P- P5 r4 p
def 800 防御加成8%
, Y( ~- \6 l- e1 d5 ]! L4 ehpmax 400 生命加成4%
/ h$ M/ C; ?7 e; c. Hatkspeed 1250 攻速12.5
) n) x' S" y6 }+ odamdown_1 300 减伤3%
! G3 { T. V4 U, ddamup_1 300 增伤3%6 i# r2 R- N+ v6 C% v0 u. g3 p: m
atk 400 攻击加成4%0 G9 H0 y# ?& m$ ?4 U- i. G
def 800 防御加成8%
; v( T/ S% o+ c4 s8 q6 @7 Y x% S9 qhpmax 400 生命加成4%
+ `! }; h, E/ k4 |6 yatkspeed 1250 攻速12.5
# ^! n. z7 g2 K1 @. r* wdamdown_1 300 减伤3%
. c. v2 }5 a$ mdamup_1 300 增伤3%
9 g# B8 K% ^! [6 M# katk 240 攻击加成2.4%9 U9 O' n' ? Z+ H9 ]
def 480 防御加成4.8%
& A/ K1 K% K. `& i" rhpmax 240 生命加成2.4%
i3 h- \1 a# q" Tatkspeed 750 攻速7.5: Q' O5 }8 N. f0 r* y% S1 ~- f& C
damdown_1 180 减伤1.8%
/ o9 m) R' M8 }0 sdamup_1 180 增伤1.8%
' d5 D" ^: B" W, v$ {) catk 320 攻击加成3.2%- K5 R0 V5 d$ X! ^
def 640 防御加成6.4%8 e4 }0 a( B) r% N6 o% z
hpmax 320 生命加成3.2%5 ?) X- y* w; Q. f, b9 L S
atkspeed 1000 攻速100 m+ Q3 v9 @ b0 Y l W9 I
damdown_1 240 减伤2.4%- g6 @2 U6 a* J7 p( ~4 U5 L
damup_1 240 增伤2.4%1 Q5 H3 N7 e7 @- g# O
atk 400 攻击加成4%
* v0 X9 e( u. L% D2 A( \+ D2 wdef 800 防御加成8%
6 X! U- Q1 e* V5 u: J- Q4 t7 Xhpmax 400 生命加成4%
3 C% H0 l9 d' d" a7 N( l) ]! u. datkspeed 1250 攻速12.5
- @7 N3 w6 D/ pdamdown_1 300 减伤3%0 ?: s8 q3 s8 ?: |( N' {
damup_1 300 增伤3%+ x) X* L5 E9 C% ~: R( Y
atk 400 攻击加成4%* w5 k- A- B4 }: L
def 800 防御加成8%
' O: i+ c+ Q/ shpmax 400 生命加成4%
9 n% V! E' L( B) Satkspeed 1250 攻速12.5
6 V, x$ Y3 m" qdamdown_1 300 减伤3%+ M+ A5 j* H% p. A1 N' A& e/ C
damup_1 300 增伤3%
4 K$ I, Y7 e; s. L% L; g) G" Yatk 240 攻击加成2.4%
; v3 J" w$ i) y" L) D. ^$ vdef 480 防御加成4.8%& g" u, ]& G3 d a
hpmax 240 生命加成2.4%2 }$ e; q y9 v* ~1 l
atkspeed 750 攻速7.5. s* O; _. T" J7 ?
damdown_1 180 减伤1.8%
! |& J: ~2 Q8 g+ V* Ldamup_1 180 增伤1.8%
& S8 ]' P& f" ?8 R# Katk 320 攻击加成3.2%6 ^8 n$ U: t- I. v" k: |
def 640 防御加成6.4%
# z& b; t( R# L/ Uhpmax 320 生命加成3.2%
) p4 }5 X6 D& fatkspeed 1000 攻速101 M8 O. n% w! a9 |& H( ^3 w
damdown_1 240 减伤2.4%7 i0 A) q9 R* X; }9 f6 K3 k
damup_1 240 增伤2.4%( t! f; C$ m; G/ n6 Y1 {
atk 400 攻击加成4%
Y7 L6 o' a7 z& `( K/ B9 S. Udef 800 防御加成8%
. x" Z2 g/ k) b$ X+ E( G& ohpmax 400 生命加成4%
3 `% X# x0 C: C8 L3 Katkspeed 1250 攻速12.5. ~2 u0 n: i+ y7 U2 [& W% m; i
damdown_1 300 减伤3%4 k& h& ~9 b5 x1 z- o1 o
damup_1 300 增伤3% O+ p4 g' v3 @5 y
atk 400 攻击加成4%+ W. Q6 D8 Q! i2 N$ B
def 800 防御加成8% P" `* f" g! L7 B5 n! r( ~2 {
hpmax 400 生命加成4%. h* ~! k& q! u( L; L: B& P. H4 O
atkspeed 1250 攻速12.52 w2 n K7 V1 \" C" _2 }1 z
damdown_1 300 减伤3%5 [" m) H+ \( [8 d
damup_1 300 增伤3%5 P2 I+ H8 w; r/ W. ~& A0 d5 T
atk 240 攻击加成2.4%$ y: F0 `7 K. F- G
def 480 防御加成4.8%
+ Q. `+ y& w( r- w, I; V- ^# `hpmax 240 生命加成2.4%
; v/ u, ~/ z" X0 {. w" {9 x, satkspeed 750 攻速7.58 P# \4 C3 ^. ~% ~* O
damdown_1 180 减伤1.8%6 a3 L+ y% V' r0 c% ^: T8 i# u" w4 f/ l( P
damup_1 180 增伤1.8%) l4 g/ U8 i$ @ J. N
atk 320 攻击加成3.2%" Y( y" m- g) f
def 640 防御加成6.4%
5 i; H3 r& M7 p1 Phpmax 320 生命加成3.2%
4 Y! Z+ ~: J ^& m" Fatkspeed 1000 攻速10/ R8 }% f8 j! x K, _ `
damdown_1 240 减伤2.4%4 C1 d' k# a# O1 `1 K4 |/ K
damup_1 240 增伤2.4%* y& e5 ?5 A$ T! v6 ^
atk 400 攻击加成4%
) U* I) R$ B+ ?2 s. q7 U+ Fdef 800 防御加成8%, |- ?5 A) m- ~( A( \: \& m. U
hpmax 400 生命加成4%
# c! D+ }% x8 I9 f+ u, yatkspeed 1250 攻速12.51 W* O5 s5 |, h* S [. u% L
damdown_1 300 减伤3%$ k5 g5 G5 B1 B
damup_1 300 增伤3%
. \1 _0 } Z* F, g' k5 satk 400 攻击加成4%
0 ~- ]5 P$ P2 q6 b6 [6 [( jdef 800 防御加成8%
( p$ s/ B! \2 h/ X) l" n3 Ihpmax 400 生命加成4%. {8 o1 j% N7 I
atkspeed 1250 攻速12.5( {5 e7 q; c4 R1 C, K
damdown_1 300 减伤3%
, ~0 k2 ?7 v! i* F I; ?- a# bdamup_1 300 增伤3%
w4 I g' x% O( _7 [# w' A9 T# Aatk 240 攻击加成2.4%5 f) [6 z1 V! _5 |& @
def 480 防御加成4.8% Y8 f5 @2 i$ H4 k5 _9 l# B. `/ F
hpmax 240 生命加成2.4%
( c( {3 N* z. L3 E: O5 E+ Batkspeed 750 攻速7.5, E F$ Z0 d* v" E S$ e/ h
damdown_1 180 减伤1.8%! _8 W: ^2 k3 N
damup_1 180 增伤1.8%
" [5 a) S+ o& d% D$ watk 320 攻击加成3.2%
' ~7 p) i( o# l# ?# ^7 _5 kdef 640 防御加成6.4%
9 H) C' a- C$ N4 `; I& @% O, [hpmax 320 生命加成3.2%
8 x+ |; ]7 ?1 fatkspeed 1000 攻速10
" N; a7 ^& Q! v- Gdamdown_1 240 减伤2.4%
6 C+ S1 @1 V# _damup_1 240 增伤2.4%
+ Z# [* p. u2 E$ K) e+ Q: Matk 400 攻击加成4%
% V: N7 `& E0 Zdef 800 防御加成8%
6 ]" |" \! F r* v) C/ n7 bhpmax 400 生命加成4%
. h3 A8 w- P; e1 p7 r6 Iatkspeed 1250 攻速12.5
! H$ `4 @4 N/ l) D. p. pdamdown_1 300 减伤3%
. e, ~8 Z8 _& R" N+ L, @& @% ~% e- _damup_1 300 增伤3%
6 T& Q8 H% \; O) D8 x1 @atk 400 攻击加成4%# G, [1 q% S: }3 f# Q3 X8 g1 u
def 800 防御加成8%1 f) I% b( C5 I0 X8 B3 [
hpmax 400 生命加成4%7 U# g: O" M* C
atkspeed 1250 攻速12.5
+ a: H4 @* K0 x% W1 @damdown_1 300 减伤3%1 K$ ^. k" Y/ e- P/ E: H3 y1 u; Y7 f
damup_1 300 增伤3%0 t8 z2 S5 c1 v0 x1 d' c& u! G7 a; w
atk 240 攻击加成2.4%
: `( \$ V7 p2 n$ tdef 480 防御加成4.8%4 e# O4 \) p6 Z* d! c8 z7 D
hpmax 240 生命加成2.4%, Z t) @4 O8 g% l: U2 J% B. K
atkspeed 750 攻速7.5
7 W" ?2 U+ t3 l8 M, V' d6 wdamdown_1 180 减伤1.8%9 R# T. ?/ r) t- g8 n1 S$ N& w5 p
damup_1 180 增伤1.8%
" [1 M# {; S3 ?1 @3 W+ Eatk 320 攻击加成3.2% K2 s, d" g. V& s
def 640 防御加成6.4%% k$ ?6 |) p6 Z( m
hpmax 320 生命加成3.2%, T! s0 z, Z8 ]; z
atkspeed 1000 攻速10: n& {: X8 J1 \+ R$ I3 y
damdown_1 240 减伤2.4%$ m2 U, Q! x4 ]2 R8 }; M1 a
damup_1 240 增伤2.4%
. q+ C1 D1 n! y: _ D, jatk 400 攻击加成4%+ e# y" x# {/ ]& M" |' A/ a
def 800 防御加成8%) S/ ?3 a* m! X+ T
hpmax 400 生命加成4%/ [. H* x s# S8 W, M0 d- o$ X
atkspeed 1250 攻速12.5
" {8 b$ B2 j& \damdown_1 300 减伤3%% j! F3 g' d2 ?8 g! g, z5 L( Z
damup_1 300 增伤3%( Q8 r2 h$ N2 E& d# ~* O5 X! Z
atk 400 攻击加成4%
9 t4 g( O! J Y- c; Qdef 800 防御加成8%
# ^7 I& P, J j0 uhpmax 400 生命加成4%3 o- L; t1 A: T4 K
atkspeed 1250 攻速12.5
O2 w" a( t# c. h9 r. w/ a( Fdamdown_1 300 减伤3%
. q0 I2 @7 o4 z5 n. l2 _) Z; q* c: zdamup_1 300 增伤3%; R6 c1 A# {. Z
atk 240 攻击加成2.4%0 H+ M; }/ O% e
def 480 防御加成4.8%/ l# H2 q$ m" n
hpmax 240 生命加成2.4%
4 J+ G% B1 H k3 |0 q' {* j* yatkspeed 750 攻速7.5
6 f' r8 o& B# S2 \. u! I% A% F: ddamdown_1 180 减伤1.8% B }1 h' G4 O. T# X
damup_1 180 增伤1.8%" w5 j0 j: L" C( W& I4 T9 J- {) m
atk 320 攻击加成3.2%2 |9 G b5 u/ j: h( U. X/ [
def 640 防御加成6.4%; W( u$ c: ]- B3 y# r# H+ R, s
hpmax 320 生命加成3.2%
. s% {! K9 k% }# @! s" I katkspeed 1000 攻速10
1 O( N. G y# O' _* K# D$ W7 g* kdamdown_1 240 减伤2.4%
. y' o* \: O, U6 C' gdamup_1 240 增伤2.4%( y) g3 p8 Q# ]+ n0 U. u
atk 400 攻击加成4%
% Q: i6 q1 a9 a3 d7 T: r; edef 800 防御加成8%
9 ]% |: T, v* h) }hpmax 400 生命加成4%
* y* T) O0 Y0 f% e0 i# e l9 latkspeed 1250 攻速12.5/ b% R3 w; r9 M4 [0 r- k
damdown_1 300 减伤3%
$ k, j# e" t& \+ g' edamup_1 300 增伤3%
' r# w( g& _0 d5 t: b8 M% latk 400 攻击加成4%
$ O% w; K3 i3 Vdef 800 防御加成8%
6 V" m( i/ W" n3 p. s. q7 Lhpmax 400 生命加成4%, c9 I, b3 Y8 ]
atkspeed 1250 攻速12.5
" ?2 a, D8 A3 m9 q; c+ r4 T5 Y! H( }* ldamdown_1 300 减伤3%6 @, r" \9 {/ O- |0 ?
damup_1 300 增伤3%
- r" B X5 U( C- H0 |atk 240 攻击加成2.4%& @- V9 r5 Z8 }/ L$ P
def 480 防御加成4.8%
4 D9 G" G# S$ D8 a+ \& i# hhpmax 240 生命加成2.4%; V: `4 b& o7 P6 n6 I3 r( A
atkspeed 750 攻速7.5
* u7 S( j* N1 R7 ?0 U9 w: sdamdown_1 180 减伤1.8%
; {) f \1 [0 m+ ~3 T8 I1 @damup_1 180 增伤1.8%
0 L( p2 J+ Q& [atk 320 攻击加成3.2%
! T; H+ K9 {, qdef 640 防御加成6.4%
5 K! O# B9 L+ h2 I% x- xhpmax 320 生命加成3.2%
& N; C% Q' v, q, i2 m0 Gatkspeed 1000 攻速10% j! a- P0 E. Y# ]. B
damdown_1 240 减伤2.4%
" M6 q: }# F3 c5 V9 |7 ~! kdamup_1 240 增伤2.4%& A" Y: x- P* t$ k% a: |9 c
atk 400 攻击加成4%2 R f3 R+ ` J) Z
def 800 防御加成8%2 }4 N, y/ ^8 V0 T: |0 F
hpmax 400 生命加成4%0 h: R$ r: K J+ i
atkspeed 1250 攻速12.5
- A& t, k& w5 Hdamdown_1 300 减伤3%
9 g7 v8 p. J9 sdamup_1 300 增伤3%
- K$ k3 w* t( C9 P: A7 x# g# i8 matk 400 攻击加成4%
- H+ k/ R! h" }6 p( H. z e7 V9 ndef 800 防御加成8%
& ~; m1 Z+ Q0 _hpmax 400 生命加成4%
* G6 G/ P( I# R2 w. b& \atkspeed 1250 攻速12.5
7 D. F* ~0 P& B' ]/ Udamdown_1 300 减伤3%: U. K& e! W/ @; ~4 i
damup_1 300 增伤3%
8 V! ^) w, ?6 O2 [' _atk 240 攻击加成2.4%
; v" F8 ]- C7 J4 Z: ^/ f4 ydef 480 防御加成4.8%
' f& }$ `0 O, M, l4 |hpmax 240 生命加成2.4%
e4 \9 O9 y7 [2 y0 ^ tatkspeed 750 攻速7.5
3 L; ?4 q l' Z5 ?* Mdamdown_1 180 减伤1.8%( T. ]1 c# w" N5 t
damup_1 180 增伤1.8%
. \3 J# {2 W' s6 satk 320 攻击加成3.2%/ E; T. N9 x' U7 L
def 640 防御加成6.4%
: M0 r1 D3 V' j# X. r* Xhpmax 320 生命加成3.2%& @- F' U7 }) a: n$ G X1 i/ D
atkspeed 1000 攻速105 r" h- q4 h0 J7 T/ F* l
damdown_1 240 减伤2.4%% `# k" Q4 l* [/ n+ a% [6 K
damup_1 240 增伤2.4%6 ~- u9 K4 i) B, n, L% b
atk 400 攻击加成4%
& s* h( E# w1 v7 xdef 800 防御加成8%& `# t T' m9 y
hpmax 400 生命加成4%
& P- I. {0 z# ~$ yatkspeed 1250 攻速12.5
W( x8 x7 W% x8 mdamdown_1 300 减伤3%( h" A3 i' t( k8 q
damup_1 300 增伤3%5 j6 {0 F+ i8 x1 y! a: q! p
atk 400 攻击加成4%/ l2 |$ B# Z; J2 f- x
def 800 防御加成8%% u5 r" O, b% S# i2 L, X
hpmax 400 生命加成4%
3 X: m+ w( L, k4 D( k/ matkspeed 1250 攻速12.5+ I' f6 g6 L0 J5 D: C" ^- {* S. J- q3 ]
damdown_1 300 减伤3%
% ]) |% I, d2 Cdamup_1 300 增伤3%/ R" H8 y7 d0 ]! `
atk 240 攻击加成2.4%
. Y% L( R) G. Y0 r- w2 Q# C( v5 bdef 480 防御加成4.8%
; }* s/ k" l0 r7 \hpmax 240 生命加成2.4%
8 `% J; |) O$ s+ V, U* jatkspeed 750 攻速7.5
9 k: w& }$ F! L6 Edamdown_1 180 减伤1.8%
. T4 x) R: [( E; u8 _damup_1 180 增伤1.8%
8 l4 r- M% c$ ?" u. S' y* f4 }8 aatk 320 攻击加成3.2%0 D* P- L$ j) y
def 640 防御加成6.4%
" i6 G+ q. c$ I$ b1 ]. ?9 g* lhpmax 320 生命加成3.2%
& Q; p8 _0 e( ^2 ]1 Jatkspeed 1000 攻速10/ b2 S& ~7 Z/ c) l
damdown_1 240 减伤2.4%
+ |" X/ V: H4 G) n# L* R# ]damup_1 240 增伤2.4%+ N6 n! F6 x4 S5 W
atk 400 攻击加成4%
8 L& h: d3 O# w2 B3 ~( I' Odef 800 防御加成8%
: Q! J+ A/ C; m4 n5 a4 [+ {hpmax 400 生命加成4%6 Y6 o S* T6 J" J# ?" M' @. }
atkspeed 1250 攻速12.5+ y: u3 u+ c$ A
damdown_1 300 减伤3%
# d( \: f- A" i. ]' d% ?* e( sdamup_1 300 增伤3%" x3 r R# u' B: R
atk 400 攻击加成4%8 F$ Z/ N6 M( u
def 800 防御加成8%( g3 S4 M! ~0 ^$ x9 r! u& t
hpmax 400 生命加成4%4 K! r$ C1 i2 x1 O0 l
atkspeed 1250 攻速12.5
( p% v8 |4 q+ C8 @damdown_1 300 减伤3%4 z5 |& R& I0 h- } _/ s
damup_1 300 增伤3% U8 z t6 {9 Z: W8 I5 S
atk 240 攻击加成2.4%
; j P4 M& B* I" [! C4 V9 j7 ydef 480 防御加成4.8%' d1 y, r S, B9 f8 e6 z1 b
hpmax 240 生命加成2.4%
4 w$ X9 W% r0 u$ e% uatkspeed 750 攻速7.55 z# x6 Q# K2 } y; b% R- S5 y" a! o3 w
damdown_1 180 减伤1.8%
4 e) f/ L2 v" N: s& \8 S0 Bdamup_1 180 增伤1.8%1 {. ?# ~/ ?; C$ X
atk 320 攻击加成3.2% G/ o4 F) M2 x
def 640 防御加成6.4%
6 d& ?& T2 M: n+ m/ G4 l$ Zhpmax 320 生命加成3.2%
, ?6 x- D' s8 ~* c- x) I8 xatkspeed 1000 攻速10
0 R! r# P% L- Y7 F% Ddamdown_1 240 减伤2.4%
0 V$ F# r# f8 z9 Gdamup_1 240 增伤2.4%) C% ?/ a$ G% n* [& |
atk 400 攻击加成4%
) p( T$ X2 o# R: U7 q8 ldef 800 防御加成8%
6 y7 V8 R8 o6 V) K" lhpmax 400 生命加成4%3 [$ k7 Z7 H. X& Z. ~1 _3 F- K
atkspeed 1250 攻速12.5 e5 x7 [* B4 M; F/ \0 ~
damdown_1 300 减伤3%
& H$ ^% ?% T6 _damup_1 300 增伤3%
3 D7 H+ q1 R3 G4 }( ^atk 400 攻击加成4%& J9 m7 G, @- z/ N K1 ]
def 800 防御加成8%0 R; g$ }. p% H( o
hpmax 400 生命加成4%
& E5 ^) G$ U! K% O; s vatkspeed 1250 攻速12.5
+ F) [- @9 y$ K6 ^' Q! g6 [damdown_1 300 减伤3%
: S2 l/ }2 t* a+ U5 m5 B6 Sdamup_1 300 增伤3%, p$ h$ k+ H: b+ A2 o8 t2 b* v: \# \
crit 180 暴击几率1.8
* a; h7 n$ q, g2 g% m9 T7 M- F4 Wcritdam 1000 暴击伤害10%
( E! d6 w% _; c4 J" rcrit 180 暴击几率1.8%: H" j' X& |. Q6 F: j: t4 U
critdam 1000 暴击伤害10% H t7 t3 _! J' `% H( }6 ?! }' k
crit 180 暴击几率1.8%% {' r7 f! n4 H! z/ C7 |8 L
critdam 1000 暴击伤害10%
! |& \/ Y K" Y' {# p3 N# Gcrit 180 暴击几率1.8
! G% h" M* E# j) gcritdam 1000 暴击伤害10%# P2 |$ r. C0 C' d4 u7 I" I$ _- ?
crit 180 暴击几率1.8%, ]6 ^5 D% Q5 h( w$ k! M/ m
critdam 1000 暴击伤害10
6 ^( L$ _+ q8 j7 qcrit 180 暴击几率1.8%
: i/ h& I. a; ycritdam 1000 暴击伤害10%$ R6 Y, U8 C) q! Z! ~; z3 @
crit 180 暴击几率1.8
/ |7 @- Q& c$ d/ Y0 r' j* Zcritdam 1000 暴击伤害10%
. p7 _7 D5 { E- gcrit 180 暴击几率1.8%' C' X) H* S7 ]+ x( B
critdam 1000 暴击伤害10
# r4 m! v: v1 gcrit 180 暴击几率1.8
, f: \2 p. e, y3 r6 ycritdam 1000 暴击伤害10%
; ?! @; s, I, @9 y' K. a: Vcrit 180 暴击几率1.8%
0 d& a& _1 c6 M3 u Ycritdam 1000 暴击伤害10
! F; T) f4 D3 j* a" k4 \3 O- O3 scrit 180 暴击几率1.8%1 J3 P' F: T# ^# O/ R1 R* ?& _
critdam 1000 暴击伤害10%$ `& W! O9 g9 P9 L$ @/ F K0 v' l) k) W
crit 180 暴击几率1.8
# k3 N7 _9 g- Z3 N) vcritdam 1000 暴击伤害10%, L! y. T- r3 U( {/ j; [! |: M7 k
crit 180 暴击几率1.8%
* x6 Z W2 @* z" `/ O9 u0 ccritdam 1000 暴击伤害10
1 _; {2 I0 d" Ccrit 180 暴击几率1.8%: K0 a+ g5 b# l3 S3 ^
critdam 1000 暴击伤害10%
3 k$ b0 c3 r7 scrit 180 暴击几率1.8%6 B8 _1 A+ v& x* H# q1 w9 ^ j1 x
critdam 1000 暴击伤害10%
& V, ?3 M) t* h0 Gcrit 240 暴击几率2.4
" U, C4 x+ o+ A5 K8 p% P! w. ecritdam 1600 暴击伤害16%
- l) q( n% g/ s8 acrit 240 暴击几率2.4%! \9 _# v$ m0 Z$ W' M. [9 T' k
critdam 1600 暴击伤害16
6 C* d2 H, J+ w0 _# ~9 fcrit 240 暴击几率2.4%( [9 l7 s, s1 o/ n& w8 w4 A- M2 d
critdam 1600 暴击伤害16%
c, J6 x, A0 bcrit 240 暴击几率2.49 M( p8 b1 u3 \: P5 v
critdam 1600 暴击伤害16- P0 B7 r3 O1 M C7 b u
crit 240 暴击几率2.4%
( K9 E. N, _: J8 ~3 }% Vcritdam 1600 暴击伤害16%
( H0 r) ?7 d* Gcrit 240 暴击几率2.4% Q* W3 J, C: T8 F' W& j9 `/ p6 x
critdam 1600 暴击伤害16%, s+ M# N0 Y1 G3 X
crit 240 暴击几率2.4%6 h# J" L* Y3 W; H3 s( X
critdam 1600 暴击伤害16
. J Q) S3 s( Q0 @crit 240 暴击几率2.4%9 q, }* b& D ~! F# R+ L
critdam 1600 暴击伤害16% Y2 Q v8 E& W% V
crit 240 暴击几率2.4! W8 m* A% W) Z
critdam 1600 暴击伤害16%, p" k' z% f' W! @% h: }
crit 240 暴击几率2.4%
$ I) H$ l T+ c1 W4 G; L3 zcritdam 1600 暴击伤害16% Y- _4 H) W8 E
crit 240 暴击几率2.4%
% s6 K% R+ @- H6 P" }critdam 1600 暴击伤害16%
1 g6 z8 q6 b4 N. k# [7 S1 Ycrit 240 暴击几率2.4
4 p. `6 m8 ?0 e6 Rcritdam 1600 暴击伤害16%: S% t5 |4 E) x9 c- W4 W
crit 240 暴击几率2.4%
6 ^2 x0 S5 ^- C" A7 mcritdam 1600 暴击伤害168 Z8 |, `, H# }- ]: X4 v; m
crit 240 暴击几率2.4! @1 ?5 a7 q. V0 t- ?4 S0 L
critdam 1600 暴击伤害16%4 Y8 ?- T$ M4 s0 z/ g+ M
crit 240 暴击几率2.4
6 ~3 ~6 _& W& ^6 R+ f& B2 @critdam 1600 暴击伤害16%
3 b# }9 e+ y( ~5 K9 d. Pcrit 300 暴击几率3%4 ^( c: W2 k9 {2 s: v) b
critdam 2200 暴击伤害22%
9 l! F, J) }$ ~$ h" Fcrit 300 暴击几率3%5 @) t# ?( H. l( y- M* B' ^
critdam 2200 暴击伤害22%+ S% i. }* J( ~' q" n* S: X- w
crit 300 暴击几率3%; i* q2 [$ s! Q5 b) |% l
critdam 2200 暴击伤害22%
: Y+ }0 X! z$ w! Ncrit 300 暴击几率3%% z/ ]8 w! a3 D
critdam 2200 暴击伤害22%7 \* p! A- z! u6 i. c
crit 300 暴击几率3%. W! o' ^2 z0 ^/ y( w, K) A/ |
critdam 2200 暴击伤害22%4 x4 i1 G3 W- h f! E; r; X
crit 300 暴击几率3%7 b, c' q( B7 P' I9 L: m
critdam 2200 暴击伤害22%
5 @" ~, O: Y3 B P3 }crit 300 暴击几率3%
. p" j1 M$ U. [critdam 2200 暴击伤害22%
& \0 Q# P; w( _1 p% g3 jcrit 300 暴击几率3%
; m: M" v' n0 Qcritdam 2200 暴击伤害22%
4 @ B4 K& O; n6 G7 X$ ucrit 300 暴击几率3%( r+ Z. ]1 x: B6 H, t: W! ~) l( p
critdam 2200 暴击伤害22%9 I1 q! ?5 j/ e" ^
crit 300 暴击几率3%
Q+ K9 G; j0 \* I. D- s4 a# acritdam 2200 暴击伤害22% Z3 N) T7 y8 Y
crit 300 暴击几率3%. n( N" y8 ~; u3 K$ ^
critdam 2200 暴击伤害22%! _, `+ ^8 }5 w6 O1 w' D
crit 300 暴击几率3%
+ L1 Z% x2 |6 |( e/ Fcritdam 2200 暴击伤害22%
- @2 s1 {) e6 u6 X; Q+ g# J Icrit 300 暴击几率3%$ q7 a( ~9 ^* F! y2 D& [$ g
critdam 2200 暴击伤害22%
f8 a9 B6 I4 X, Fcrit 300 暴击几率3%, D9 z Z/ T7 x; P S, i& M4 t
critdam 2200 暴击伤害22%
& o1 |, h9 b( y3 S0 ?' ~crit 300 暴击几率3%9 P% x0 U8 `% r
critdam 2200 暴击伤害22%0 O+ x* U+ f S9 A
crit 300 暴击几率3%* v8 ^, f0 `4 d
critdam 2800 暴击伤害28%; I q3 |- C6 R; v( i" \
crit 300 暴击几率3%2 O! N& x4 J7 p9 f7 [5 H- a$ ]
critdam 2800 暴击伤害28%$ L1 J2 f9 ~$ k6 M% M. Q9 k, q. {
crit 300 暴击几率3%4 y6 D- I! F* [ |+ X6 |. g
critdam 2800 暴击伤害28%
3 n/ N" n r; b. a8 Wcrit 300 暴击几率3%, P7 p4 M! y( J0 H: }* d
critdam 2800 暴击伤害28%. l3 m) O# r7 t% J. i) K
crit 300 暴击几率3%+ a, I5 V: j% Q/ o @% w
critdam 2800 暴击伤害28%; H/ n( |0 e4 A9 i4 n* g$ k
crit 300 暴击几率3%
/ k8 L+ m& T9 a/ Y3 J5 P. _) ^critdam 2800 暴击伤害28%
6 D6 s5 `3 Y0 [, K; ^: icrit 300 暴击几率3%+ i p1 a% R! L5 L# b
critdam 2800 暴击伤害28%) l' e$ u) n: E: T5 C" G
crit 300 暴击几率3%
% l6 ?, ?6 a! [/ U+ f7 r m6 E9 p$ Ocritdam 2800 暴击伤害28%! g/ Q0 r; n& K$ \& p X5 B
crit 300 暴击几率3%
% o( o4 J! X6 f; O( r" J$ ^9 ?" |critdam 2800 暴击伤害28%
3 l. d6 D/ I1 s5 W* p2 m4 ^" Qcrit 300 暴击几率3%
3 s f6 `2 o8 u0 B" ~) Y6 Vcritdam 2800 暴击伤害28%
$ _/ U/ O% M1 {* xcrit 300 暴击几率3%
7 ^/ {' ?; \: Acritdam 2800 暴击伤害28%6 @# q4 i% a9 Z: [$ f
crit 300 暴击几率3%$ N/ r6 p7 C3 U" W+ a+ ?
critdam 2800 暴击伤害28%
8 d5 L$ L2 ~; M) W) q* Q5 Xcrit 300 暴击几率3%
) f! w/ C9 P7 r S7 v& z2 Z9 [critdam 2800 暴击伤害28%# |: j+ @; P$ J9 M) c
crit 300 暴击几率3%$ Q, I( \6 _: w, ^
critdam 2800 暴击伤害28%
- X- t9 o& x3 f1 Y) l& j* J7 Gcrit 300 暴击几率3%$ _2 F7 G d q; D) G0 N1 C% B
critdam 2800 暴击伤害28%
& p/ A* v' R: dlucky 0 幸运几率0%
. M2 p$ n! l4 O! yskilldamup 0 技能增伤0%3 W! u: b4 o' ~ e
blockharm 0 格挡伤害0%3 d7 ?% I7 c! p! D1 C) u
undefignore 0 招架0%
7 g( u$ A p/ M/ M$ g1 f& yatkspeed 0 攻速0%
& z9 p: Y- Q5 U" \& d' Gcritdef 0 暴击抵抗0%
3 A: ?) A% ?$ t$ ylucky 0 幸运几率0%5 o% A! n3 Z- C E, T9 |( S
skilldamup 0 技能增伤0%
7 p9 ^ ^) _4 A7 ^1 rblockharm 0 格挡伤害0% ?' m* c' _9 h; B! N9 p$ J
undefignore 0 招架0%
9 j- N. \* X. {: ]( T2 y: a: Uatkspeed 0 攻速0%* X0 T$ ^6 u, B% ^
critdef 0 暴击抵抗0%5 a9 N) O. ?$ d! K) ]- Y
lucky 0 幸运几率0%4 o/ I, ?- n* N
skilldamup 0 技能增伤0%
+ \/ ]8 G& W* F$ x7 kblockharm 0 格挡伤害0%7 f( M$ ]% d/ g+ H3 K
undefignore 0 招架0%
! E; R( [' l# x5 F2 e; P) H+ k9 p7 latkspeed 0 攻速0%
0 |7 v% J% k- s* Scritdef 0 暴击抵抗0%7 L3 B9 l6 {- [& A' |- N
lucky 0 幸运几率0%
4 Y/ B: @4 F, { K/ fskilldamup 0 技能增伤0%
/ H$ i/ D9 ]& e2 C2 Cblockharm 0 格挡伤害0%2 E/ p& d. A; n, \7 T
undefignore 0 招架0%
0 v, e3 Z9 ~( b4 W7 O" t: Satkspeed 0 攻速0%
, R: P4 X" V0 l# }critdef 0 暴击抵抗0%( i1 r. h0 O* \) L4 d0 b/ H" t G C
lucky 0 幸运几率0%' } S* l9 r+ o& Q
skilldamup 0 技能增伤0%1 ^6 k' N- S$ m8 d
blockharm 0 格挡伤害0%
& b" G m* N: \* ?, t5 _+ K6 ?undefignore 0 招架0%
4 d+ M$ m# E7 w$ n. P% o9 ]atkspeed 0 攻速0%! H6 X3 w) t1 M# o
critdef 0 暴击抵抗0% n* H( \' a& Y+ h
lucky 0 幸运几率0%6 N- ^. |+ Q' O/ {6 y
skilldamup 0 技能增伤0%! p3 ^ E* z+ V- ^8 L/ h4 ^
blockharm 0 格挡伤害0%
: h5 r" _. T/ r% q2 T1 Q" D* u. hundefignore 0 招架0%
) p8 J' T' h# ^* E0 d: C6 n0 E% aatkspeed 0 攻速0%2 k$ |* @7 Y- X( @2 G
critdef 0 暴击抵抗0%4 c9 b* m4 l* d5 F
lucky 180 幸运几率1.8%
' y9 P9 U& W) w/ l, eskilldamup 450 技能增伤4.5%$ C; K& Q* P/ }1 ]( n" j- H, h
blockharm 300 格挡伤害3%& M5 F4 N3 j M8 X. z: H
undefignore 180 招架1.8%
* b8 k: v0 I. Z8 natkspeed 400 攻速4%
! a- |- |! H$ M P- ?) n$ rcritdef 90 暴击抵抗0.9%
/ i* t: J* W+ e# r2 Z# dlucky 0 幸运几率0%
( `# L& U$ [6 w! `4 v G0 M# X8 Xskilldamup 0 技能增伤0%6 c; B: y* X/ S; N/ Q" u
blockharm 0 格挡伤害0%
: J8 C- N o4 E. L [7 V& A7 iundefignore 0 招架0%
5 [) @; ~) ~( l4 w# e6 y0 u3 satkspeed 0 攻速0%
0 N4 e; K+ D; R* z% A$ s6 _% t0 I# Qcritdef 0 暴击抵抗0%- }' S$ f7 L+ N1 G6 T h9 B: c
lucky 720 幸运几率7.2%* h2 Z6 p: k$ u
skilldamup 1800 技能增伤18%
8 y( \9 i" @2 S: U, \6 [4 S; _blockharm 1200 格挡伤害12%# l+ T/ L2 F# D! T% F. s3 _
undefignore 720 招架7.2%, d+ }2 T8 o/ ~: Z: l
atkspeed 600 攻速6%) }, b- i) H/ v/ T; }% K
critdef 360 暴击抵抗3.6%
3 \+ @0 ^+ |+ s3 U' zlucky 840 幸运几率8.4%2 X" X: ?9 l% X8 z$ t" U/ l
skilldamup 2100 技能增伤21%* U6 X1 w2 Y* |0 w8 T' k
blockharm 1400 格挡伤害14%% y o$ F) H, x
undefignore 840 招架8.4%
1 ?" ^( m5 ]$ g4 j& b1 d7 J* @atkspeed 800 攻速8%; U! J T) Z4 m* k) e+ a
critdef 420 暴击抵抗4.2%: q+ `: ?' M4 |7 I7 s, U
lucky 960 幸运几率9.6%4 h- A: J) c3 I; M/ ]/ \* H
skilldamup 2400 技能增伤24%0 P" G" U2 p$ [' t. s! T
blockharm 1600 格挡伤害16%, [ {% d& s4 Z: @# I
undefignore 960 招架9.6%/ V0 g% X) g% x5 p+ i) X0 _
atkspeed 1000 攻速10%
j0 n _$ R# A7 l5 ]% p* Gcritdef 480 暴击抵抗4.8%6 O6 q8 j2 s7 I) T1 Z2 A3 s
lucky 1080 幸运几率10.8%+ j# M$ t8 f+ _# j5 _3 k7 U! t
skilldamup 2700 技能增伤27%
, Z% Q6 f- L1 b3 J) Vblockharm 1800 格挡伤害18%% W/ l" \+ o- T' a- z7 N
undefignore 1080 招架10.8%
0 s. Z; @1 d6 ~. r6 H' K; ~0 watkspeed 1200 攻速12%
5 u$ Y7 v/ W8 bcritdef 540 暴击抵抗5.4%6 C/ P% `* `7 f) V i) |
lucky 1200 幸运几率12%2 _% M9 t5 ^& c
skilldamup 3000 技能增伤30%
& R; _9 @: P7 P3 V: \+ Q: o3 M; ?. ~blockharm 2000 格挡伤害20%! J b- T1 G' t' B9 G2 N
undefignore 1200 招架12%
* k8 d( D5 M. U) Q7 N+ d8 tatkspeed 1400 攻速14%! Y, x, s- J# V; @
critdef 600 暴击抵抗6%
5 h2 o+ F+ |' T; {7 H4 olucky 1320 幸运几率13.2%
8 O/ Z7 C# s! m; dskilldamup 3300 技能增伤33%
1 i; t6 ?+ f* L9 p" e( gblockharm 2200 格挡伤害22% G" \' I3 s8 q. c: [
undefignore 1320 招架13.2%1 h/ \; F$ W) L4 F" F$ Q* e: a
atkspeed 1600 攻速16%
3 S! i: ]0 }0 A% z& D/ e9 Q! {) bcritdef 660 暴击抵抗6.6%
3 o( _7 r2 E4 v' ?; @lucky 1440 幸运几率14.4%
5 p6 [( c% L4 R6 E' t$ @- m0 Lskilldamup 3600 技能增伤36%
, ]6 d, F9 I; D& \* Tblockharm 2400 格挡伤害24%
. b1 M6 G- r; u1 Y3 f# {% r. Hundefignore 1440 招架14.4%
9 \+ w) ~5 t4 I3 z5 d$ Gatkspeed 1800 攻速18%
7 m% F$ d f( L$ y1 E6 Scritdef 720 暴击抵抗7.2%
- \8 W: m5 r; X4 R% T6 _critdamdef 0 暴伤减免0%
! n2 f4 \# G; N n' C$ v9 h0 dskilldamdown 0 技能减伤0% N, F* N: l3 c$ ^3 f5 x
critdamdef 0 暴伤减免0%2 G5 D9 Y2 I4 Z* e* ~
skilldamdown 0 技能减伤0%+ s: s# |2 s/ y' A7 s
critdamdef 0 暴伤减免0%
; _3 Y9 G9 t+ v5 d' _skilldamdown 0 技能减伤0%
) b8 X* L1 b; i4 o; X6 p Ycritdamdef 0 暴伤减免0%
5 e3 [ {3 c2 t2 @. oskilldamdown 0 技能减伤0%
3 C0 a0 f9 [0 Z o8 D$ Bcritdamdef 0 暴伤减免0%
& F$ ]1 ]0 y5 k# j& ~. ]skilldamdown 0 技能减伤0%
/ _ K- Y' j& B1 W2 X! |6 k8 Rcritdamdef 0 暴伤减免0%" ` ^9 Y' X( Q) @
skilldamdown 0 技能减伤0%6 P# y( t1 A6 I7 g
critdamdef 300 暴伤减免3%
# u) U' M$ t2 _* F) N/ r1 s+ {skilldamdown 450 技能减伤4.5%
6 {; B0 B0 O7 W L5 P' m( {: ?critdamdef 0 暴伤减免0%
$ P4 o9 N0 i1 s* _' E8 ^6 ^skilldamdown 0 技能减伤0%5 d1 g+ y. }9 }& a' \
critdamdef 1200 暴伤减免12%; ~# I9 \( G' f0 V; S
skilldamdown 1800 技能减伤18%
$ f4 y+ Z9 J4 Y3 W; R5 Y4 q! ]" ^critdamdef 1400 暴伤减免14%
( v' H# ?' B' D! `0 k9 O: yskilldamdown 2100 技能减伤21%- Q; V1 z7 c1 ]4 L& C
critdamdef 1600 暴伤减免16%& d* o C; W+ U' P3 B' z9 B
skilldamdown 2400 技能减伤24%
: B/ M/ ~; Z, w. k( Q3 o& Wcritdamdef 1800 暴伤减免18%
' v; I( D! @1 o3 q5 rskilldamdown 2700 技能减伤27%
Y6 y3 Z& `! p6 _ Ccritdamdef 2000 暴伤减免20%
8 D( J; A5 H B! [6 Q* Gskilldamdown 3000 技能减伤30%9 d+ w0 |! S% S* t. \: ], J t( \5 g% o
critdamdef 2200 暴伤减免22%
1 P! V8 Q; w5 I5 I; K8 Jskilldamdown 3300 技能减伤33%
1 i" j# f1 ]. s' H, Z; W5 q$ Wcritdamdef 2400 暴伤减免24% I5 |5 i1 ^; \2 \/ z
skilldamdown 3600 技能减伤36%
' z6 G; e5 Y9 @' Y- C5 aluckydam 0 幸运伤害0%) j" @, K# c" @) m" u. L, w
luckydam 0 幸运伤害0%
: J* C# J* r6 Bluckydam 0 幸运伤害0%
2 H I h4 h" ?" oluckydam 0 幸运伤害0%
, z1 i) N1 `5 [5 ]2 _/ N2 Rluckydam 0 幸运伤害0%8 L, S! Z) o* j
luckydam 0 幸运伤害0%
4 u: I: Z8 u1 ?, x& l6 f. gluckydam 300 幸运伤害3%
% s$ S# |( z0 |7 x; z& @luckydam 0 幸运伤害0%
@+ ]8 b! H9 j$ B. T) ?0 zluckydam 1200 幸运伤害12%% T2 u! Z6 X. g7 q" B
luckydam 1400 幸运伤害14%! x# O) q: e) p1 l
luckydam 1600 幸运伤害16%
% y) L% P1 _% O# f- Aluckydam 1800 幸运伤害18%
$ z7 ?" J9 g+ Q. ^2 K) u$ r9 Dluckydam 2000 幸运伤害20%
0 F, e4 b' d; \$ u9 p6 N- ?4 Iluckydam 2200 幸运伤害22%
/ ^" ?. `7 K( v/ u# mluckydam 2400 幸运伤害24%0 W- ^ ^: H+ N
atk 720 攻击加成7.2%
! |5 A) J& L9 G- _+ {! yatkspeed 1300 攻速135 ?- d' n4 v7 F5 y
damup_1 540 增伤5.4%7 c$ [' G, w& I
# c1 a" o/ `7 w; T: y) z) K
; o1 T0 S6 ~; |2 ~" c |